Skip to content

Commit

Permalink
Update README
Browse files Browse the repository at this point in the history
  • Loading branch information
jpaquim committed Mar 16, 2022
1 parent 88fce9e commit 7ff068b
Showing 1 changed file with 25 additions and 7 deletions.
32 changes: 25 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,18 +1,24 @@
# WebGL Fluid Simulation

[Play here](https://paveldogreat.github.io/WebGL-Fluid-Simulation/)
Play here: https://svelte-webgl-fluid-simulation.vercel.app

## References
Original: https://paveldogreat.github.io/WebGL-Fluid-Simulation

http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html
## Svelte port

https://github.com/mharrys/fluids-2d
Built using [SvelteKit](https://kit.svelte.dev/).

https://github.com/haxiomic/GPU-Fluid-Experiments
## Building svelte-knobby submodule

## Svelte port
Currently using my fork of [svelte-knobby](https://github.com/jpaquim/svelte-knobby) while waiting for [this upstream PR](https://github.com/Rich-Harris/svelte-knobby/pull/29) to be integrated.

Built using [SvelteKit](https://kit.svelte.dev/).
```bash
git submodule update --init
```

```bash
pushd packages/svelte-knobby && npm i && npm run build && npm run package; popd
```

## Developing

Expand All @@ -37,6 +43,18 @@ You can preview the production build with `pnpm preview`.

> To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment.
## References

https://github.com/PavelDoGreat/WebGL-Fluid-Simulation

### Original references

http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html

https://github.com/mharrys/fluids-2d

https://github.com/haxiomic/GPU-Fluid-Experiments

## License

The code is available under the [MIT license](LICENSE)

1 comment on commit 7ff068b

@vercel
Copy link

@vercel vercel bot commented on 7ff068b Mar 16, 2022

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please sign in to comment.