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Ignigo
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Sep 4, 2020
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import qutip as qt | ||
import numpy as np | ||
import matplotlib.animation as animation | ||
import matplotlib.pyplot as plt | ||
from mpl_toolkits.mplot3d import Axes3D | ||
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fig = plt.figure() | ||
ax = Axes3D(fig, azim=-40, elev=30) | ||
sphere = qt.Bloch(axes=ax) | ||
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n_qbits = 8 | ||
ts = 200 | ||
T2 = 150 | ||
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sx = np.zeros((n_qbits, ts)) | ||
sy = np.zeros((n_qbits, ts)) | ||
sz = np.zeros((n_qbits, ts)) | ||
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w = 0.2*np.random.rand(n_qbits) | ||
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for t in range(ts): | ||
for i in range(n_qbits): | ||
sx[i, t] = np.exp(-t/T2)*np.cos(w[i]*t) | ||
# print(sx[i, t]) | ||
sy[i, t] = np.exp(-t/T2)*np.sin(w[i]*t) | ||
sz[i, t] = 0 | ||
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def animate(i): | ||
sphere.clear() | ||
# sphere.add_vectors([[sx[i], sy[i], sz[i]], [sx[i], 0, 0]]) | ||
vec_tot = [0, 0, 0] | ||
vec = [] | ||
for n in range(n_qbits): | ||
vec.append([sx[n, i], sy[n, i], sz[n, i]]) | ||
vec_tot[0] += sx[n, i] | ||
vec_tot[1] += sy[n, i] | ||
vec_tot[2] += sz[n, i] | ||
vec_tot[0] = vec_tot[0]/n_qbits | ||
vec_tot[1] = vec_tot[1]/n_qbits | ||
vec_tot[2] = vec_tot[2]/n_qbits | ||
# print(vec) | ||
sphere.vector_color = ['blueviolet'] | ||
sphere.vector_width = 2 | ||
sphere.add_vectors(vec) | ||
sphere.vector_color = ['indigo'] | ||
sphere.vector_width = 7 | ||
sphere.add_vectors(vec_tot) | ||
# sphere.add_points([sx[:i+1], sy[:i+1], sz[:i+1]]) | ||
sphere.make_sphere() | ||
return ax | ||
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def init(): | ||
sphere.zlabel = ["|0><0|", "|1><1|"] | ||
sphere.point_size = [20] | ||
sphere.point_color = ['blueviolet'] | ||
sphere.point_marker = ['o'] | ||
sphere.view = [-40, 30] | ||
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return ax | ||
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ani = animation.FuncAnimation(fig, animate, np.arange(len(sx[0, :])), | ||
init_func=init, repeat=False) | ||
# ani.save('T2_with_proy.mp4', fps=20) | ||
ani.save('T2_multi.mp4', fps=20) |