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Build status on main

Mac OS Xcode File gen and Build exe Windows VS17(2022) SLN gen and Build exe

Vulkan-based modular graphics engine

IMPORTANT INFOMRATION !

  • we might be using moltenVK on the mac side of things.

Goals of the project

  • basic 3D/2D rendering first
  • Cross-platform compilations Current support Windows VSstudio 17 year 2022 and Xcode mac
  • 2D UI system with Dom controls in a separate project
  • Toolkit launcher
  • (to consider) binary builds so that we can just incorporate it into other projects to marshal them into C# frontEnds that can use MVC based UI's or single applications.

Requriments to run

  • You should be able to just run the MakeProject.bat for Windows or MakeProject.sh for Mac but i am still working on them so

Expternal Dependencies

  • Cmake

How to build

requirements

  • cmake

  • working updates vcpkg being used for cross platofmr

  • mac os Requimentens brew install pkg-config

  • install the requirements using ./vcpkg/vcpkg install

  • then build the project using cmake -B build -S .

  • cmake --build build

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