This repository hosts the projects from the Graphical Applications Laboratory class @ FEUP.
Development of a graphics engine in WebGL
The application parses an XML document that describes the scene and generates its image.
Our scene from different perspectives:
Perfectioning WebGL Utilization Techniques
The main purpose of this project was to explore techniques such as animations, NURBS surfaces and shaders.
Some gifs:
3D interface to a game
A 3D interface integrated with game logic developed in SICStus Prolog.
Some snapshots:
Authors:
- Gonçalo Nuno Botelho Amaral Rolão Bernardo - up201606058
- Joana Sofia Mendes Ramos - up201605017