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Actual game implementation added as a submodule from https://github.com/100askTeam/lv_lib_100ask.
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FILE(GLOB app_sources *.c) | ||
target_sources(app PRIVATE ${app_sources}) | ||
set(LV_USE_100ASK_2048 "1") | ||
target_include_directories(app PRIVATE 2048_lib/src/lv_100ask_2048) | ||
target_sources(app PRIVATE 2048_lib/src/lv_100ask_2048/lv_100ask_2048.c) | ||
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#include <2048/game_2048_ui.h> | ||
#include <application_manager.h> | ||
#include <zephyr/kernel.h> | ||
#include <zephyr/init.h> | ||
#include <lv_100ask_2048.h> | ||
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// Functions needed for all applications | ||
static void game_2048_app_start(lv_obj_t *root, lv_group_t *group); | ||
static void game_2048_app_stop(void); | ||
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LV_IMG_DECLARE(icon_2048); | ||
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static application_t app = { | ||
.name = "2048", | ||
.icon = &icon_2048, | ||
.start_func = game_2048_app_start, | ||
.stop_func = game_2048_app_stop | ||
}; | ||
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static void game_2048_app_start(lv_obj_t *root, lv_group_t *group) | ||
{ | ||
game_2048_ui_show(root); | ||
} | ||
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static void game_2048_app_stop(void) | ||
{ | ||
game_2048_ui_remove(); | ||
} | ||
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static int game_2048_app_add(const struct device *arg) | ||
{ | ||
application_manager_add_application(&app); | ||
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return 0; | ||
} | ||
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SYS_INIT(game_2048_app_add, APPLICATION, CONFIG_APPLICATION_INIT_PRIORITY); |
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#include <2048/game_2048_ui.h> | ||
#include <lvgl.h> | ||
#include <lv_100ask_2048.h> | ||
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static void game_2048_event_cb(lv_event_t * e); | ||
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static lv_obj_t *root_page = NULL; | ||
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void game_2048_ui_show(lv_obj_t *root) | ||
{ | ||
assert(root_page == NULL); | ||
lv_obj_t* obj_2048; | ||
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// Create the root container | ||
root_page = lv_obj_create(root); | ||
// Remove the default border | ||
lv_obj_set_style_border_width(root_page, 0, LV_PART_MAIN); | ||
// Make root container fill the screen | ||
lv_obj_set_size(root_page, LV_PCT(100), LV_PCT(100)); | ||
// Don't want it to be scollable. Putting anything close the edges | ||
// then LVGL automatically makes the page scrollable and shows a scroll bar. | ||
// Does not look very good on the round display. | ||
lv_obj_set_scrollbar_mode(root_page, LV_SCROLLBAR_MODE_OFF); | ||
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lv_obj_set_style_bg_color(root_page, lv_color_hex(0xb3a397), LV_PART_MAIN); // Match 2048 game background color | ||
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obj_2048 = lv_100ask_2048_create(root_page); | ||
lv_obj_set_size(obj_2048, 200, 200); | ||
lv_obj_center(obj_2048); | ||
lv_obj_set_style_outline_width(obj_2048, 0, LV_STATE_FOCUS_KEY | LV_STATE_DEFAULT); | ||
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// Score | ||
lv_obj_t * label = lv_label_create(root_page); | ||
lv_label_set_recolor(label, true); | ||
lv_label_set_text_fmt(label, "#ff00ff %d #", lv_100ask_2048_get_score(obj_2048)); | ||
lv_obj_align_to(label, obj_2048, LV_ALIGN_OUT_TOP_MID, -20, 0); | ||
lv_obj_add_event_cb(obj_2048, game_2048_event_cb, LV_EVENT_ALL, label); | ||
} | ||
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void game_2048_ui_remove(void) | ||
{ | ||
lv_obj_del(root_page); | ||
root_page = NULL; | ||
} | ||
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static void game_2048_event_cb(lv_event_t * e) | ||
{ | ||
lv_event_code_t code = lv_event_get_code(e); | ||
lv_obj_t * obj_2048 = lv_event_get_target(e); | ||
lv_obj_t * label = lv_event_get_user_data(e); | ||
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if (code == LV_EVENT_VALUE_CHANGED) { | ||
if (lv_100ask_2048_get_best_tile(obj_2048) >= 2048) { | ||
lv_label_set_text(label, "#00b329 YOU WIN! #"); | ||
} else if(lv_100ask_2048_get_status(obj_2048)) { | ||
lv_label_set_text(label, "#ff0000 GAME OVER! #"); | ||
} else { | ||
lv_label_set_text_fmt(label, "#ff00ff %d #", lv_100ask_2048_get_score(obj_2048)); | ||
} | ||
} | ||
} |
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#pragma once | ||
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#include <inttypes.h> | ||
#include <lvgl.h> | ||
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void game_2048_ui_show(lv_obj_t *root); | ||
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void game_2048_ui_remove(void); |
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