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* Add missing doors, ladders and ramps
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jprzimba committed Jan 27, 2025
1 parent 9e100ae commit 0287d46
Showing 2 changed files with 109 additions and 3 deletions.
98 changes: 95 additions & 3 deletions data/items/items.xml
Original file line number Diff line number Diff line change
@@ -76920,14 +76920,36 @@ Granted by TibiaGoals.com"/>
<item id="44902" article="a" name="ramp">
<attribute key="floorchange" value="south"/>
</item>
<item id="44913" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44914" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44915" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44916" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44917" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="44918" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="44941" article="a" name="ramp"/>
<item id="44942" article="a" name="ramp">
<item id="44942" article="a" name="ramp">
<attribute key="floorchange" value="north"/>
</item>
<item id="44943" article="a" name="ramp"/>
<item id="44944" article="a" name="ramp">
<item id="44943" article="a" name="ramp">
<attribute key="floorchange" value="west"/>
</item>
<item id="44944" article="a" name="ramp"/>
<item id="44945" article="a" name="ramp"/>
<item id="44946" article="a" name="ramp">
<attribute key="floorchange" value="east"/>
@@ -80393,6 +80415,76 @@ Granted by TibiaGoals.com"/>
<item id="48494" article="a" name="ladder">
<attribute key="type" value="ladder"/>
</item>
<item id="48495" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48496" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48497" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48498" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48499" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48500" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48501" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48502" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48520" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48521" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48522" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48523" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48524" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48525" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48526" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48527" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48528" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48529" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48530" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48531" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48929" article="an" name="black sheep soul core">
<attribute key="primarytype" value="soul cores"/>
<attribute key="description" value="Offers a soul to the Soulpit. Combine with an exalted core to turn it into a lesser soul core."/>
14 changes: 14 additions & 0 deletions data/libs/tables/doors.lua
Original file line number Diff line number Diff line change
@@ -162,6 +162,20 @@ CustomDoorTable = {
{ closedDoor = 15892, openDoor = 15893 },
{ closedDoor = 22502, openDoor = 22503 },
{ closedDoor = 22504, openDoor = 22505 },
{ closedDoor = 39660, openDoor = 39666 },
{ closedDoor = 39661, openDoor = 39667 },
{ closedDoor = 44913, openDoor = 44917 },
{ closedDoor = 44914, openDoor = 44917 },
{ closedDoor = 44915, openDoor = 44918 },
{ closedDoor = 44916, openDoor = 44918 },
{ closedDoor = 48495, openDoor = 48497 },
{ closedDoor = 48496, openDoor = 48498 },
{ closedDoor = 48499, openDoor = 48501 },
{ closedDoor = 48500, openDoor = 48502 },
{ closedDoor = 48520, openDoor = 48524 },
{ closedDoor = 48522, openDoor = 48526 },
{ closedDoor = 48528, openDoor = 48530 },
{ closedDoor = 48529, openDoor = 48531 },
}

-- These are the doors for missions, they need access from some mission (storage) to be able to enter. Put the storage value in the action id of the door and it will open only to the player who has the storage value.

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