A game-based learning methodology. It allows kids to learn new words and play around by selecting images, listening to questions and responding through speech. It also tracks the player's analytic and enables the instructors to develop a customized learning path for the player. Currently, the game has three modules each spanning over 4 to 6 slides covering the letters - 'S', 'A' and 'T' of the English alphabet. On site tested at Kendriya Vidyalaya, IIT Jodhpur.
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A game-based learning tool to help children learn new words through image selection and speech-based responses, with analytics for personalized learning paths.
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- Python 65.6%
- Jupyter Notebook 24.1%
- CSS 6.9%
- HTML 3.4%