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This repository has been archived by the owner on Sep 29, 2020. It is now read-only.

Operating Manual

Johan Kotlinski edited this page Sep 19, 2020 · 2 revisions

Glossary

  • Work memory: The first 32 kBytes of a .SAV file. This contains the song being worked on in LSDJ.
  • File memory: The last 96 kBytes of a v3+ .SAV file (32 kB for Nintendo Power cartridges). This is used for saved songs.
  • .lsdsng: A compressed song file that can be up- or downloaded to File RAM.

Buttons

Open V3 .SAV

Load a v3+ 128 kByte .SAV file for managing.

Save .SAV as...

Save the new .SAV file.

Import V2 .SAV

Load a v2 32 kByte .SAV file to work memory. WARNING: Contents in Work memory will be overwritten!

Export V2 .SAV

Export a v2 32 kByte .SAV file from Work memory.

Add .lsdsng

Add a compressed .lsdsng file to file memory.

Export .lsdsng

Export the selected song to a compressed .lsdsng file.

Clear Slot

Clear the selected song file slot.