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Remove RandomAttacks references & a couple of Attack-related things
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still left the player options and a couple of tiny things in for compatibility sake (mod charts im thinking about you every day)
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poco0317 committed Nov 29, 2019
1 parent e27b66d commit 4ecde8a
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Showing 5 changed files with 0 additions and 66 deletions.
54 changes: 0 additions & 54 deletions Data/RandomAttacks.txt

This file was deleted.

4 changes: 0 additions & 4 deletions src/Etterna/Actor/Gameplay/NoteField.h
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Expand Up @@ -9,7 +9,6 @@
#include "Etterna/Actor/Gameplay/ReceptorArrowRow.h"
#include "Etterna/Actor/Base/Sprite.h"

struct Attack;
class NoteData;
/** @brief An Actor that renders NoteData. */
class NoteField : public ActorFrame
Expand Down Expand Up @@ -99,9 +98,6 @@ class NoteField : public ActorFrame
float horiz_align,
const RageColor& color,
const RageColor& glow);
void DrawAttackText(float beat,
const Attack& attack,
const RageColor& glow);
void DrawBGChangeText(float beat,
RString new_bg_name,
const RageColor& glow);
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1 change: 0 additions & 1 deletion src/Etterna/Models/Misc/PlayerInfo.h
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Expand Up @@ -88,7 +88,6 @@ class PlayerInfo
ScoreKeeper* m_pPrimaryScoreKeeper;
/** @brief The current PlayerOptions that are activated. */
BitmapText* m_ptextPlayerOptions;
/** @brief The current attack modifiers that are in play for the moment. */

/** @brief The NoteData the Player has to get through. */
NoteData m_NoteData;
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5 changes: 0 additions & 5 deletions src/Etterna/Models/StepsAndStyles/Steps.h
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Expand Up @@ -246,11 +246,6 @@ class Steps
* @return true if it does, or false otherwise. */
bool HasSignificantTimingChanges() const;

/**
* @brief Determine if the Steps have any attacks.
* @return true if it does, or false otherwise. */
bool HasAttacks() const;

const RString GetMusicPath() const; // Returns the path for loading.
const RString& GetMusicFile()
const; // Returns the filename for the simfile.
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2 changes: 0 additions & 2 deletions src/Etterna/Singletons/SongManager.cpp
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Expand Up @@ -52,10 +52,8 @@ struct Group
SongManager* SONGMAN =
NULL; // global and accessible from anywhere in our program

/** @brief The file that contains various random attacks. */
const RString ADDITIONAL_SONGS_DIR = "/AdditionalSongs/";
const RString EDIT_SUBDIR = "Edits/";
const RString ATTACK_FILE = "/Data/RandomAttacks.txt";

static const ThemeMetric<RageColor> EXTRA_COLOR("SongManager", "ExtraColor");
static const ThemeMetric<int> EXTRA_COLOR_METER("SongManager",
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