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add short_grass.png (1.20.3) + fix leather_horse_armor.png (1.20.4)
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jeremy2206 authored Apr 23, 2024
1 parent 82a0de5 commit 60f36c4
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion main.py
Original file line number Diff line number Diff line change
Expand Up @@ -268,7 +268,7 @@ def process_imagesitems():
"input/items/leather_chestplate_overlay.png": (0, 160),
"input/items/leather_helmet.png": (0, 0),
"input/items/leather_helmet_overlay.png": (0, 144),
"input/items/leather_horse_armor.png": (0, 256),
"input/items/leather_horse_armor.png": (240, 208),
"input/items/leather_leggings.png": (0, 32),
"input/items/leather_leggings_overlay.png": (0, 176),
"input/items/light_blue_dye.png": (240, 128),
Expand Down Expand Up @@ -1133,6 +1133,7 @@ def process_imagesterrain():
image_dictterrain["input/blocks/sea_pickle.png"].append((224, 480))
image_dictterrain["input/blocks/seagrass.png"].append((128, 512))
image_dictterrain["input/blocks/seagrass.png"].append((32, 496))
image_dictterrain["input/blocks/short_grass.png"].append((112, 32))
image_dictterrain["input/blocks/slime_block.png"].append((192, 192))
image_dictterrain["input/blocks/smooth_stone_slab_side.png"].append((80, 0))
image_dictterrain["input/blocks/smooth_stone.png"].append((96, 0))
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