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Releases: jaredonline/rust-roguelike

Rust 1.0.0 and tcod-rs updates

22 Mar 20:23
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This release doesn't have much to do with Rust 1.0.0 but tcod-rs has matured a lot and installation is a lot easier. This is reflected in new blog posts that are pending.

Pre-Rust 1.0

22 Mar 20:18
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Pre-Rust 1.0 Pre-release
Pre-release

The game made a lot of progress that was massively derailed by changes to Rust for Rust 1.0.0.

I've started back from the beginning, following my own blog posts and correcting things as I go. This tag represents as far as I made it before 1.0.0.

Setup and first pass

18 Nov 16:08
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This gets us setup to use libtcod and tcod-rs with our Rust project. It sets up a basic window and displays the heroic @.

Combat! Part III

17 Nov 22:17
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Here there be Maps!

Combat! Part II

07 Oct 18:28
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In this release we talk about a window system and game states. We're so close to being able to fight that nasty Kobold!

Combat!

06 Oct 23:29
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Here we add components and our first monster. Unfortunately we don't get to add combat in this release.

Our heroine is alive!

21 Aug 19:32
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A lot of stuff changed between v1.0 and this one, but we're in a good state. We can move our heroine around with the keyboard, we have a rad game loop, we're using The Update Method pattern and we gave our heroine a friendly dog to keep her company.

On top of that we added some organization to our codez.

Pre-Tutorial State

12 Aug 14:34
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Pre-Tutorial State Pre-release
Pre-release

This is as far as I got in a day of hacking on this project before I decided to turn it into a tutorial.