Releases: jp9000/OBS
Releases · jp9000/OBS
OBS 0.659b
OBS 0.658b
Changes:
- Fixed game capture performance issue for DirectX 9 games on the latest windows 10 update
- Fixed a bug where game capture could crash certain games if the device had to reset for whatever reason
- Updated NVENC
Note that this is a minor bugfix/maintenance release of OBS Classic. OBS Classic is considered deprecated in favor of OBS Studio, which is the rewritten version of classic. We recommend all users switch to OBS Studio for the latest updates and features: https://github.com/jp9000/obs-studio/releases
OBS 0.657b
Changes:
- Fixed a bug where certain devices (particularly elgato devices) could cause a crash when they change resolution or when starting up
- Updated game capture for latest windows 10 update
OBS 0.656b
Changes:
- Don't snap crop when resizing a source
- Don't deselect when ctrl-clicking empty space
- Save scenes/sources when windows itself is shutting down the program
- Add support for more quicksync CPUs
- Fix FLV format bug that affected some video file players/demuxers
- Fix outdated DirectX installer link
OBS 0.655b
Hotfix:
- Fixed a windows 10 slowdown capturing DirectX 9 games with game capture, caused by a recent windows 10 cumulative update
OBS 0.654b
Changes:
- Fixed windows 10 slowdown capturing DirectX 9 games with game capture
- Fixed an issue with log files not reporting the correct windows version
OBS 0.653b
Hotfix:
- Fix a bug where adding folders to the image slideshow wouldn't work properly
OBS 0.652b
Changes:
- Added ability to add folders to image slideshow source rather than individual files
- Added ability to add custom services
- Fixed a bug where transitions set to under 3 seconds would get stuck
- Fixed a potential crash with gif files
OBS 0.651b
Mostly just minor bugfixes, a fix to debug files, and ingest updates
OBS 0.65b
Changes:
- Added the scene switcher plugin as an OBS default plugin
- Added Opacity option to slide show source
- Updated x264 to the latest revision
- Fixed a bug with with game capture potentially causing crashes in 64bit games
- Fixed a bug with animated gif handling
- Fixed a few issues with Elgato devices and made sure that buffering is always enabled for them as the default