Welcome to Connection, a Swift path-finding library. Its primary goal is to extend Apple's GameplayKit
framework.
- Weighted connections.
- Total path weight.
- Associated values support.
- Find the shortest path between multiple origins and destinations.
Connection defines two new generic classes: Node
and Graph
, which are, respectively, GKGraphNode
and GKGraph
counterparts.
import Connection
// Create nodes.
let nodeA = Node(value: "A")
let nodeB = Node(value: "B")
let nodeC = Node(value: "C")
// Make connections.
nodeA.addConnection(to: nodeB, bidirectional: false, weight: 1)
nodeB.addConnection(to: nodeC, bidirectional: true, weight: 2)
// Create graph.
let graph = Graph([nodeA, nodeB, nodeC])
// Find path.
let shortestAtoCPath = graph.findPath(from: nodeA, to: nodeC)
print(shortestAtoCPath) // ["A", "B", "C"]
You can find many more examples in the Tests
folder.
Connection is distributed using the Swift Package Manager. To install it into a project, follow this tutorial and use this repository URL: https://github.com/zntfdr/Connection.git
.
Connection was built by Federico Zanetello as a component of Bangkok Metro.
If you'd like to dive deeper into iOS path-finding algorithms, please read this two-part serie:
All users are welcome and encouraged to become active participants in the project continued development — by fixing any bug that they encounter, or by improving the documentation wherever it’s found to be lacking.
If you'd like to make a change, please open a Pull Request, even if it just contains a draft of the changes you’re planning, or a test that reproduces an issue.
Thank you and please enjoy using Connection!