Releases: immersivecognition/unity-experiment-framework
Releases · immersivecognition/unity-experiment-framework
2.4.5
What's Changed
- Fixes #171, #172 and #173 by @govertbuijs in #177
New Contributors
- @govertbuijs made their first contribution in #177
Full Changelog: 2.4.4...2.4.5
2.4.4
What's Changed
- Avoid writing empty UXFDataTables by @ahmed-shariff in #140
- Adding OnBlockBegin and OnBlockEnd UnityEvents by @ahmed-shariff in #142
- added pause/resume to Tracker.cs by @martinmmueller in #152
- Fixing incorrect
delayCall
callback registrations by @Juris-S in #165
New Contributors
- @ahmed-shariff made their first contribution in #140
- @martinmmueller made their first contribution in #152
- @Juris-S made their first contribution in #165
Full Changelog: 2.4.3...2.4.4
UXF 2.4.3
What's Changed
- platform dependent compile on AWS JS plugin by @jackbrookes in #120
Full Changelog: 2.4.2...2.4.3
UXF 2.4.2
What's Changed
- Fix for #107 - Values in [UXF_Rig] don't seem to stick by @jackbrookes in #114
Full Changelog: 2.4.1...2.4.2
UXF 2.4.1
What's Changed
- fixes for editor helpers in unity 2021
- fix for tracker editors serialisation
- new saveData property, set to false if you do not want to save data for certain trials, blocks, or sessions
Full Changelog: 2.3.6...2.4.1
UXF 2.3.7
What's Changed
- Personal/jack/2022 improvements by @jackbrookes in #104
Full Changelog: 2.3.5...2.3.7
UXF 2.3.6
- Fix unity 2020 event editor errors
- Force EN-US locale by default, to allow CSVs to save with comma separators. This can be changed in the FileSaver Data Handler inspector.
UXF 2.3.5
- 2021 editor fixes
- CSV builder can now update SettingsToLog
UXF 2.3.4
Add Oculus Quest/Android native file saving support thanks to @A-Ivan and @thefirstfloor (#85).
See article here for setup.
https://github.com/immersivecognition/unity-experiment-framework/wiki/Oculus-Quest-Setup