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Added item data for quest items Added item data for crafting gear
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace NewWorldCompanion.Entities | ||
{ | ||
public class HouseItemsJson : ItemDefinition | ||
{ | ||
/// <value>Unique identifier for items. Nwdb uses this to identify items</value> | ||
public string HouseItemID { get; set; } = string.Empty; | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace NewWorldCompanion.Entities | ||
{ | ||
public class ItemDefinition | ||
{ | ||
/// <value>Contains master name for localisation</value> | ||
public string Name { get; set; } = string.Empty; | ||
/// <value>Used to define if an item is tradable</value> | ||
public bool BindOnPickup { get; set; } = false; | ||
} | ||
} |
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NewWorldCompanion.Entities/MasterItemDefinitionsCraftingJson.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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||
namespace NewWorldCompanion.Entities | ||
{ | ||
public class MasterItemDefinitionsJson : ItemDefinition | ||
{ | ||
/// <value>Unique identifier for items. Nwdb uses this to identify items</value> | ||
public string ItemID { get; set; } = string.Empty; | ||
/// <value>Matches RequiredAchievementID from CraftingRecipeJson</value> | ||
public string SalvageAchievement { get; set; } = string.Empty; | ||
} | ||
} |
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