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Oasis


Project setup

Follow the setup instructions here.


TODO

  • Input Handling
  • Integrate ImGui
  • Basic Audio Engine Setup
  • Text Rendering
    • Load different fonts
  • Resource System for textures (Try to make extensible for other things as well)
  • Renderer Draw Texture From Source
  • Animated Sprites
  • Setup application to be accessible from anywhere in code (singleton or manager class)
  • Make CMake generate more visual studio friendly project
  • Add header for colour
  • Add header for traps
  • Precompiled headers
  • Smart Pointer/Reference headers
    • Get rid of smart pointers (I've decided I don't like them)
  • Convert fonts to use resource system
  • Convert shaders to use resource system
  • Gamestate with layer system
  • Implement custom dynamic cast for pointer classes
  • Make sprite animation be based on timers
  • Write better ImGui logic
  • Use git submodules
  • Integrate FrameBuffer code
  • Logger
  • Profiler
  • Console
  • Sprite colour tinting
  • Make origin consistent (decide on where it is and make sure code matches it)
  • Handle resize events from SDL (still needs to be better)
  • UI System
    • Dynamic text
    • UI serializer
      • Automatically deserialize UI files in a certain folder
    • UI editor
    • Buttons & UI Event system

Organization

  • Remove sandbox game from repository
    • Update CMakelists so projects can have minimal CMakelists
    • Setup sample game repository
  • Plan editor architecture
    • Plan data driving game data

Optimizations

  • Draw entire string as one texture
  • Cache strings that don't change for text rendering
  • Cache strings for UI dynamic text

About

A game engine built with C++ using SDL and OpenGL.

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