There are still references to the project based wordfind
Wordfind is a simple javascript
library for generating (hopefully fun) word find (also known as word search) puzzles. Just give it a set of words and a few milliseconds later it will spit out a puzzle containing those words.
The core wordfind.js
library contains no dependencies and will work both in the browser and in node.js. The repository also includes a fully functional word find game (aptly called wordfindgame.js
) as an example. The game has a dependency on jQuery
.
Check out the sample game at http://bunkat.github.com/wordfind/example/index.html.
bower install wfgame
<script type="text/javascript" src="../src/wordfind.js"></script>
<script>
var words = ['cows', 'tracks', 'arrived', 'located', 'sir', 'seat',
'division', 'effect', 'underline', 'view', 'annual',
'anniversary', 'centennial', 'millennium', 'perennial',
'artisan', 'apprentice', 'meteorologist', 'blizzard', 'tornado'];
// create a new puzzle
var puzzle = wordfind.newPuzzle(words);
// print the puzzle to console
wordfind.print(puzzle);
</script>
<div id='puzzle'></div>
<div id='words'></div>
<script language="javascript" type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script type="text/javascript" src="../src/wordfind.js"></script>
<script type="text/javascript" src="scripts/wordfindgame.js"></script>
<script>
var words = ['cows', 'tracks', 'arrived', 'located', 'sir', 'seat',
'division', 'effect', 'underline', 'view', 'annual',
'anniversary', 'centennial', 'millennium', 'perennial',
'artisan', 'apprentice', 'meteorologist', 'blizzard', 'tornado'];
// start a word find game
var gamePuzzle = wordfindgame.create(words, '#puzzle', '#words');
</script>
<div id='puzzle'></div>
<div id='words'></div>
<script language="javascript" type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script type="text/javascript" src="../src/wordfind.js"></script>
<script type="text/javascript" src="scripts/wordfindgame.js"></script>
<script>
var words = {
'cow':"a large female farm animal kept to produce meat and milk.",
'tracks':'one of several songs or pieces of music on a CD or other musical recording.',
'division':'the act of separating something into parts or groups, or the way that it is separated.',
'speed':'how fast something moves',
'bear':'a large, strong mammal with thick fur that lives esp. in colder parts of the world.',
'osmosis':'the process in animals and plants by which a liquid passes gradually from one part to another through a membrane (= tissue that covers cells).'
}
// start a word find game
var gamePuzzle = wordfindgame.create(words, '#puzzle', '#words');
</script>
Wordfind supports an options object when creating new puzzles. The options object supports the following properties.
The desired number of rows in the puzzle. Will automatically be increased if a valid puzzle cannot be found with specified number of rows. Specifying a reasonable height
will improve performance when creating puzzles.
Defaults to the minimum number of rows needed to create a valid puzzle.
The desired number of columns in the puzzle. Will automatically be increased if a valid puzzle cannot be found with specified number of columns. Specifying a reasonable width
will improve performance when creating puzzles.
Defaults to the minimum number of columns needed to create a valid puzzle.
An array containing the names of the word orientations that should be used when creating the puzzle. The list of valid orientations can be found by calling wordfind.validOrientations
.
By default they include:
horizontal
horizontalBack
vertical
verticalUp
diagonal
diagonalUp
diagonalBack
diagonalUpBack
To generate easier puzzles, you may wish to specify only the forward orientations. The simplest puzzles would include only horizontal
and vertical
.
Default is to use all of the orientations when placing words.
True to fill in the remaining empty squares after generating the puzzle, false to leave them empty. This is useful when testing to see what the shape of the solution looks like. Can also be used to generate a mask to determine when all words have been found.
Default is true
.
Specifies the maximum number of attempts to create a valid puzzle of a certain size. If a valid puzzle cannot be constructed after maxAttempts
have been made, the puzzle height and width are incremented by one and the number of attempts is reset. Increasing this number can result in slightly more compact puzzles but at the cost of performance.
Default is 3
.
Determines how wordfind
decides where to place a word within the puzzle. When true
, it randomly selects amongst the positions the highest number of letters that overlap creating a more compact puzzle. When false
, it randomly selects amongst all valid positions creating a less compact puzzle.
Default is true
.
Including wordfind.js
creates a wordfind
object with the following properties and methods.
Returns an array with the names of all of the orientations that Wordfind understands.
For example:
wordfind.validOrientations
will return the following by default:
['horizontal','horizontalBack','vertical','verticalUp',
'diagonal','diagonalUp','diagonalBack','diagonalUpBack']
Returns the definition functions for the valid orientations. The definition functions are used to traverse a word, letter by letter, within a puzzle using the specified orientation.
Given the puzzle:
var puzzle = [[A, X, C],
[P, E, O],
[J, I, W]]
We can traverse the word cow
by knowing the orientation of the word along with its starting position.
var next = wordfind.orientations['vertical'];
for (var i = 0, len = cow.length; i < len; i++) {
var square = next(2, 0, i);
console.log(puzzle[square.y][square.x]);
}
You can use the solve
function to get a list of all of the words starting positions and orientations within a given puzzle.
Generates a new word find puzzle that contains the specified words
using the specified options
. The words
should be an array of strings that are the words to include in the puzzle. The puzzle returned is always a 2d matrix ([[string]]) where puzzle.length
is the number of rows and puzzle[0].length
is the number of columns.
For example:
var puzzle = wordfind.newPuzzle(['cow']);
Or specifying an options object:
var puzzle = wordFind.newPuzzle(['cow'], {
height: 3,
width: 3,
orientations: ['horizontal', 'vertical'],
fillBlanks: true,
preferOverlap: false
});
Will return a puzzle in the following form:
[[A, X, C],
[P, E, O],
[J, I, W]]
Fills in all empty squares within the specified puzzle
with a random letter. Useful if the puzzle was initially generated with the fillBlanks: false
option.
For example:
var puzzle = wordfind.newPuzzle(['cow'], {fillBlanks: false});
wordfind.fillBlanks(puzzle);
Locates the specified words
within the puzzle
. words
should be an array of strings containing the words to be solved for. puzzle
should be a valid Wordfind puzzle. Returns two arrays, found
and notFound
.
The found
array contains a set of location
objects that have the following properties:
word: the word that was found
x: the column position of the first leter of the word
y: the row position of the first letter of the word
orientation: the name of the orientation of how the word appears
overlap: will always equal `word.length`
Add a callback when a word is completed.
the callback function receives word string parametter.
Example:
wordfindgame.onClompleteWord(function(word){
console.log(word);
});
The notFound
array contains a list of words that were not located in puzzle
.
A simple helper function that prints the puzzle to the console. It also returns the string representation of the puzzle. Useful for quickly viewing puzzles that are being generated.
There are currently no tests for this library. Feel free to create some and send me a pull request! :)
A simple 15x15 20 word puzzle can be created in 12ms on a decent computer. As a general rule, doubling the words quadruples the time required to generate a puzzle. Luckily word finds with hundreds of words generally aren't that enjoyable to do. Performance can be improved by always specifying a reasonable height
and width
when creating puzzles.
(The MIT License)
Copyright (c) 2011 BunKat LLC <bill@bunkat.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WIT