First, How to install: "https://cdn.jsdelivr.net/gh/ikyman/Neverending-Legacy-Chopper3@refs/heads/main/chopper3.js"
But Why? Why Not the much simpler " https://raw.githubusercontent.com/ikyman/Neverending-Legacy-Chopper3/refs/heads/main/chopper3.js "? It cuts out the middleman.
Well, you can try, But for that effort, you'll be met with a 200 code and a "(failed)net::ERR_BLOCKED_BY_ORB".
I would think that if it was blocked, it shouldn't have a 200 (Averything's Ay-OK!) Code. But a "(failed)net::ERR_BLOCKED_BY_ORB" it is.
In fact, take a look at the list of Mods for Neverending Legacy: https://legacygame.fandom.com/wiki/List_of_Mods . Every time the link is a raw.githubusercontent.com, it fails with an ERR_BLOCKED_BY_ORB.
This is due to a MIME Clash
Neverending legacy EXPECTS a sec-fetch-dest of "script" A Raw github returns the .js as a "content-type" :"text/plain". Clearly, the file returned is unfit for use for the requested purpose!
While I am irked at how needlessly difficult this safety freature makes modding this particular game, I suppose clicker game modification constranation beats "I thought I was loading a picture but the cute puppy picture was replaced by malicious code. Now my bank account is drained."
This mod add 3 types of Choppers:
Chopper 2: The Helicopter. Fantastic for exploring. Also better than relying on human-power to tug a fuel-less helicopter around
But wait, I hear you say? Adding all these fancy Gizmos to the endgame is gilding the lilly. By that time, the player doesn't give a hoot about exploring faster or getting more food or anything besides valueable building materials. And I doubt a nice Harley-Davidson counts as a "Building Material" by any sence of the definition.
Thus, this mod will be set in a Post-Apocalyptic setting. How else will stone-age peoples get their hands on a helicopter? This means we have a new plot type: the abandoned city. From here, the player can scavage jerry-cans, tinned meals, broken vehicles, choppers, and the rare chopper.
That's not very useful if all the new items are locked behind one uncommon biome. Not to worry! Choppers can be found in the deasert, and choppers can be found in the jungle (Though mostly crashed and out of fuel). Gerry-cans and tinned meals can be found pretty much everywhere.
Vehicles are simular to tools, when you really think about it. Both are used for various purposes, and both don't really decay. Sure, there's rust, but when has that ever reared it's ugly head in Neverending Legacy?
That being said, a motorcycle requires fuel. Thus, both Choppers and Choppers, when in use, occasionally decay into their out-of-fuel counterparts. That is, if the operator doesn't crash. Which, with helicopters, is a common occurance until you reaserch "How to fly this darn thing" tech.
Furthermore, Joy-rides exist. Folks may steal your lovely Choppers. Oh, what a shame! Hopefully you can catch these scoundrels and get your chopper back.
What can you use fuel-less vehicles for? With Choppers (Motorcycles), not much. With Choppers (Helicopter)? Well, you have an inside and an outside. It's practically a pre-fab shelter!
Relying on Jerry-cans to keep all your choppers running is unsustainable. Our pre-post-apocalypse civilization drills petroleum oil out of the ground. Then we refine it into gasoline. Both of these require Techs. With another tech, you can task a rifinery to make ethenol out of fruit & herbs. Early-game, diggers and miners on occasion run into the Black Gold. This can be used for... Well, making fires, I guess? Same with the Jerry-cans.
Have you ever tried to open a can of canned food all by yourself? I haven't. What do you do? Bash it upon the rocks? Thus, while the player can collect cans instantly upon entering the game, they have to wait untill either stone tools or knapped tools for them to be of any use. That being said, in the early game, one is at an extreme labour shortage. Having a fellow who's job is "Can Opener" would be pointless. Instead, we test to see if we have spare tools. If so, we remove a tool and open up a can. Tinned food is ok. If my other options were bugs, raw meat and "Herbs", I would think that Christmas came early.
What after opening up a can? You still have the can. That's metal! That's much more advanced than any material a stone-age tribe has. In the Vanilla game, there is only one tech for smelting & forging. After all, without smelting, there's no metal. And without metal, one cannot forge. Tin cans change that. Metal is now freely-available. Thus, forging and smelting are seperated into two different techs.
Cans may also be buried, and found by diggers.
That being said, both cans and jerry cans aren't renewable. Eventually, one gets the status effect "Cannot do the Can-Can" and a similear status effect for Jerry-cans "Kann der Kan-Kan Nitch"?
The problem with these is two-fold:
- I do not want a chopper to show up when the tribe is only 5 strong & end up killing everyone,
- Without anyway to controll a chopper, it's an unpleasent random event. Similear to having a hunter get injured.
First of all, Choppers don't appear untill the player has learned of either wood-cutting or fire-keeping. It's an arbritrary choice, but it prevents the player from getting a Chopper on week 1, dying, and having to re-start the game.
Luckily, by this time, we have a bunch of Jerry-cans. Sure, you may be using all this gasoline to fuel your choppers or choppers, but you can also use them as a chopper defense. It's well-known that axe-murdering psychopaths are afraid of big fire. After all, if they weren't, they would become arsonists. Once you learn fire-keeping, you can task your fire-keepers to FWOOOSH. As you can imagine, "FWOOOSH" means "Chuck a bunch of petrol on the file". This scares away choppers. Furthermore, this is still the fire-keeper we're talking about, so fires are still made. Even better, it encourages migration. Other tribes see that you have an effective anti-chopper defense, and may join you. There are some drawbacks, of course. Petrol isn't easy to come by, sloshing highly flammible liquid onto a fire is dangerous. Your new tribesfolk have a tendancy to be those upon which the need for anti-chopper infrastructure has already been made plain and clear. That is, they tend to be injured already.
Choppers are not all bad: This is a harsh world, and it's handy to have a hoarde of choppers at your disposial. Over the corse of the game, they transform from being a nuscience to a legitimate job-type. You can only FWOOSH for so long untill you run out of Gasoline. What then? Remember the old adage: The only way to stop a bad sicko with a meat cleaver is a good guy with a meat cleaver. Surprise! You thought you could come into our little village and hack David and Rachel and littly Gerald to tiny bits. But oh, how the turn-tables! Now you're getting hacked to little bits! In order to hire a chopper, one needs both a hockey mask (carved from planks) and a meat cleaver (forged).
Choppers, weather good or bad, produce Unexplained Meat. Raw Unexplained meat, is hidiously unhealthy, while cooked Unexplained Meat is tough and tastes abominable. Unexplained Jerky isn't much better. Your tribesmen cannot tell the difference between Unexplained Meat and regular meat. Or, at least until you acquire a tech to discern these sorts of things.