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Merge pull request #184 from joshuafolkken/181-twitter-card
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twitter card #181
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joshuafolkken authored Sep 28, 2024
2 parents 00f655a + 4ce17da commit a0d499c
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Showing 5 changed files with 426 additions and 2 deletions.
1 change: 1 addition & 0 deletions .vscode/settings.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
"gdformat",
"gdlint",
"gdscript",
"joshuafolkken",
"Lefthook",
"octocat",
"Pixabay",
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2 changes: 1 addition & 1 deletion export_presets.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/custom_html_shell="res://export_templates/custom_html_shell.html"
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
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223 changes: 223 additions & 0 deletions export_templates/custom_html_shell.html
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@@ -0,0 +1,223 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0" />
<title>$GODOT_PROJECT_NAME</title>

<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:site" content="@joshuafolkken" />
<meta name="twitter:title" content="tic-tac-toe" />
<meta
name="twitter:description"
content="A classic game reimagined, inspired by the 1983 movie WarGames."
/>
<meta
name="twitter:image"
content="https://github.com/joshuafolkken/tic-tac-toe/raw/main/docs/images/Screenshot%202024-09-27%20at%2011.47.48.png"
/>

<style>
html,
body,
#canvas {
margin: 0;
padding: 0;
border: 0;
}

body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}

#canvas {
display: block;
}

#canvas:focus {
outline: none;
}

#status,
#status-splash,
#status-progress {
position: absolute;
left: 0;
right: 0;
}

#status,
#status-splash {
top: 0;
bottom: 0;
}

#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}

#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}

#status-progress,
#status-notice {
display: none;
}

#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}

#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: "Noto Sans", "Droid Sans", Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
$GODOT_HEAD_INCLUDE
</head>
<body>
<canvas id="canvas"> Your browser does not support the canvas tag. </canvas>

<noscript> Your browser does not support JavaScript. </noscript>

<div id="status">
<img id="status-splash" src="$GODOT_SPLASH" alt="" />
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>

<script src="$GODOT_URL"></script>
<script>
const GODOT_CONFIG = $GODOT_CONFIG;
const GODOT_THREADS_ENABLED = $GODOT_THREADS_ENABLED;
const engine = new Engine(GODOT_CONFIG);

(function () {
const statusOverlay = document.getElementById("status");
const statusProgress = document.getElementById("status-progress");
const statusNotice = document.getElementById("status-notice");

let initializing = true;
let statusMode = "";

function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
if (mode === "hidden") {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = "visible";
statusProgress.style.display = mode === "progress" ? "block" : "none";
statusNotice.style.display = mode === "notice" ? "block" : "none";
statusMode = mode;
}

function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split("\n");
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement("br"));
});
}

function displayFailureNotice(err) {
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === "string") {
setStatusNotice(err);
} else {
setStatusNotice("An unknown error occured");
}
setStatusMode("notice");
initializing = false;
}

const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});

if (missing.length !== 0) {
if (
GODOT_CONFIG["serviceWorker"] &&
GODOT_CONFIG["ensureCrossOriginIsolationHeaders"] &&
"serviceWorker" in navigator
) {
// There's a chance that installing the service worker would fix the issue
Promise.race([
navigator.serviceWorker
.getRegistration()
.then((registration) => {
if (registration != null) {
return Promise.reject(new Error("Service worker already exists."));
}
return registration;
})
.then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
])
.catch((err) => {
console.error("Error while registering service worker:", err);
})
.then(() => {
window.location.reload();
});
} else {
// Display the message as usual
const missingMsg =
"Error\nThe following features required to run Godot projects on the Web are missing:\n";
displayFailureNotice(missingMsg + missing.join("\n"));
}
} else {
setStatusMode("progress");
engine
.startGame({
onProgress: function (current, total) {
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
statusProgress.removeAttribute("value");
statusProgress.removeAttribute("max");
}
},
})
.then(() => {
setStatusMode("hidden");
}, displayFailureNotice);
}
})();
</script>
</body>
</html>
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