https://drive.google.com/drive/folders/0BzSQv5PaltE-ci1LaDh5MDRId2M
https://trello.com/b/hay0mA7U/general-todo
https://docs.google.com/document/d/1qlg4kQDUq45ufqmX8PreXchwibFwJJ3ZzK0khrHGNTY/
https://github.com/soulsmods/Soulsborne-Modding-Wiki/wiki/Ghidra-Shared-Repo
https://gitlab.com/metal-crow/darksoulsremastered-overhaul-archives
This requires the Microsoft Visual C++ Redistributable for Visual Studio 2015-2019
Building from source requires Visual Studio 2017, and access to some private repos (ask metalcrow or SeanP)
Also build with the release build, debug build is broken atm
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NPCs and Bosses (kindof, WIP) can no longer be killed by hackers
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Hackers can no longer force you into Binoculars or Dragon form
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Backstabs will no longer teleport you if you're unreasonably far away (both anti-cheat and QOL)
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Bug fix for invisible attacks after backstabs
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Gestures can be canceled via rolling
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Animations:
- Firestorm startup and main animation have been sped up (x10 and x1.6)
- Gravelord Sword Dance startup and main animation have been sped up (x10 and x1.6)
- All kneeling heals have had their startup sped up (x6)
- Lightning Spear startup and main animation have been sped up (x10 and x1.2)
- Backstab animations are sped up (after 3 seconds, x1.25)
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All whiff animations on weapons have been removed (they always have the on-hit animation instead)
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BloodBorne rally system has been implemented as a replacement for the Occult upgrade path
HP recovery is equal to(0.05 + (upgrade level of weapon / 10.0)) * damage given
Time to recover the hp is 5000 ms, or on weapon toggle. -
Dead Angles and Ghost Hits are back
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Equipment (armor and rings, but not weapons) can again be changed while in any animation
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Bug with HP bar not reflecting the correct amount of health has been fixed
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The game has increased memory capacity (larger files can be loaded)
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Max sized effect ids can now be sent over the network. This means any added effect ids are visible over multiplayer
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Some spell types no longer lock your movement or rotation while they are being casted
You can freely walk, run, and rotate as you are casting them, and pivot cancels work as normal
These include everything EXCEPT: Combustions, Firestorms, and all miracles but Lighting Spear and Darkmoon Blade/Sunlight Blade -
You can now invade or summon phantoms anywhere, and can still do so after bosses are killed
This solution is imperfect, as areas where you could not do multiplayer before but are right next to areas you could (I.E Undead Burg bonfire), are treated as seperate multiplayer areas. -
Support for unlimited save slots
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Support for custom archive file loading
Specify folder location + filenames to use, and the alternate path will be used to load them -
Fix to prevent homing spells from desyncing
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Fix to prevent curved swords from stunlocking
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Fix the "broken ankles" bug when rolling
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A Legacy Mode which disables all non-original gameplay changes
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(Tentatively) compatable with DSR Watchdog. Rename the d3d11.dll file given by watchdog to watchdog.dll, put it in the same folder as DarkSoulsRemastered.exe, and in this mod's d3d11_mod.ini, set
d3d11Chain=watchdog.dll