A simple 2D bouncing ball game built using the MonoGame framework. This game demonstrates basic game mechanics such as ball movement, collision detection, paddle control, and sound effects.
- Ball Movement: The ball bounces off walls and the paddle, reversing direction when collisions occur.
- Paddle Control: The player controls a paddle using the left and right arrow keys to prevent the ball from hitting the bottom.
- Collision Detection: Detects when the ball hits the walls, paddle, or bottom boundary.
- Sound Effects: Plays appropriate sounds for collisions and misses.
- Background Music: Looped background music during gameplay.
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Objective:
- Keep the ball bouncing by hitting it with the paddle.
- Avoid letting the ball fall past the paddle.
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Controls:
- Left Arrow Key: Move the paddle left.
- Right Arrow Key: Move the paddle right.
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Mechanics:
- The ball bounces off the walls and paddle.
- If the ball touches the bottom of the screen, it reverses direction and plays a "miss" sound.
- Install MonoGame Framework: MonoGame Downloads
- Install a C# development environment such as Visual Studio.
Game1.cs: The main game loop and entry point for the game. Ball.cs: Handles the ball's movement, collision detection, and rendering. Bat.cs: Manages the paddle's movement and rendering. CollisionManager.cs: Detects and handles collisions between the ball and the paddle. Content/: Contains assets such as textures, sounds, and music.
Ball Texture: ball.png Bat Texture: bat.png Sound Effects: ding.wav: Plays when the ball bounces off walls or the paddle. applause1.wav: Plays when the ball touches the bottom boundary. Background Music: chimes.mp3