The Grid Inventory Plugin is a versatile solution for implementing a grid-based inventory system in your Unreal Engine projects. It provides a flexible grid layout, item management, and includes a sample project to showcase integration.
- Grid-Based Layout: Create an inventory using a grid system for efficient item organization.
- Item Management: Easily manage and manipulate items within the inventory.
- Sample Project: Explore the provided sample project to understand how to integrate and use the plugin in your projects.
- Flexible Configuration: Customize the grid size, item slots, and other parameters to fit your game's requirements.
- Convenient API: Utilize the provided API for programmatic interaction with the inventory system.
4.26 or higher
- Windows
- Mac
- Linux
Not Supported
- Install the plugin in your Unreal Engine project.
- Configure the inventory settings in the plugin to match your game's requirements.
- Explore the sample project to understand the integration process.
- Integrate the inventory system into your game using the provided API.
- Clone or download the repository.
- Copy the "GridInventory" folder into the "Plugins" directory of your Unreal Engine project.
- Compile the project to ensure successful integration.
The included sample project demonstrates the core functionality of the Grid Inventory Plugin. Follow these steps to run the sample project:
- Open the sample project in Unreal Engine.
- Explore the sample scenes showcasing various aspects of the grid inventory system.
- Refer to the sample Blueprints for guidance on using the inventory system in your own project.
- Configuring Grid Inventory: Adjust grid size, item slots, and other settings through the plugin configuration.
- Blueprint Integration: Leverage the provided API and Blueprint nodes for seamless integration into your game.
Contributions and feedback are welcome. If you encounter issues or have suggestions, please submit them through GitHub issues.
This plugin is released under the MIT License.
Nazake
1.0