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Merge pull request #184 from joshuafolkken/181-twitter-card
twitter card #181
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@@ -13,6 +13,7 @@ | |
"gdformat", | ||
"gdlint", | ||
"gdscript", | ||
"joshuafolkken", | ||
"Lefthook", | ||
"octocat", | ||
"Pixabay", | ||
|
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@@ -0,0 +1,223 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0" /> | ||
<title>$GODOT_PROJECT_NAME</title> | ||
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||
<meta name="twitter:card" content="summary_large_image" /> | ||
<meta name="twitter:site" content="@joshuafolkken" /> | ||
<meta name="twitter:title" content="tic-tac-toe" /> | ||
<meta | ||
name="twitter:description" | ||
content="A classic game reimagined, inspired by the 1983 movie WarGames." | ||
/> | ||
<meta | ||
name="twitter:image" | ||
content="https://github.com/joshuafolkken/tic-tac-toe/raw/main/docs/images/Screenshot%202024-09-27%20at%2011.47.48.png" | ||
/> | ||
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<style> | ||
html, | ||
body, | ||
#canvas { | ||
margin: 0; | ||
padding: 0; | ||
border: 0; | ||
} | ||
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body { | ||
color: white; | ||
background-color: black; | ||
overflow: hidden; | ||
touch-action: none; | ||
} | ||
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#canvas { | ||
display: block; | ||
} | ||
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#canvas:focus { | ||
outline: none; | ||
} | ||
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#status, | ||
#status-splash, | ||
#status-progress { | ||
position: absolute; | ||
left: 0; | ||
right: 0; | ||
} | ||
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#status, | ||
#status-splash { | ||
top: 0; | ||
bottom: 0; | ||
} | ||
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#status { | ||
background-color: #242424; | ||
display: flex; | ||
flex-direction: column; | ||
justify-content: center; | ||
align-items: center; | ||
visibility: hidden; | ||
} | ||
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#status-splash { | ||
max-height: 100%; | ||
max-width: 100%; | ||
margin: auto; | ||
} | ||
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#status-progress, | ||
#status-notice { | ||
display: none; | ||
} | ||
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#status-progress { | ||
bottom: 10%; | ||
width: 50%; | ||
margin: 0 auto; | ||
} | ||
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#status-notice { | ||
background-color: #5b3943; | ||
border-radius: 0.5rem; | ||
border: 1px solid #9b3943; | ||
color: #e0e0e0; | ||
font-family: "Noto Sans", "Droid Sans", Arial, sans-serif; | ||
line-height: 1.3; | ||
margin: 0 2rem; | ||
overflow: hidden; | ||
padding: 1rem; | ||
text-align: center; | ||
z-index: 1; | ||
} | ||
</style> | ||
$GODOT_HEAD_INCLUDE | ||
</head> | ||
<body> | ||
<canvas id="canvas"> Your browser does not support the canvas tag. </canvas> | ||
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<noscript> Your browser does not support JavaScript. </noscript> | ||
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<div id="status"> | ||
<img id="status-splash" src="$GODOT_SPLASH" alt="" /> | ||
<progress id="status-progress"></progress> | ||
<div id="status-notice"></div> | ||
</div> | ||
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<script src="$GODOT_URL"></script> | ||
<script> | ||
const GODOT_CONFIG = $GODOT_CONFIG; | ||
const GODOT_THREADS_ENABLED = $GODOT_THREADS_ENABLED; | ||
const engine = new Engine(GODOT_CONFIG); | ||
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(function () { | ||
const statusOverlay = document.getElementById("status"); | ||
const statusProgress = document.getElementById("status-progress"); | ||
const statusNotice = document.getElementById("status-notice"); | ||
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let initializing = true; | ||
let statusMode = ""; | ||
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function setStatusMode(mode) { | ||
if (statusMode === mode || !initializing) { | ||
return; | ||
} | ||
if (mode === "hidden") { | ||
statusOverlay.remove(); | ||
initializing = false; | ||
return; | ||
} | ||
statusOverlay.style.visibility = "visible"; | ||
statusProgress.style.display = mode === "progress" ? "block" : "none"; | ||
statusNotice.style.display = mode === "notice" ? "block" : "none"; | ||
statusMode = mode; | ||
} | ||
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function setStatusNotice(text) { | ||
while (statusNotice.lastChild) { | ||
statusNotice.removeChild(statusNotice.lastChild); | ||
} | ||
const lines = text.split("\n"); | ||
lines.forEach((line) => { | ||
statusNotice.appendChild(document.createTextNode(line)); | ||
statusNotice.appendChild(document.createElement("br")); | ||
}); | ||
} | ||
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function displayFailureNotice(err) { | ||
console.error(err); | ||
if (err instanceof Error) { | ||
setStatusNotice(err.message); | ||
} else if (typeof err === "string") { | ||
setStatusNotice(err); | ||
} else { | ||
setStatusNotice("An unknown error occured"); | ||
} | ||
setStatusMode("notice"); | ||
initializing = false; | ||
} | ||
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const missing = Engine.getMissingFeatures({ | ||
threads: GODOT_THREADS_ENABLED, | ||
}); | ||
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if (missing.length !== 0) { | ||
if ( | ||
GODOT_CONFIG["serviceWorker"] && | ||
GODOT_CONFIG["ensureCrossOriginIsolationHeaders"] && | ||
"serviceWorker" in navigator | ||
) { | ||
// There's a chance that installing the service worker would fix the issue | ||
Promise.race([ | ||
navigator.serviceWorker | ||
.getRegistration() | ||
.then((registration) => { | ||
if (registration != null) { | ||
return Promise.reject(new Error("Service worker already exists.")); | ||
} | ||
return registration; | ||
}) | ||
.then(() => engine.installServiceWorker()), | ||
// For some reason, `getRegistration()` can stall | ||
new Promise((resolve) => { | ||
setTimeout(() => resolve(), 2000); | ||
}), | ||
]) | ||
.catch((err) => { | ||
console.error("Error while registering service worker:", err); | ||
}) | ||
.then(() => { | ||
window.location.reload(); | ||
}); | ||
} else { | ||
// Display the message as usual | ||
const missingMsg = | ||
"Error\nThe following features required to run Godot projects on the Web are missing:\n"; | ||
displayFailureNotice(missingMsg + missing.join("\n")); | ||
} | ||
} else { | ||
setStatusMode("progress"); | ||
engine | ||
.startGame({ | ||
onProgress: function (current, total) { | ||
if (current > 0 && total > 0) { | ||
statusProgress.value = current; | ||
statusProgress.max = total; | ||
} else { | ||
statusProgress.removeAttribute("value"); | ||
statusProgress.removeAttribute("max"); | ||
} | ||
}, | ||
}) | ||
.then(() => { | ||
setStatusMode("hidden"); | ||
}, displayFailureNotice); | ||
} | ||
})(); | ||
</script> | ||
</body> | ||
</html> |
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