-
Notifications
You must be signed in to change notification settings - Fork 0
ionutsoran/MiniPrograms
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
This program started as silly application, but latere I kept adding more stuff to It, and eventually became an experimentation playground. It encompases several functionalities ranging from small physics application (throwing a ball in a controled environment and adjusting the parameters) to some CGI effects(Like in stark trek reaching warp-speed)
As the tittle suggest it's a program that aproximates trapezoidal fuzzy numbers. I created it for an assignment in our Fuzzy Logic class. It also comes with a build-in co-domain viewer written from scratch.
Here I tried to model the Catmull-Rom curve function as a surface problem in order to generate different elevation layers that might be used for procedural island generation, however Noise functions still take the lead with less computational overhead and satisfying results.
I created this program out of curiousty to better understand the concept of fractals and their use cases.
This program was inspired by the popular game "Temple Run". I wanted to see the likelyhood of the minium bounds an endless runner ends up taking in world space coordinates.(By the way this follows a uniform distribution)
This was made for an assignment in my first undergraduate year for some bonus point. The task was to create a reccursive solar system generator that would tell each time when 2 or more celestial objects collide.
Another small fractal project. I did this only for the purpose of generating an insteresting color palette.
A small unity project where I tried to generate some meshes from scratch and also tried to replicate Heroes of the Storm Hero Select layout.
The first thing I tried to was to generate a sin wave made up of hexagon prisms generated from scratch in C# using the Unity's mesh API's.
Afterwards I tried creating a Serpinski pyramid(transforming the 2d triangle intro a pyramid) from scratch using only Unity's mesh API.
Lastly I tried to replicate the Hero Selection Menu from the game Heroes of The Storm
About
Just some programs I wrote out of curiosity in my spare time in C# Windows Forms Application during my Bachelor's programme
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published










