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#45 added energy beam weapon properties
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dertseha committed Mar 18, 2016
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13 changes: 13 additions & 0 deletions levelObjects/00_Weapons/weaponProperties.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,3 +38,16 @@ This subclass describes melee weapons.
000A int8 Range
000B [2]byte Unknown


#### Specific 4 Properties

This subclass describes energy beam weapons.

**Specific 4 Properties** (13 bytes)

0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 int8 Power usage
0009 uint8 Impact force (pushback on hit)
000A int8 Range
000B [2]byte Unknown

35 changes: 18 additions & 17 deletions levelObjects/index.md
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Expand Up @@ -41,26 +41,27 @@ The following table lists the object classes together with the available types p
The following table lists the byte sizes of the generic and specific property structures per class.
Many of these bytes are all zero in ```objprop.dat```; In these cases no detailed data definition will be linked.

| Class | Generic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|:-----:|---------------------------------------------|----|----------|-----------|-----------|----|----------|----|----|
| 0 | [2](00_Weapons/weaponProperties.md) | 1 | 1 | [16][0/2] | [13][0/3] | ?? | ?? | - | - |
| 1 | [14](01_AmmoClips/ammoClipProperties.md) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - |
| 2 | [1](02_Projectiles/projectileProperties.md) | 20 | [6][2/1] | 1 | - | - | - | - | - |
| 3 | [15](03_Explosives/explosiveProperties.md) | 1 | [3][3/1] | - | - | - | - | - | - |
| 4 | 22 | 1 | - | - | - | - | - | - | - |
| 5 | 9 | 1 | 1 | - | - | - | - | - | - |
| 6 | 5 | 1 | 1 | 1 | 1 | 1 | - | - | - |
| 7 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 8 | 2 | 1 | 1 | 1 | 1 | 1 | [6][8/5] | 1 | 2 |
| 9 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | - | - |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - |
| 11 | [2](11_Animations/animationProperties.md) | 1 | 1 | [1][11/2] | - | - | - | - | - |
| 12 | 1 | 1 | 1 | 1 | - | - | - | - | - |
| 13 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - |
| 14 | [75](14_Critters/critterProperties.md) | 1 | 2 | [2][14/2] | [6][14/3] | 1 | - | - | - |
| Class | Generic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|:-----:|---------------------------------------------|----|----------|-----------|-----------|-----------|----------|----|----|
| 0 | [2](00_Weapons/weaponProperties.md) | 1 | 1 | [16][0/2] | [13][0/3] | [13][0/4] | ?? | - | - |
| 1 | [14](01_AmmoClips/ammoClipProperties.md) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - |
| 2 | [1](02_Projectiles/projectileProperties.md) | 20 | [6][2/1] | 1 | - | - | - | - | - |
| 3 | [15](03_Explosives/explosiveProperties.md) | 1 | [3][3/1] | - | - | - | - | - | - |
| 4 | 22 | 1 | - | - | - | - | - | - | - |
| 5 | 9 | 1 | 1 | - | - | - | - | - | - |
| 6 | 5 | 1 | 1 | 1 | 1 | 1 | - | - | - |
| 7 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 8 | 2 | 1 | 1 | 1 | 1 | 1 | [6][8/5] | 1 | 2 |
| 9 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | - | - |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - |
| 11 | [2](11_Animations/animationProperties.md) | 1 | 1 | [1][11/2] | - | - | - | - | - |
| 12 | 1 | 1 | 1 | 1 | - | - | - | - | - |
| 13 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - |
| 14 | [75](14_Critters/critterProperties.md) | 1 | 2 | [2][14/2] | [6][14/3] | 1 | - | - | - |

[0/2]: 00_Weapons/weaponProperties.md#specific-2-properties
[0/3]: 00_Weapons/weaponProperties.md#specific-3-properties
[0/4]: 00_Weapons/weaponProperties.md#specific-4-properties
[2/1]: 02_Projectiles/projectileProperties.md#specific-1-properties
[3/1]: 03_Explosives/explosiveProperties.md#specific-1-properties
[8/5]: 08_Items/itemProperties.md#cyberspace-items-specific-properties
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