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An easy noteskin preview system. We can use this to display noteskin elements mostly tap note to show players what the noteskins look like. To add this on a screen for example ScreenPlayerOptions, add the file ScreenPlayerOptions Overlay.lua and add the line LoadNSkinPreview("Get", "Down", "Tap Note", PLAYER_1); in the Def.ActorFrame{} to add the Simple NoteSkin Preview as an child. includes SimChild (Simple Child Finder) which can get a type of child included in actorframes.
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function LoadNSkinPreview(Noteskin, Button, Element, Player) | ||
if Noteskin == "Get" then | ||
local t = Def.ActorFrame{ | ||
OnCommand=function(self) | ||
SCREENMAN:GetTopScreen():AddInputCallback(NSkinPreviewChange(self,Player)) | ||
end; | ||
}; | ||
for i, n in pairs(NOTESKIN:GetNoteSkinNames()) do | ||
t[#t+1] = Def.ActorFrame{ | ||
Name="N"..i; | ||
InitCommand=function(self) | ||
if n ~= GAMESTATE:GetPlayerState(Player):GetPlayerOptions("ModsLevel_Preferred"):NoteSkin() then | ||
self:visible(false) | ||
end | ||
if Element == "Tap Note" then | ||
local TexY = NOTESKIN:GetMetricFForNoteSkin("NoteDisplay","TapNoteNoteColorTextureCoordSpacingY",n) | ||
local TexX = NOTESKIN:GetMetricFForNoteSkin("NoteDisplay","TapNoteAdditionTextureCoordOffsetX",n) | ||
if TexY > 0 then | ||
for _, i in pairs(SimChild(self,"Sprite")) do | ||
local ani = i:GetNumStates() | ||
local Skip = 1 | ||
local TexY2 = (TexY*64) | ||
local StateF = {} | ||
if TexX == 0.5 then Skip = 2; TexY2 = (TexY*64)*2 end | ||
for timer = 1, TexY2,Skip do | ||
for frame = (ani*timer)-ani,(ani*timer)-1 do | ||
StateF[#StateF+1] = {Frame=frame, Delay=4/((TexY*64)*ani)} | ||
end | ||
end | ||
i:SetStateProperties(StateF) | ||
end | ||
end | ||
end | ||
end; | ||
NOTESKIN:LoadActorForNoteSkin(Button, Element, n); | ||
}; | ||
end | ||
return t; | ||
else | ||
if NOTESKIN:DoesNoteSkinExist(Noteskin) then | ||
return NOTESKIN:LoadActorForNoteSkin(Button, Element, Noteskin); | ||
else | ||
return NOTESKIN:LoadActorForNoteSkin(Button, Element, "default"); | ||
end | ||
end | ||
end | ||
|
||
function NSkinPreviewChange(Container,Player) | ||
return function(event) | ||
for i, n in pairs(NOTESKIN:GetNoteSkinNames()) do | ||
Container:GetChild("N"..i):visible(false) | ||
end | ||
for i = 1,SCREENMAN:GetTopScreen():GetNumRows()-1 do | ||
if SCREENMAN:GetTopScreen():GetOptionRow(i):GetName() == "NoteSkins" then | ||
local nSkin = Container:GetChild("N"..SCREENMAN:GetTopScreen():GetOptionRow(i):GetChoiceInRowWithFocus(Player)+1) | ||
nSkin:visible(true) | ||
end | ||
end | ||
end | ||
end | ||
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||
function SimChild(Container, Type) | ||
local notable,Count | ||
local rType = {} | ||
local Child = {Container} | ||
repeat | ||
notable = true | ||
Count = Child | ||
Child = {} | ||
for no in pairs(Count) do | ||
if lua.CheckType("ActorFrame",Count[no]) then | ||
|
||
for _, cld in pairs(Count[no]:GetChildren()) do | ||
if lua.CheckType("ActorFrame",cld) then | ||
notable = false | ||
Child[#Child+1] = cld | ||
elseif lua.CheckType(Type,cld) then | ||
rType[#rType+1] = cld | ||
end | ||
end | ||
end | ||
end | ||
until notable == true | ||
return rType | ||
end |