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update regions file to not be a year behind
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MiDe-S committed Mar 12, 2023
1 parent b01537e commit 24c2ab0
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions resources/regions.json
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@
{
"name": "Near",
"type": "percentage",
"description": "The near range at which the amiibo will want to be closer to the target.",
"description": "Handles how close the amiibo wants to be to the target.",
"start": "0x168",
"bit_start_location": 7,
"length": 7
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{
"name": "Return To Cliff",
"type": "percentage",
"description": "Handles if the amiibo should choose to return to ledge.",
"description": "Handles if the amiibo will favor recovering to ledge rather than landing on stage.",
"start": "0x16C",
"bit_start_location": 5,
"length": 6
Expand All @@ -166,23 +166,23 @@
{
"name": "Feint Master",
"type": "percentage",
"description": "Handles the overall behavior of if the amiibo should choose to counter (lucina down b for instance). Also involves amiibo \u201cdash dancing\u201d to bait attacks; needs more research.",
"description": "Handles if the amiibo should choose to 'bait' out attacks, causing the amiibo to play more reactionary. This value is very nuanced and may also effect: dash dancing, fox trotting, fast fall, wall jump, footstool, wavedash, parry/shield, reverse grab, chase rolls, punish end lag/hitstun, needs more research.",
"start": "0x16E",
"bit_start_location": 3,
"length": 7
},
{
"name": "Feint Counter",
"type": "percentage",
"description": "Handles if the amiibo should counter a basic attack; needs more research.",
"description": "Handles if the amiibo should counterattack. Lower values tend to mean the amiibo dodges more, while higher values tend to mean the amiibo attempts to counterattack.",
"start": "0x16F",
"bit_start_location": 4,
"length": 7
},
{
"name": "Feint Shooter",
"type": "percentage",
"description": "Handles if the amiibo should counter a projectile; needs more research.",
"description": "Related to projectile camping/defensiveness/usage; needs more research.",
"start": "0x170",
"bit_start_location": 5,
"length": 7
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{
"name": "Critical Hitter",
"type": "percentage",
"description": "Unknown.",
"description": "Handles if the amiibo should use attacks with the 'Special Zoom' effect (Such as Falcon Punch).",
"start": "0x176",
"bit_start_location": 7,
"length": 6
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{
"name": "Fighter_1",
"type": "percentage",
"description": "Zair for characters with a Zair. Grounded Crackshoot for Terry. Revenge Forward Smash usage for Incineroar, Grounded Bullet Arts for Bayonetta. Jump Monado Art for Shulk. Neutral Special Bite for Corrin. Luma calling for Rosalina. Unknown for Ken/Ryu.",
"description": "Zair for characters with a Zair. Grounded Crackshoot for Terry. Revenge Forward Smash usage for Incineroar, Grounded Bullet Arts for Bayonetta. Jump Monado Art for Shulk. Neutral Special Bite for Corrin. Luma calling for Rosalina. Light Jab usage for Ken/Ryu. Back Tilt usage for Kazuya.",
"start": "0x181",
"bit_start_location": 1,
"length": 7
},
{
"name": "Fighter_2",
"type": "percentage",
"description": "Aerial Crackshoot for Terry. Revenge Up Smash usage for Incineroar. Aerial Bullet Arts for Bayonetta. Speed Monado Art usage for Shulk. Hocus Pocus menu usage for Hero. Unknown for Ken/Ryu.",
"description": "Aerial Crackshoot for Terry. Revenge Up Smash usage for Incineroar. Aerial Bullet Arts for Bayonetta. Speed Monado Art usage for Shulk. Hocus Pocus menu usage for Hero. Light Forward Tilt for Ken/Ryu. Crouch Attack usage for Kazuya.",
"start": "0x182",
"bit_start_location": 2,
"length": 7
},
{
"name": "Fighter_3",
"type": "percentage",
"description": "Revenge Down Smash usage for Incineroar. Shield Monado Art usage for Shulk. Unknown for Ken/Ryu.",
"description": "Revenge Down Smash usage for Incineroar. Shield Monado Art usage for Shulk. Light Up Tilt for Ken/Ryu. Dash Cancelling Attacks usage for Kazuya.",
"start": "0x183",
"bit_start_location": 3,
"length": 7
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