Following the major release of our new RTC SDK 2.0, we are deprecating the SDK 1.x releases. The SDK 1.x will be out of service on 31/10/2023. All new WebRTC customers must use the SDK 2.x, and customers still using SDK 1.x must migrate to the newer release before the end of service date.
To migrate from RTC SDK 1.x to 2.x, consult our migration guides.
Infobip RTC is an iOS SDK which enables you to take advantage of Infobip platform, giving you the ability to enrich your applications with real-time communications in minimum time, while you focus on your application's user experience and business logic. We currently support audio and video calls between two web or app users, and phone calls between web or app user and actual phone device.
Here you will find an overview and a quick guide on how to connect to Infobip platform. There is also in-depth reference documentation available here.
In order to use Infobip RTC, you need to have Web and In-app Calls enabled on your account and that's it! You are ready to make Web and In-app calls. To learn how to enable them see the documentation.
The Infobip RTC iOS SDK is supported on iOS 10.0 or above.
Supported Swift version is 5.1 or above.
There are several ways to install our SDK. We publish it on CocoaPods, Swift Package Manager and Carthage.
If you want to add it as a CocoaPods dependency, add the following to your Podfile
:
pod 'InfobipRTC'
To install newly added dependencies, simply run pod install
.
If you want to install our SDK using Swift Package Manager, add the Github repository
https://github.com/infobip/infobip-rtc-ios-1.x-deprecated/
as a Swift Package.
If you want to use Carthage dependency manager, add these dependencies to your Cartfile:
github "infobip/infobip-rtc-ios-1.x-deprecated" ~> 1.7.0
binary "https://rtc.cdn.infobip.com/webrtc/ios/releases.json" >= 1.0.36302
When using it for the first time, run carthage bootstrap --use-xcframeworks
. Otherwise, run carthage update --use-xcframeworks
to update dependencies.
Find InfobipRTC.xcframework in the Carthage/Build folder and drag and drop it in the Frameworks, Libraries, and Embedded Content section of your application target's General settings.
Once the SDK is installed, it is available for use in your project as:
import InfobipRTC
Since Infobip RTC is an SDK, it means you develop your own application, and you only use Infobip RTC as a dependency. We will refer to your application users as subscribers throughout this guide. So, in order to use Infobip RTC, you need to register your subscribers on our platform. The credentials your subscribers use to connect to your application are irrelevant to Infobip. We only need the identity they will use to present themselves on our platform. When we have the subscriber's identity, we can generate a token assigned to that specific subscriber. Using that token, your subscribers are able to connect to our platform (using Infobip RTC SDK).
To generate these tokens for your subscribers, you need to call our
/webrtc/1/token
HTTP API endpoint using
proper parameters. After you successfully authenticated your subscribers against Infobip platform, we can relate their
token to your application. Typically, generating a token occurs after your subscribers are authenticated inside your
application. You will receive the token in the response that you will use to make and receive calls via
InfobipRTC
client in your mobile application.
In order to use Infobip RTC in your application, it is required to grant following permissions:
Before making any call, make sure to request permission to record.
Example:
AVAudioSession.sharedInstance().requestRecordPermission { granted in
if granted {
// The user granted access. Present recording interface.
}
}
Please check the official documentation for additional details.
Make sure Camera permission is requested before making or switching to video call.
Example:
AVCaptureDevice.requestAccess(for: AVMediaType.video) { response in
if granted {
// The user granted access. Present camera interface.
}
}
Please check the official documentation for additional details.
Keep in mind that making and receiving calls on iOS requires you to use CallKit. This enables you to display the system-calling UI and coordinate your calling services with other apps and the system.
You can call another WebRTC subscriber, if you know their identity. This is done via
the call
method:
let token = obtainToken()
let callRequest = CallRequest(token, destination: "Alice", callDelegate: self)
let outgoingCall = InfobipRTC.call(callRequest)
As you can see, the call
method returns an instance
of OutgoingCall
as a result. With it, you can track
the status of your call and respond to events, such as:
- called subscriber answered the call
- called subscriber rejected the call
- the call has ended
The CallDelegate
, passed as the third parameter, is used for receiving events from the SDK, and can be set up using
the following code:
class RTCCallDelegate : CallDelegate {
func onRinging(_ callRingingEvent: CallRingingEvent) {
os_log("Call is ringing.")
}
func onEarlyMedia(_ callEarlyMediaEvent: CallEarlyMediaEvent) {
os_log("Received early media.")
}
func onEstablished(_ callEstablishedEvent: CallEstablishedEvent) {
os_log("Call established.")
}
func onUpdated(_ callUpdatedEvent: CallUpdatedEvent) {
os_log("Call updated.")
}
func onHangup(_ callHangupEvent: CallHangupEvent) {
os_log("Call ended.")
}
func onError(_ callErrorEvent: CallErrorEvent) {
os_log("Call ended with error.")
}
}
When CallDelegate
is set up, and the call is established, there are a few things that you can do with the actual call.
One of them is to hang up the call, which can be done via
the hangup
method. Upon completion, both parties will
receive the hangup
event.
outgoingCall.hangup()
You can simulate digit press during the call by sending DTMF codes (Dual-Tone Multi-Frequency). This is achieved via
the sendDTMF
method. Valid DTMF codes are digits 0
-9
, letters Á
to D
, symbols *
and #
.
outgoingCall.sendDTMF('*')
During the call, you can also mute (and unmute) your audio:
outgoingCall.mute(true)
Or you can play media on the speakerphone:
outgoingCall.speakerphone(true)
Also, you can check the call status:
let status = outgoingCall.status
It is similar to calling a regular WebRTC user, you just use
the callPhoneNumber
method instead
of call
. This method accepts an optional second
parameter, where you define the from
parameter. Its value will be displayed on the called phone as the Caller ID. The
result of the callPhoneNumber
is also an
instance of OutgoingCall
with which you can do
everything described earlier.
let callRequest = CallRequest(token, destination: "41793026727", callDelegate: self)
let outgoingCall = InfobipRTC.callPhoneNumber(callRequest, CallPhoneNumberOptions(from: "33755531044"))
In order to be able to receive incoming calls, your application needs to support several things:
- VoIP Background mode enabled -
Xcode Project
>Capabilites
>Background Modes
and make sure the following options are checked:Voice over IP
Background fetch
Remote notifications
- Push Notifications enabled -
Xcode Project
>Capabilites
>Push Notifications
- Voip Services Certificate - Log into your Apple developer account, find your app under
Identifiers
option, enable Push Notifications and generate new certificate following the instructions from Apple. Go back to your MacBook and import the generated certificate in your Keychain and then export it as.p12
file, which will be used later to send push notifications.
Once the configuration is done, your application must register for push notifications, and you have to set up the incoming call delegate using following code:
let voipRegistry = PKPushRegistry(queue: DispatchQueue.main)
voipRegistry.desiredPushTypes = [PKPushType.voIP]
voipRegistry.delegate = self
class MainController: PKPushRegistryDelegate, NotificationDelegate {
func pushRegistry(_ registry: PKPushRegistry, didUpdate pushCredentials: PKPushCredentials, for type: PKPushType) {
if type == .voIP {
do {
let token = obtainToken()
#if DEBUG
try InfobipRTC.enablePushNotification(token, pushCredentials: pushCredentials, debug: true)
#else
try InfobipRTC.enablePushNotification(token, pushCredentials: pushCredentials)
#endif
} catch {
os_log("Failed to register for push: %@", error.localizedDescription)
}
}
}
func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType) {
if type == .voIP {
os_log("Received VoIP Push Notification %@", payload)
if var incomingCall = InfobipRTC.handleIncomingCall(payload) {
incomingCall.delegate = self
incomingCall.accept() // or incomingCall.decline()
}
}
}
func pushRegistry(_ registry: PKPushRegistry, didInvalidatePushTokenFor type: PKPushType) {
do {
let token = obtainToken()
try InfobipRTC.disablePushNotification(token)
} catch {
os_log("Failed to disable push notifications.")
}
}
}
Since push notifications are not available on simulator devices, in order to test incoming calls you can create InfobipSimulator instance when creating Push Registry:
let token = obtainToken()
var pushRegistry = InfobipSimulator(token: token)
You can have a conference call with other WebRTC subscribers. The conference call will start as soon as at least one participant joins.
Conference call is in the beta stage and available for audio only, with a maximum limit of 12 participants.
Joining the room is done via
the joinConference
method:
let token = obtainToken()
let conferenceRequest = ConferenceRequest(token, conferenceId: "conference-demo", conferenceDelegate: self)
let conference = InfobipRTC.joinConference(conferenceRequest)
As you can see, the joinConference
method
returns an instance of Conference
as a result. With it,
you can track the status of your conference call and respond to events, such as:
- another user joined the conference
- user left the conference
- user muted/unmuted
The ConferenceDelegate
, passed as the third parameter, is used for receiving events from the SDK, and can be set up
using the following code:
class RTCConferenceDelegate: ConferenceDelegate {
func onJoined(joinedEvent: JoinedEvent) {
os_log("You have joined the conference.")
}
func onLeft(leftEvent: LeftEvent) {
os_log("You have left the conference.")
}
func onUserJoined(userJoinedEvent: UserJoinedEvent) {
os_log("User joined the conference.")
}
func onUserLeft(userLeftEvent: UserLeftEvent) {
os_log("User left the conference.")
}
func onUserMuted(userMutedEvent: UserMutedEvent) {
os_log("User muted themself.")
}
func onUserUnmuted(userUnmutedEvent: UserUnmutedEvent) {
os_log("User unmuted themself.")
}
func onLocalCameraVideoAdded(localCameraVideoAddedEvent: LocalVideoAddedEvent) {
os_log("Camera video added.")
}
func onLocalScreenShareAdded(localScreenShareAddedEvent: LocalVideoAddedEvent) {
os_log("Screen share started.")
}
func onLocalCameraVideoRemoved() {
os_log("Camera video removed.")
}
func onLocalScreenShareRemoved() {
os_log("Screen share stopped.")
}
func onUserCameraVideoAdded(userCameraVideoAddedEvent: UserCameraVideoAddedEvent) {
os_log("User added camera video.")
}
func onUserCameraVideoRemoved(userCameraVideoRemovedEvent: UserCameraVideoRemovedEvent) {
os_log("User removed camera video.")
}
func onUserScreenShareAdded(userScreenShareAddedEvent: UserScreenShareAddedEvent) {
os_log("User started screen share.")
}
func onUserScreenShareRemoved(userScreenShareRemovedEvent: UserScreenShareRemovedEvent) {
os_log("User stopped screen share.")
}
func onError(errorEvent: ErrorEvent) {
os_log("Conference error occured.")
}
}
When ConferenceDelegate
is set up, and you joined the conference, there are a few things that you can do with the
actual conference call.
One of them is to leave, which can be done via
the leave
method. Upon completion, other remaining
participants in the conference will receive
the onUserLeft
event, and you will
receive the onLeft
event.
conference.leave()
During the conference call, you can also mute/unmute your audio, by calling
the mute
method. Upon completion, other
participants in the conference room will receive
the onUserMuted
/ onUserUnmuted
event.
conference.mute(true)
To check if the audio is muted, call the muted
method in the following way:
let audioMuted = conference.muted()
Also, you can enable/disable your camera video, by calling
the cameraVideo
method. Upon completion,
other participants in the conference room will receive
the onUserCameraVideoAdded
/ onUserCameraVideoRemoved
event, and you will receive
the onLocalCameraVideoAdded
/ onLocalCameraVideoRemoved
event.
conference.cameraVideo(cameraVideo: true)
You can start/stop sharing your screen, by calling
the screenShare
method. Upon completion,
other participants in the conference room will receive
the onUserScreenShareAdded
/ onUserScreenShareRemoved
event, and you will receive
the onLocalScreenShareAdded
/ onLocalScreenShareRemoved
event.
conference.screenShare(screenShare: true)