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✨ Add full-text frames with no type line. (#29)
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coderanger authored Jun 14, 2024
1 parent 5b905df commit 04543b5
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Binary file added img/frames/m15/fullTextAlt/b.png
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1 change: 1 addition & 0 deletions js/frameSearch.js
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,7 @@ const frameNames = new Map ([
['Universes Beyond (Full art)', 'UBFull'],
['Universes Beyond (Extended art)', 'UBExtendedArt'],
['Full Text', 'FullText'],
['Full Text (Alt)', 'FullTextAlt'],
['Etched', 'Etched'],
['Etched (Nyx)', 'EtchedNyx'],
['Etched (Snow)', 'EtchedSnow'],
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1 change: 1 addition & 0 deletions js/frames/groupShowcase-5.js
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ loadFramePacks([
{name:'Extended Art (Shorter Textbox)', value:'M15ExtendedArtShort'},
{name:'FNM Promo (Inverted Promos)', value:'FNM'},
{name:'Full Text', value:'FullText'},
{name:'Full Text (Alt)', value:'FullTextAlt'},
{name:'Foil-Etched', value:'disabled'},
{name:'Etched', value:'Etched'},
{name:'Etched (Nyx)', value:'EtchedNyx'},
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47 changes: 47 additions & 0 deletions js/frames/packFullTextAlt.js
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@@ -0,0 +1,47 @@
//Create objects for common properties across available frames
var masks = [{src:'/img/frames/m15/fullText/pinline.svg', name:'Pinline'}, {src:'/img/frames/m15/regular/m15MaskTitle.png', name:'Title'}, {src:'/img/frames/m15/fullText/rules.svg', name:'Rules'}, {src:'/img/frames/m15/fullText/frame.svg', name:'Frame'}, {src:'/img/frames/m15/regular/m15MaskBorder.png', name:'Border'}];
var bounds = {x:0.7573, y:0.8848, width:0.188, height:0.0733};
//defines available frames
availableFrames = [
{name:'White Frame', src:'/img/frames/m15/fullTextAlt/w.png', masks:masks},
{name:'Blue Frame', src:'/img/frames/m15/fullTextAlt/u.png', masks:masks},
{name:'Black Frame', src:'/img/frames/m15/fullTextAlt/b.png', masks:masks},
{name:'Red Frame', src:'/img/frames/m15/fullTextAlt/r.png', masks:masks},
{name:'Green Frame', src:'/img/frames/m15/fullTextAlt/g.png', masks:masks},
{name:'Multicolored Frame', src:'/img/frames/m15/fullTextAlt/m.png', masks:masks},
{name:'White Power/Toughness', src:'/img/frames/m15/regular/m15PTW.png', bounds:bounds},
{name:'Blue Power/Toughness', src:'/img/frames/m15/regular/m15PTU.png', bounds:bounds},
{name:'Black Power/Toughness', src:'/img/frames/m15/regular/m15PTB.png', bounds:bounds},
{name:'Red Power/Toughness', src:'/img/frames/m15/regular/m15PTR.png', bounds:bounds},
{name:'Green Power/Toughness', src:'/img/frames/m15/regular/m15PTG.png', bounds:bounds},
{name:'Multicolored Power/Toughness', src:'/img/frames/m15/regular/m15PTM.png', bounds:bounds},
{name:'Artifact Power/Toughness', src:'/img/frames/m15/regular/m15PTA.png', bounds:bounds},
{name:'Colorless Power/Toughness', src:'/img/frames/m15/regular/m15PTC.png', bounds:bounds}
];
//disables/enables the "Load Frame Version" button
document.querySelector('#loadFrameVersion').disabled = false;
//defines process for loading this version, if applicable
document.querySelector('#loadFrameVersion').onclick = async function() {
//resets things so that every frame doesn't have to
await resetCardIrregularities();
//sets card version
card.version = 'fullText';
//art bounds
card.artBounds = {x:0, y:0, width:0, height:0};
autoFitArt();
//set symbol bounds
card.setSymbolBounds = {x:0.9213, y:0.1396, width:0.12, height:0.0410, vertical:'center', horizontal: 'right'};
resetSetSymbol();
//watermark bounds
card.watermarkBounds = {x:0.5, y:0.5505, width:0.75, height:0.4562};
resetWatermark();
//text
loadTextOptions({
mana: {name:'Mana Cost', text:'', y:0.0613, width:0.9292, height:71/2100, oneLine:true, size:71/1638, align:'right', shadowX:-0.001, shadowY:0.0029, manaCost:true, manaSpacing:0},
title: {name:'Title', text:'', x:0.0854, y:0.0522, width:0.8292, height:0.0543, oneLine:true, font:'belerenb', size:0.0381},
rules: {name:'Rules Text', text:'', x:0.086, y:0.1157, width:0.828, height:0.8024, size:0.0362},
pt: {name:'Power/Toughness', text:'', x:0.7928, y:0.902, width:0.1367, height:0.0372, size:0.0372, font:'belerenbsc', oneLine:true, align:'center'}
});
}
//loads available frames
loadFramePack();

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