This Unity project demonstrates a grid-based enemy movement system where the enemy moves towards player-specified tiles. The game uses a 3D isometric view for a visually appealing experience.
Grid-Based Movement: The player & Enemy move on a defined grid. Isometric View: The game is presented in a 3D isometric perspective for enhanced visual appeal. Mouse Interaction: Players can click on grid tiles to move enemies to specific locations. Smooth Movement: Enemy move smoothly to the target positions while maintaining a fixed height.
Left Mouse Button: Click on a grid tile to move the player to the selected position.
Unity 2019.4 or later Basic understanding of Unity and C#