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#include "global.h" | ||
#include "ScreenOptionsManageEditSteps.h" | ||
#include "ScreenManager.h" | ||
#include "RageLog.h" | ||
#include "GameState.h" | ||
#include "SongManager.h" | ||
#include "ScreenTextEntry.h" | ||
#include "ScreenPrompt.h" | ||
#include "GameManager.h" | ||
#include "Steps.h" | ||
#include "ScreenMiniMenu.h" | ||
#include "RageUtil.h" | ||
#include "RageFileManager.h" | ||
#include "LocalizedString.h" | ||
#include "OptionRowHandler.h" | ||
#include "SongUtil.h" | ||
#include "Song.h" | ||
#include "ProfileManager.h" | ||
#include "Profile.h" | ||
#include "SpecialFiles.h" | ||
#include "NotesWriterSM.h" | ||
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AutoScreenMessage( SM_BackFromRename ); | ||
AutoScreenMessage( SM_BackFromDelete ); | ||
AutoScreenMessage( SM_BackFromContextMenu ); | ||
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enum StepsEditAction | ||
{ | ||
StepsEditAction_Edit, | ||
StepsEditAction_Rename, | ||
StepsEditAction_Delete, | ||
NUM_StepsEditAction | ||
}; | ||
static const char *StepsEditActionNames[] = { | ||
"Edit", | ||
"Rename", | ||
"Delete", | ||
}; | ||
XToString( StepsEditAction ); | ||
/** @brief Loop through each StepsEditAction. */ | ||
#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i ) | ||
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static MenuDef g_TempMenu( | ||
"ScreenMiniMenuContext" | ||
); | ||
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REGISTER_SCREEN_CLASS( ScreenOptionsManageEditSteps ); | ||
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void ScreenOptionsManageEditSteps::Init() | ||
{ | ||
ScreenOptions::Init(); | ||
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CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" ); | ||
} | ||
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void ScreenOptionsManageEditSteps::BeginScreen() | ||
{ | ||
// Reload so that we're consistent with the disk in case the user has been dinking around with their edits. | ||
SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine ); | ||
SONGMAN->LoadStepEditsFromProfileDir( PROFILEMAN->GetProfileDir(ProfileSlot_Machine), ProfileSlot_Machine ); | ||
GAMESTATE->m_pCurSong.Set( NULL ); | ||
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL ); | ||
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vector<OptionRowHandler*> vHands; | ||
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int iIndex = 0; | ||
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{ | ||
vHands.push_back( OptionRowHandlerUtil::MakeNull() ); | ||
OptionRowDefinition &def = vHands.back()->m_Def; | ||
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; | ||
def.m_bOneChoiceForAllPlayers = true; | ||
def.m_sName = "Create New Edit Steps"; | ||
def.m_sExplanationName = "Create New Edit Steps"; | ||
def.m_vsChoices.clear(); | ||
def.m_vsChoices.push_back( "" ); | ||
iIndex++; | ||
} | ||
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SONGMAN->GetStepsLoadedFromProfile( m_vpSteps, ProfileSlot_Machine ); | ||
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FOREACH_CONST( Steps*, m_vpSteps, s ) | ||
{ | ||
vHands.push_back( OptionRowHandlerUtil::MakeNull() ); | ||
OptionRowDefinition &def = vHands.back()->m_Def; | ||
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Song *pSong = (*s)->m_pSong; | ||
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def.m_sName = pSong->GetTranslitFullTitle() + " - " + (*s)->GetDescription(); | ||
def.m_bAllowThemeTitle = false; // not themable | ||
def.m_sExplanationName = "Select Edit Steps"; | ||
def.m_vsChoices.clear(); | ||
StepsType st = (*s)->m_StepsType; | ||
RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString(); | ||
def.m_vsChoices.push_back( sType ); | ||
def.m_bAllowThemeItems = false; // already themed | ||
iIndex++; | ||
} | ||
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ScreenOptions::InitMenu( vHands ); | ||
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ScreenOptions::BeginScreen(); | ||
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// select the last chosen course | ||
if( GAMESTATE->m_pCurSteps[PLAYER_1] ) | ||
{ | ||
vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] ); | ||
if( iter != m_vpSteps.end() ) | ||
{ | ||
iIndex = iter - m_vpSteps.begin(); | ||
this->MoveRowAbsolute( PLAYER_1, 1 + iIndex ); | ||
} | ||
} | ||
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AfterChangeRow( PLAYER_1 ); | ||
} | ||
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static LocalizedString THESE_STEPS_WILL_BE_LOST ("ScreenOptionsManageEditSteps", "These steps will be lost permanently."); | ||
static LocalizedString CONTINUE_WITH_DELETE ("ScreenOptionsManageEditSteps", "Continue with delete?"); | ||
static LocalizedString ENTER_NAME_FOR_STEPS ("ScreenOptionsManageEditSteps", "Enter a name for these steps."); | ||
void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM ) | ||
{ | ||
if( SM == SM_GoToNextScreen ) | ||
{ | ||
int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()]; | ||
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if( iCurRow == 0 ) // "create new" | ||
{ | ||
SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN ); | ||
return; // don't call base | ||
} | ||
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) | ||
{ | ||
this->HandleScreenMessage( SM_GoToPrevScreen ); | ||
return; // don't call base | ||
} | ||
else // a Steps | ||
{ | ||
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; | ||
ASSERT( pSteps != NULL ); | ||
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType ); | ||
GAMESTATE->SetCurrentStyle( pStyle, PLAYER_INVALID ); | ||
// do base behavior | ||
} | ||
} | ||
else if( SM == SM_BackFromRename ) | ||
{ | ||
if( !ScreenTextEntry::s_bCancelledLast ) | ||
{ | ||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this | ||
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Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; | ||
Song *pSong = pSteps->m_pSong; | ||
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RString sOldDescription = pSteps->GetDescription(); | ||
pSteps->SetDescription( ScreenTextEntry::s_sLastAnswer ); | ||
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RString sError; | ||
if( !NotesWriterSM::WriteEditFileToMachine(pSong,pSteps,sError) ) | ||
{ | ||
ScreenPrompt::Prompt( SM_None, sError ); | ||
return; | ||
} | ||
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SCREENMAN->SetNewScreen( this->m_sName ); // reload | ||
} | ||
} | ||
else if( SM == SM_BackFromDelete ) | ||
{ | ||
if( ScreenPrompt::s_LastAnswer == ANSWER_YES ) | ||
{ | ||
LOG->Trace( "Delete successful; deleting Steps from memory" ); | ||
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Steps *pSteps = GetStepsWithFocus(); | ||
FILEMAN->Remove( pSteps->GetFilename() ); | ||
SONGMAN->DeleteSteps( pSteps ); | ||
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL ); | ||
SCREENMAN->SetNewScreen( this->m_sName ); // reload | ||
} | ||
} | ||
else if( SM == SM_BackFromContextMenu ) | ||
{ | ||
if( !ScreenMiniMenu::s_bCancelled ) | ||
{ | ||
switch( ScreenMiniMenu::s_iLastRowCode ) | ||
{ | ||
case StepsEditAction_Edit: | ||
{ | ||
Steps *pSteps = GetStepsWithFocus(); | ||
Song *pSong = pSteps->m_pSong; | ||
GAMESTATE->m_pCurSong.Set( pSong ); | ||
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps ); | ||
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ScreenOptions::BeginFadingOut(); | ||
} | ||
break; | ||
case StepsEditAction_Rename: | ||
{ | ||
ScreenTextEntry::TextEntry( | ||
SM_BackFromRename, | ||
ENTER_NAME_FOR_STEPS, | ||
GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(), | ||
MAX_STEPS_DESCRIPTION_LENGTH, | ||
SongUtil::ValidateCurrentEditStepsDescription ); | ||
} | ||
break; | ||
case StepsEditAction_Delete: | ||
{ | ||
ScreenPrompt::Prompt( SM_BackFromDelete, THESE_STEPS_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO ); | ||
} | ||
break; | ||
} | ||
} | ||
} | ||
else if( SM == SM_LoseFocus ) | ||
{ | ||
this->PlayCommand( "ScreenLoseFocus" ); | ||
} | ||
else if( SM == SM_GainFocus ) | ||
{ | ||
this->PlayCommand( "ScreenGainFocus" ); | ||
} | ||
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ScreenOptions::HandleScreenMessage( SM ); | ||
} | ||
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void ScreenOptionsManageEditSteps::AfterChangeRow( PlayerNumber pn ) | ||
{ | ||
Steps *pSteps = GetStepsWithFocus(); | ||
Song *pSong = pSteps ? pSteps->m_pSong : NULL; | ||
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GAMESTATE->m_pCurSong.Set( pSong ); | ||
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps ); | ||
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ScreenOptions::AfterChangeRow( pn ); | ||
} | ||
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static LocalizedString YOU_HAVE_MAX_STEP_EDITS( "ScreenOptionsManageEditSteps", "You have %d step edits, the maximum number allowed." ); | ||
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageEditSteps", "You must delete an existing steps edit before creating a new steps edit." ); | ||
void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus & ) | ||
{ | ||
if( IsTransitioning() ) | ||
return; | ||
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int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()]; | ||
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if( iCurRow == 0 ) // "create new" | ||
{ | ||
vector<Steps*> v; | ||
SONGMAN->GetStepsLoadedFromProfile( v, ProfileSlot_Machine ); | ||
if( v.size() >= size_t(MAX_EDIT_STEPS_PER_PROFILE) ) | ||
{ | ||
RString s = ssprintf( YOU_HAVE_MAX_STEP_EDITS.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), MAX_EDIT_STEPS_PER_PROFILE ); | ||
ScreenPrompt::Prompt( SM_None, s ); | ||
return; | ||
} | ||
SCREENMAN->PlayStartSound(); | ||
this->BeginFadingOut(); | ||
} | ||
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) | ||
{ | ||
SCREENMAN->PlayStartSound(); | ||
this->BeginFadingOut(); | ||
} | ||
else // a Steps | ||
{ | ||
g_TempMenu.rows.clear(); | ||
FOREACH_StepsEditAction( i ) | ||
{ | ||
MenuRowDef mrd( i, StepsEditActionToString(i), true, EditMode_Home, true, true, 0, "" ); | ||
g_TempMenu.rows.push_back( mrd ); | ||
} | ||
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int iWidth, iX, iY; | ||
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY ); | ||
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY ); | ||
} | ||
} | ||
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void ScreenOptionsManageEditSteps::ImportOptions( int iRow, const vector<PlayerNumber> &vpns ) | ||
{ | ||
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} | ||
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void ScreenOptionsManageEditSteps::ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) | ||
{ | ||
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} | ||
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Steps *ScreenOptionsManageEditSteps::GetStepsWithFocus() const | ||
{ | ||
int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()]; | ||
if( iCurRow == 0 ) | ||
return NULL; | ||
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit ) | ||
return NULL; | ||
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// a Steps | ||
int iStepsIndex = iCurRow - 1; | ||
return m_vpSteps[iStepsIndex]; | ||
} | ||
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/* | ||
* (c) 2002-2005 Chris Danford | ||
* All rights reserved. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a | ||
* copy of this software and associated documentation files (the | ||
* "Software"), to deal in the Software without restriction, including | ||
* without limitation the rights to use, copy, modify, merge, publish, | ||
* distribute, and/or sell copies of the Software, and to permit persons to | ||
* whom the Software is furnished to do so, provided that the above | ||
* copyright notice(s) and this permission notice appear in all copies of | ||
* the Software and that both the above copyright notice(s) and this | ||
* permission notice appear in supporting documentation. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF | ||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS | ||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT | ||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS | ||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
* PERFORMANCE OF THIS SOFTWARE. | ||
*/ | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,56 +0,0 @@ | ||
#ifndef ScreenOptionsManageEditSteps_H | ||
#define ScreenOptionsManageEditSteps_H | ||
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#include "ScreenOptions.h" | ||
#include "GameConstantsAndTypes.h" | ||
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class Steps; | ||
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class ScreenOptionsManageEditSteps : public ScreenOptions | ||
{ | ||
public: | ||
void Init(); | ||
virtual void BeginScreen(); | ||
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virtual void HandleScreenMessage( const ScreenMessage SM ); | ||
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protected: | ||
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns ); | ||
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns ); | ||
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virtual void AfterChangeRow( PlayerNumber pn ); | ||
virtual void ProcessMenuStart( const InputEventPlus &input ); | ||
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Steps *GetStepsWithFocus() const; | ||
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vector<Steps*> m_vpSteps; | ||
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ThemeMetric<RString> CREATE_NEW_SCREEN; | ||
}; | ||
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#endif | ||
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/* | ||
* (c) 2003-2004 Chris Danford | ||
* All rights reserved. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a | ||
* copy of this software and associated documentation files (the | ||
* "Software"), to deal in the Software without restriction, including | ||
* without limitation the rights to use, copy, modify, merge, publish, | ||
* distribute, and/or sell copies of the Software, and to permit persons to | ||
* whom the Software is furnished to do so, provided that the above | ||
* copyright notice(s) and this permission notice appear in all copies of | ||
* the Software and that both the above copyright notice(s) and this | ||
* permission notice appear in supporting documentation. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF | ||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS | ||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT | ||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS | ||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
* PERFORMANCE OF THIS SOFTWARE. | ||
*/ | ||