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* Range tiles do not use the Z position.
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jprzimba committed Feb 28, 2025
1 parent ce69e4c commit 1b4cdfc
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion src/game/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11306,7 +11306,6 @@ void Game::loadSpecialTiles() {
int fromZ = tilesNode.attribute("fromtilez").as_int();
int toX = tilesNode.attribute("totilex").as_int();
int toY = tilesNode.attribute("totiley").as_int();
int toZ = tilesNode.attribute("totilez").as_int();

for (int x = fromX; x <= toX; ++x) {
for (int y = fromY; y <= toY; ++y) {
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