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Implement MADDPG to solve Collaboration and Competition problem in Unity

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jacobyxu/Tennis_using_MADDPG

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Project: Tennis (Collaboration and Competition)

Project Details

In this project, we will work with a Collaboration and Competition environment, Tennis.

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In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, the agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

Unity Environment

For this project, we can download it from one of the links below. You need only select the environment that matches the operating system:

Then, place the file in the Tennis_using_MADDPG/data/ folder, and unzip (or decompress) the file.

This repo is built in Ubuntu, please change the environment file if your OS is different.

Required Python Packages

To install required packages, run pip install -r src/requirements.txt in terminal.

Train the agent

To test the existing agent, please run python test.py To train your own agent, please run python train.py

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Implement MADDPG to solve Collaboration and Competition problem in Unity

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