Releases: jaredonline/rust-roguelike
Rust 1.0.0 and tcod-rs updates
This release doesn't have much to do with Rust 1.0.0 but tcod-rs has matured a lot and installation is a lot easier. This is reflected in new blog posts that are pending.
Pre-Rust 1.0
The game made a lot of progress that was massively derailed by changes to Rust for Rust 1.0.0.
I've started back from the beginning, following my own blog posts and correcting things as I go. This tag represents as far as I made it before 1.0.0.
Setup and first pass
This gets us setup to use libtcod
and tcod-rs
with our Rust project. It sets up a basic window and displays the heroic @
.
Combat! Part III
Here there be Maps!
Combat! Part II
In this release we talk about a window system and game states. We're so close to being able to fight that nasty Kobold!
Combat!
Here we add components and our first monster. Unfortunately we don't get to add combat in this release.
Our heroine is alive!
A lot of stuff changed between v1.0 and this one, but we're in a good state. We can move our heroine around with the keyboard, we have a rad game loop, we're using The Update Method pattern and we gave our heroine a friendly dog to keep her company.
On top of that we added some organization to our codez.
Pre-Tutorial State
This is as far as I got in a day of hacking on this project before I decided to turn it into a tutorial.