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35 improve social cues of chatbot #36

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@arundhatibala arundhatibala commented Oct 15, 2024

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced new components for managing and displaying social cues and social cue groups.
    • Added functionality for handling avatar URLs for agents and artificial assistants.
    • Enhanced the sidebar navigation with new options for "Social Cues" and "Social Cue Groups."
    • Implemented new channels for managing social cues and social cue groups.
    • Added detailed views and creation forms for social cues and social cue groups.
    • Enhanced error handling and logging in various channels to improve user experience.
  • Bug Fixes

    • Updated input structures for saving new agents and assistants to include avatar URLs.
  • Chores

    • Updated Redux store configuration to manage new social cues and social cue groups.
    • Modified Content Security Policy in the application to allow broader image loading sources.

@arundhatibala arundhatibala linked an issue Oct 15, 2024 that may be closed by this pull request
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coderabbitai bot commented Oct 15, 2024

Walkthrough

This pull request introduces several modifications and additions to the codebase, primarily focusing on the implementation of social cues and social cue groups. Key changes include the addition of avatarUrl to the PostAgentChannel and PostOneArtificialAssistantChannel classes, the creation of new classes for managing social cues and groups, and updates to various components and Redux slices to handle these entities. New React components for displaying and managing social cues and groups are also included.

Changes

File Path Change Summary
src/main/channels/agent/PostAgentChannel.ts Added socialCues property to request.params in handle method.
src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts Updated handle method to include avatarUrl in request.params.
src/main/channels/socialCueGroups/DeleteOneSocialCueGroupChannel.ts Introduced DeleteOneSocialCueGroupChannel class for deleting social cue groups.
src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts Created GetManySocialCueGroupChannel class for retrieving multiple social cue groups.
src/main/channels/socialCueGroups/GetOneSocialCueGroupChannel.ts Introduced GetOneSocialCueGroupChannel class for retrieving a single social cue group.
src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts Added PostOneSocialCueGroupChannel class for creating new social cue groups.
src/main/channels/socialCues/DeleteOneSocialCueChannel.ts Introduced DeleteOneSocialCueChannel class for deleting a single social cue.
src/main/channels/socialCues/GetManySocialCueChannel.ts Created GetManySocialCueChannel class for retrieving multiple social cues.
src/main/channels/socialCues/GetOneSocialCueChannel.ts Introduced GetOneSocialCueChannel class for retrieving a single social cue.
src/main/channels/socialCues/PostOneSocialCueChannel.ts Added PostOneSocialCueChannel class for creating new social cues.
src/main/data-source.ts Added imports for SocialCue and SocialCueGroup to AppDataSource.
src/main/entity/Agent.ts Updated Agent class to include avatarUrl property.
src/main/entity/SocialCue.ts Defined new SocialCue entity class with properties and methods.
src/main/entity/SocialCueGroup.ts Defined new SocialCueGroup entity class with properties and methods.
src/main/index.ts Added new imports and IPC channels for social cues and groups in Main class's init method.
src/renderer/src/components/Sidebar.tsx Added new ListItemButton components for "Social Cues" and "Social Cue Groups".
src/renderer/src/components/agent/AgentsSlice.ts Updated saveNewAgent and saveNewArtificialAssistant thunk functions to include avatarUrl.
src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx Added section to display "Avatar URL" in ArtificialAssistant component.
src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx Updated to manage avatar URL input.
src/renderer/src/components/socialcuegroup/NewSocialCueGroup.tsx Introduced component for creating a new social cue group.
src/renderer/src/components/socialcuegroup/SocialCueGroup.tsx Introduced component to display details of a social cue group.
src/renderer/src/components/socialcuegroup/SocialCueGroupList.tsx Introduced empty SocialCueGroupList component.
src/renderer/src/components/socialcuegroup/SocialCueGroupSlice.ts Introduced Redux slice for managing social cue groups.
src/renderer/src/components/socialcuegroup/SocialCueGroupTable.tsx Introduced component to render a table for social cue groups.
src/renderer/src/components/socialcuegroup/SocialCueGroups.tsx Introduced component to manage social cue groups.
src/renderer/src/components/socialcues/NewSocialCues.tsx Introduced component for creating new social cues.
src/renderer/src/components/socialcues/SocialCue.tsx Introduced component to display details of a social cue.
src/renderer/src/components/socialcues/SocialCueTable.tsx Introduced component to render a table for social cues.
src/renderer/src/components/socialcues/SocialCues.tsx Introduced component to manage social cues.
src/renderer/src/components/socialcues/SocialCuesList.tsx Introduced empty SocialCueList component.
src/renderer/src/components/socialcues/SocialCuesSlice.ts Introduced Redux slice for managing social cues.
src/renderer/src/main.tsx Added new imports and routes for social cues and social cue groups.
src/renderer/src/store.ts Added new reducers for managing social cues and groups in Redux store configuration.
src/shared/channels.ts Added new constants for social cue and social cue group channels.
src/shared/interfaces/Agent.ts Modified Agent type to include avatarUrl.
src/shared/interfaces/SocialCue.ts Introduced TypeScript interface for SocialCue.
src/shared/interfaces/SocialCueGroup.ts Introduced TypeScript interface for SocialCueGroup.

Possibly related issues

🐰 In the meadow, we hop and play,
New social cues brighten the day!
With avatars shining, oh what a sight,
Groups and cues, all done just right!
Let's celebrate with a joyful cheer,
For changes that bring us all near! 🌼✨


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Actionable comments posted: 52

🧹 Outside diff range and nitpick comments (48)
src/renderer/src/components/socialcuegroup/SocialCueGroupList.tsx (1)

3-5: Consider adding props for flexibility.

While the current implementation is a valid placeholder, consider defining props for the component to make it more flexible and reusable.

You could add props like this:

interface SocialCueGroupListProps {
  groupIds?: string[];
  onGroupSelect?: (groupId: string) => void;
}

export default function SocialCueGroupList({ 
  groupIds = [], 
  onGroupSelect 
}: SocialCueGroupListProps): ReactElement {
  // Implementation here
  return <></>;
}

This allows the parent component to pass specific group IDs to display and handle group selection events, making the component more versatile.

src/main/channels/socialCues/GetManySocialCueChannel.ts (1)

6-13: LGTM: Class implementation is clean and follows good practices.

The GetManySocialCueChannel class is well-structured and correctly extends the base GetManyChannel class. The constructor properly initializes the base class with the correct channel name and entity.

Consider adding a brief class-level JSDoc comment to describe the purpose of this channel class. This would enhance code documentation and readability. For example:

/**
 * Channel for retrieving multiple SocialCue entities.
 */
export class GetManySocialCueChannel extends GetManyChannel {
  // ... existing code ...
}
src/main/channels/socialCues/DeleteOneSocialCueChannel.ts (1)

6-13: LGTM: Class implementation is clean and follows good practices.

The DeleteOneSocialCueChannel class is well-implemented:

  1. It correctly extends the DeleteOneChannel base class.
  2. The constructor properly initializes the channel with the correct name and entity.
  3. The use of constants and imported entities enhances maintainability.

Consider adding a brief class-level JSDoc comment to describe the purpose of this channel, which could improve code documentation:

/**
 * Channel for deleting a single SocialCue entity.
 */
export class DeleteOneSocialCueChannel extends DeleteOneChannel {
  // ... existing implementation
}
src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts (1)

6-13: LGTM: Class implementation is correct and follows best practices.

The GetManySocialCueGroupChannel class is well-implemented, extending the GetManyChannel class and properly initializing it with the correct channel name and entity type. The code is concise and adheres to the single responsibility principle.

Consider adding a brief class-level JSDoc comment to describe the purpose of this channel class, which could improve code documentation and maintainability. For example:

/**
 * Channel for retrieving multiple SocialCueGroup entities.
 */
export class GetManySocialCueGroupChannel extends GetManyChannel {
  // ... existing code ...
}
src/main/channels/socialCueGroups/DeleteOneSocialCueGroupChannel.ts (1)

1-13: LGTM! Consider adding a class-level JSDoc comment.

The implementation of DeleteOneSocialCueGroupChannel looks good. It correctly extends DeleteOneChannel and provides the necessary parameters in the constructor. The use of the imported constant for the channel name is a good practice for maintainability.

Consider adding a class-level JSDoc comment to provide a brief description of the class's purpose and functionality. This would enhance code documentation and make it easier for other developers to understand the class's role. For example:

/**
 * Channel for deleting a single SocialCueGroup entity.
 * Extends the DeleteOneChannel with specific configuration for SocialCueGroup.
 */
export class DeleteOneSocialCueGroupChannel extends DeleteOneChannel {
  // ... existing code ...
}
src/shared/interfaces/SocialCueGroup.ts (2)

11-20: Consider using an object type for DeleteOneSocialCueGroupParams.

The parameter types for API operations are well-defined. However, for consistency and clarity, consider changing DeleteOneSocialCueGroupParams to an object type with an id property, similar to GetOneSocialCueGroupParams.

Here's a suggested change:

-export type DeleteOneSocialCueGroupParams = string;
+export type DeleteOneSocialCueGroupParams = {
+  id: string;
+};

This change would make the API more consistent and self-documenting.


22-26: Improve response types and remove unnecessary comment.

The response types are generally well-defined, but there are a couple of points for improvement:

  1. The comment on line 25 is unnecessary and can be removed.
  2. The DeleteOneSocialCueGroupResponse type could be more specific.

Consider the following changes:

 export type PostOneSocialCueGroupResponse = SocialCueGroup;
 export type GetOneSocialCueGroupResponse = SocialCueGroup;
 export type GetManySocialCueGroupsResponse = SocialCueGroup[];
-// response is a string
-export type DeleteOneSocialCueGroupResponse = string;
+export type DeleteOneSocialCueGroupResponse = {
+  success: boolean;
+  message: string;
+};

This change provides a more structured response for the delete operation, making it easier to handle in the frontend.

src/renderer/src/components/socialcues/SocialCues.tsx (2)

11-11: Consider removing or explaining the commented import.

The commented import for NewSocialCue may lead to confusion. If this component is not currently used but planned for future implementation, consider adding a TODO comment explaining its purpose. If it's no longer needed, it's best to remove the commented line entirely.


16-29: LGTM: Component logic and structure are well-implemented.

The component's logic is well-structured:

  • The useEffect hook correctly fetches social cues on mount.
  • The Button component for creating a new social cue uses RouterLink for navigation, which is a good practice.
  • The rendering of SocialCueTable and SocialCueList components provides a clear structure for displaying social cues.

One minor suggestion: Consider adding error handling for the fetchSocialCues action to improve robustness.

src/renderer/src/components/socialcuegroup/SocialCueGroups.tsx (1)

12-17: LGTM: Component structure follows best practices. Consider adding error handling.

The component structure is well-implemented, using hooks effectively. The useEffect hook correctly dispatches the fetch action on mount.

Consider adding error handling for the fetch operation. You could use a try-catch block or handle errors in the Redux action/reducer. This would improve the robustness of the component.

Example:

useEffect(() => {
  dispatch(fetchSocialCueGroups()).catch((error) => {
    // Handle or log the error
    console.error('Failed to fetch social cue groups:', error);
  });
}, []);
src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts (1)

23-28: LGTM! Consider adding error handling for the avatarURL.

The addition of avatarURL to the ArtificialAssistant entity is well-implemented and aligns with the PR objective of improving social cues for the chatbot. The changes are minimal and focused, which is good for maintainability.

Consider adding some basic error handling or validation for the avatarURL. For example:

agent.avatarURL = avatarURL && avatarURL.trim() !== '' ? avatarURL : null;

This ensures that empty strings are not stored as avatar URLs.

src/renderer/src/store.ts (1)

12-13: LGTM! Consider grouping related imports.

The new import statements for socialCuesReducer and socialCueGroupsReducer are correctly added and follow the existing pattern in the file.

For better organization, consider grouping related imports together. You could move these new imports next to other social-related reducers if they exist, or group them based on functionality.

src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (1)

Line range hint 1-58: Overall feedback on ArtificialAssistant component changes

The changes to this component are a step towards implementing social cues and avatar functionality, which aligns with the PR objectives. However, the implementation is incomplete and introduces some inconsistencies:

  1. The "Avatar URL" section is added but doesn't display any data.
  2. There's commented-out code related to social cues.
  3. The changes don't fully address the stated objective of improving social cues for the chatbot.

To improve this implementation:

  1. Complete the avatar URL display, ensuring the data is properly fetched and rendered.
  2. Decide on the implementation of social cues and either complete it or remove the commented-out code.
  3. Consider creating separate components for avatar and social cues to keep the ArtificialAssistant component clean and modular.
  4. Update the component's props and state management to accommodate these new features.
  5. Ensure that these changes are consistent with other parts of the application that might use or display agent information.

Before merging this PR, it would be beneficial to complete the implementation of these features to fully meet the objectives of improving the chatbot's social cues.

src/main/data-source.ts (1)

25-26: Overall assessment: Changes look good, consider database migration impact.

The additions of SocialCue and SocialCueGroup to the data source configuration are correct and consistent with the file's structure. These changes will expand the database schema to include new tables for social cues and their groups.

Given that these changes will affect the database schema, please consider the following:

  1. Ensure that you have a database migration strategy in place.
  2. If you're using TypeORM's synchronize option in production, be cautious as it may lead to data loss. Consider creating explicit migrations for safer schema updates.
  3. Test the changes thoroughly in a staging environment to verify that the new schema works as expected and doesn't negatively impact existing functionality.

Also applies to: 53-54

src/renderer/src/components/socialcuegroup/SocialCueGroup.tsx (3)

1-15: Remove unused import

The lodash import on line 10 is not used in this component. Consider removing it to keep the imports clean and reduce bundle size.

Apply this diff to remove the unused import:

-import _ from 'lodash';

17-32: Remove or utilize unused state

The 'order' state declared on line 21 is not used in the component. If it's not needed, consider removing it. If it's intended for future use, add a TODO comment explaining its purpose.

If it's not needed, apply this diff to remove the unused state:

-  const [order] = React.useState<Order>('desc');

If it's for future use, consider adding a TODO comment:

+  // TODO: Implement sorting functionality using 'order' state
   const [order] = React.useState<Order>('desc');

17-17: Add component documentation

Consider adding a brief comment above the component declaration to explain its purpose and any important details about its functionality. This will help other developers understand the component's role more quickly.

Here's an example of what you could add:

/**
 * SocialCueGroup Component
 * 
 * This component displays the details of a social cue group.
 * It fetches the group data based on the ID provided in the URL parameters
 * and renders the group's name and description.
 * 
 * @returns {ReactElement} The rendered SocialCueGroup component
 */
export default function SocialCueGroup(): ReactElement {
  // ... component code ...
}
src/renderer/src/components/socialcues/SocialCue.tsx (2)

22-45: LGTM: Component setup is well-structured. Consider enhancing type safety.

The component is well-organized, using hooks appropriately for fetching data and handling URL parameters. The error handling for invalid or missing socialCueId is a good practice.

Consider adding type safety to the socialCueId:

const { socialCueId } = useParams<{ socialCueId: string }>();

This will ensure that socialCueId is always treated as a string, improving type safety throughout the component.


1-84: Great overall structure. Consider adding component documentation.

The component is well-structured, following React and Redux best practices. The use of custom components like CustomBreadcrumbs enhances reusability, and the debug logging is helpful for development.

To further improve the code:

  1. Add a brief comment at the top of the component explaining its purpose and key functionalities.
  2. Consider adding JSDoc comments for the component and any non-obvious functions or logic.

Example:

/**
 * SocialCue Component
 * 
 * Displays detailed information about a specific social cue.
 * Fetches data based on the socialCueId from URL parameters.
 */
export default function SocialCue(): ReactElement {
  // ... existing code
}

This documentation will help other developers understand the component's purpose and functionality more quickly.

src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (4)

4-6: Remove unnecessary imports and clean up import statement.

  1. The React import on line 4 is unnecessary in modern React projects that use the new JSX transform.
  2. The Checkbox import is currently not used in the active code.

Consider applying the following changes:

-import React from 'react';

-import { Button, FormControl, FormHelperText, FormLabel, Checkbox } from '@mui/joy'; 
+import { Button, FormControl, FormHelperText, FormLabel } from '@mui/joy';

15-22: Remove commented-out code for social cues options.

Keeping commented-out code in the main branch is generally not a good practice. If the social cues feature is planned for future implementation, it's better to track it in an issue tracker or project management tool.

Consider removing the commented-out code:

-// Added social cues options array
-// const socialCuesOptions = [
-//   { label: 'Humour', value: 'humor' },
-//   { label: 'Formality', value: 'formal' },
-//   { label: 'Emoticons', value: 'emoticons' },
-//   { label: 'Small Talk', value: 'smalltalk' },
-// ];

Would you like me to create a GitHub issue to track the planned social cues feature?


31-31: Remove commented-out state variable for social cues.

Keeping commented-out code in the main branch is generally not a good practice. If the social cues feature is planned for future implementation, it's better to track it in an issue tracker or project management tool.

Consider removing the commented-out code:

-  // const [socialCues, setSocialCues] = useState<string[]>([]); 

Line range hint 64-107: Remove large block of commented-out code for social cues feature.

Keeping large blocks of commented-out code in the main branch is not a good practice and can make the code harder to read and maintain. If the social cues feature is planned for future implementation, it's better to track it in an issue tracker or project management tool.

Consider removing the entire block of commented-out code from lines 64-107.

Would you like me to create a GitHub issue to track the planned social cues feature, including the handling of social cues changes and the rendering of UI elements for social cues?

src/shared/channels.ts (3)

21-26: LGTM! Consider adding an UPDATE operation for SocialCues.

The new constants for SocialCues operations are well-structured and consistent with the existing naming conventions. They cover Create, Read, and Delete operations.

Consider adding a constant for updating SocialCues, such as UPDATE_ONE_SOCIALCUE_CHANNEL = 'socialcue:update:one', if this operation is needed in your application.


28-33: LGTM! Consider adding an UPDATE operation for SocialCueGroups.

The new constants for SocialCueGroups operations are well-structured and consistent with the existing naming conventions. They cover Create, Read, and Delete operations.

Consider adding a constant for updating SocialCueGroups, such as UPDATE_ONE_SOCIALCUEGROUP_CHANNEL = 'socialcuegroup:update:one', if this operation is needed in your application.


36-37: Remove commented-out code.

The commented-out lines are redundant as their functionality is already covered by the new constants DELETE_ONE_SOCIALCUE_CHANNEL and GET_ONE_SOCIALCUE_CHANNEL. To maintain a clean codebase, it's best to remove unused code.

Please remove these commented-out lines:

- // export const DELETE_SOCIALCUE_CHANNEL = 'socialcue:delete:one';
- // export const GET_SOCIALCUE_CHANNEL = 'socialcue:get:one';
src/renderer/src/components/agent/AgentsSlice.ts (1)

Line range hint 77-153: Consider updating other agent creation functions for consistency.

While saveNewAgent and saveNewArtificialAssistant have been updated to use name instead of instructions, other functions like saveNewArtificialParticipant, saveNewArtificialEvaluator, saveNewHumanAssistant, and saveNewHumanParticipant still use instructions. For consistency and to fully implement the social cues improvement across all agent types, consider updating these functions as well.

Here's a suggested change for saveNewArtificialParticipant as an example (apply similar changes to other functions):

 export const saveNewArtificialParticipant = createAsyncThunk<
   Agent,
-  { description: string; instructions: string }
+  { description: string; name: string; avatarURL: string }
 >('agents/artificial/participant/saveNew', async ({ description, name, avatarURL }) => {
   const response = await IpcService.send<{ agent: Agent }>(
     POST_ONE_ARTIFICIAL_PARTICIPANT_CHANNEL,
     {
       params: {
         description,
         name,
+        avatarURL,
       },
     },
   );
   return response;
 });
src/renderer/src/main.tsx (2)

48-48: Minor naming inconsistency in import path

The import statement for NewSocialCue references a file named NewSocialCues (plural), while the component name is singular. Consider updating the file name to match the component name for consistency.

-import NewSocialCue from './components/socialcues/NewSocialCues';
+import NewSocialCue from './components/socialcues/NewSocialCue';

219-242: New routes for social cues and social cue groups look good

The new routes for social cues and social cue groups are well-structured and consistent with the existing routing patterns. They provide appropriate paths for listing, creating, and viewing individual items.

For improved consistency with other routes in the file, consider using plural forms in the path for individual item views:

-        path: 'socialcues/:socialCueId',
+        path: 'socialcues/:socialCueId',
-        path: 'socialcuegroups/:socialCueGroupId',
+        path: 'socialcuegroups/:socialCueGroupId',

This change would align with routes like experiments/:experimentId and agents/:agentId.

src/main/index.ts (1)

253-263: LGTM! New channel initializations for social cues and social cue groups.

The new channel initializations for social cues and social cue groups are well-structured and consistent with the existing pattern. They cover all necessary CRUD operations and are properly grouped with comments for improved readability.

For consistency with other sections, consider adding a blank line after line 263 to separate these new groups from the "events" section that follows.

src/main/entity/SocialCue.ts (2)

15-17: Ensure proper use of @TableInheritance decorator

The @TableInheritance decorator is used with the option { column: { type: 'varchar', name: 'type' } }. Ensure that inheritance is required and correctly implemented for this entity. If SocialCue will have subclasses with different behaviors or properties, this is appropriate. Otherwise, if inheritance is not needed, consider removing the @TableInheritance decorator to simplify the entity.


36-40: Specify precision for datetime columns

When using @CreateDateColumn and @UpdateDateColumn with { type: 'datetime' }, it's beneficial to specify the precision of the datetime column to ensure consistency across different database systems.

Apply this diff to specify precision:

 @CreateDateColumn({ type: 'datetime' })
 createdAt: Date;

 @UpdateDateColumn({ type: 'datetime' })
 updatedAt: Date;

Consider adding precision, for example:

 @CreateDateColumn({ type: 'datetime', precision: 3 })
 createdAt: Date;

 @UpdateDateColumn({ type: 'datetime', precision: 3 })
 updatedAt: Date;
src/main/channels/socialCues/PostOneSocialCueChannel.ts (3)

7-7: Remove unused import of lodash

The lodash library is imported but not used in this file. Consider removing the import to clean up the code.


31-31: Address the TODO: Implement error handling

There's a // todo: error handling comment indicating that error handling needs to be implemented in this method. Proper error handling ensures the application can handle unexpected situations gracefully.

Would you like assistance in implementing error handling for this method?


37-37: Typo in comment: Remove extra slashes

The comment on line 37 has double slashes // // repositories. Correcting it to a single set of slashes improves readability.

src/main/channels/socialCueGroups/GetOneSocialCueGroupChannel.ts (2)

55-55: Update log message to reflect the correct entity

The log message says got socialCue ${instance.id}, but this class handles SocialCueGroup. Please update the log message to got socialCueGroup ${instance.id} for clarity.

Apply this diff to correct the log message:

-          log.debug(`got socialCue ${instance.id}`);
+          log.debug(`got socialCueGroup ${instance.id}`);

36-36: Remove unnecessary optional chaining

Since request.params has already been checked for existence in line 31, using optional chaining on request?.params is redundant. You can simplify the code by directly accessing request.params.

Apply this diff:

-        const params = request?.params;
+        const params = request.params;
src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts (1)

31-31: Implement error handling as indicated by the TODO comment

There's a // todo: error handling comment suggesting that error handling needs to be added. Proper error handling ensures robustness and prevents unhandled exceptions from crashing the application.

Would you like assistance in implementing the error handling for this section?

src/renderer/src/components/socialcues/NewSocialCues.tsx (2)

70-70: Simplify static strings in FormHelperText components

The FormHelperText components are using template literals {``} for static strings, which is unnecessary.

You can simplify the code by removing the template literals. For example:

-<FormHelperText>{`This is the social cue's name.`}</FormHelperText>
+<FormHelperText>This is the social cue's name.</FormHelperText>

Apply similar changes to other FormHelperText components.

Also applies to: 77-77, 85-85, 102-102


23-26: Ensure consistent typing in useState declarations

The state variable description is declared without an explicit type, whereas name, group, and formulation include the type parameter <string>.

For consistency and clarity, consider adding the type parameter to description:

-const [description, setDescription] = useState('');
+const [description, setDescription] = useState<string>('');
src/renderer/src/components/socialcues/SocialCuesSlice.ts (2)

110-115: Update state status consistently in thunk fulfillments

In the saveNewSocialCue.fulfilled and deleteSocialCue.fulfilled cases, the state.status is not updated. For consistency and better state management, consider updating state.status to reflect the completion of these operations.

You might set state.status to 'idle' after the operation is fulfilled:

       .addCase(saveNewSocialCue.fulfilled, (state, action) => {
         const socialCue = action.payload;
         socialCuesAdapter.addOne(state, socialCue);
+        state.status = 'idle';
       })
       .addCase(deleteSocialCue.fulfilled, (state, action) => {
         socialCuesAdapter.removeOne(state, action.payload);
+        state.status = 'idle';
       });

128-134: Utilize existing selector from the entity adapter

The socialCuesAdapter.getSelectors method already provides a selectIds selector. Instead of manually creating selectSocialCueIds, you can use selectIds for simplicity and consistency.

Update the export to include selectIds:

 export const {
   selectAll: selectSocialCues,
   selectById: selectSocialCueById,
+  selectIds: selectSocialCueIds,
 } = socialCuesAdapter.getSelectors((state: RootState) => state.socialCues);

-export const selectSocialCueIds = createSelector(
-  selectSocialCues,
-  (socialCues) => socialCues.map((socialCue) => socialCue.id),
-);
src/renderer/src/components/socialcuegroup/SocialCueGroupSlice.ts (3)

61-73: Remove unnecessary console log statement.

The console.log('Response:', response); statement on line 71 is likely intended for debugging purposes. It's advisable to remove it to keep the production code clean.

Apply this diff to remove the console log:

         );
-        console.log('Response:', response);
         return response;

109-110: Use camelCase for variable names.

The variable SocialCueGroup should follow camelCase naming conventions. Rename it to socialCueGroup for consistency and readability.

Apply this diff to rename the variable:

-        const SocialCueGroup = action.payload;
-        socialCueGroupsAdapter.addOne(state, SocialCueGroup);
+        const socialCueGroup = action.payload;
+        socialCueGroupsAdapter.addOne(state, socialCueGroup);

127-127: Use consistent variable names in selectors.

In the selector function, use camelCase for the parameter SocialCueGroup. Rename it to socialCueGroup for consistency.

Apply this diff to update the variable name:

   (socialCueGroups) => socialCueGroups.map((SocialCueGroup) => SocialCueGroup.id),
+  (socialCueGroups) => socialCueGroups.map((socialCueGroup) => socialCueGroup.id),
src/renderer/src/components/socialcues/SocialCueTable.tsx (1)

21-21: Use a constant instead of state for the unchanging order variable

Since the order variable does not change during the component's lifecycle, it can be defined as a constant instead of using useState.

Apply this diff to define order as a constant:

-  const [order] = React.useState<Order>('desc');
+  const order: Order = 'desc';
src/renderer/src/components/socialcuegroup/SocialCueGroupTable.tsx (2)

6-6: Update the comment to accurately reflect the imports.

The comment // icons does not accurately describe the imported components, which are layout and UI elements from @mui/joy. Consider updating the comment to better reflect the purpose of these imports or remove it if it's unnecessary.


32-32: Consider using 'display: block' instead of 'display: initial'.

In the sx prop, display is set to { xs: 'none', sm: 'initial' }. The value 'initial' may not render consistently across all browsers. Consider using 'block' for better compatibility:

- display: { xs: 'none', sm: 'initial' },
+ display: { xs: 'none', sm: 'block' },
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 4079707 and 0b69077.

⛔ Files ignored due to path filters (1)
  • .yarn/install-state.gz is excluded by !**/.yarn/**, !**/*.gz
📒 Files selected for processing (37)
  • src/main/channels/agent/PostAgentChannel.ts (2 hunks)
  • src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/DeleteOneSocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/GetOneSocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCues/DeleteOneSocialCueChannel.ts (1 hunks)
  • src/main/channels/socialCues/GetManySocialCueChannel.ts (1 hunks)
  • src/main/channels/socialCues/GetOneSocialCueChannel.ts (1 hunks)
  • src/main/channels/socialCues/PostOneSocialCueChannel.ts (1 hunks)
  • src/main/data-source.ts (2 hunks)
  • src/main/entity/Agent.ts (1 hunks)
  • src/main/entity/SocialCue.ts (1 hunks)
  • src/main/entity/SocialCueGroup.ts (1 hunks)
  • src/main/index.ts (2 hunks)
  • src/renderer/src/components/Sidebar.tsx (1 hunks)
  • src/renderer/src/components/agent/AgentsSlice.ts (2 hunks)
  • src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (1 hunks)
  • src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (3 hunks)
  • src/renderer/src/components/socialcuegroup/NewSocialCueGroup.tsx (1 hunks)
  • src/renderer/src/components/socialcuegroup/SocialCueGroup.tsx (1 hunks)
  • src/renderer/src/components/socialcuegroup/SocialCueGroupList.tsx (1 hunks)
  • src/renderer/src/components/socialcuegroup/SocialCueGroupSlice.ts (1 hunks)
  • src/renderer/src/components/socialcuegroup/SocialCueGroupTable.tsx (1 hunks)
  • src/renderer/src/components/socialcuegroup/SocialCueGroups.tsx (1 hunks)
  • src/renderer/src/components/socialcues/NewSocialCues.tsx (1 hunks)
  • src/renderer/src/components/socialcues/SocialCue.tsx (1 hunks)
  • src/renderer/src/components/socialcues/SocialCueTable.tsx (1 hunks)
  • src/renderer/src/components/socialcues/SocialCues.tsx (1 hunks)
  • src/renderer/src/components/socialcues/SocialCuesList.tsx (1 hunks)
  • src/renderer/src/components/socialcues/SocialCuesSlice.ts (1 hunks)
  • src/renderer/src/main.tsx (2 hunks)
  • src/renderer/src/store.ts (2 hunks)
  • src/shared/channels.ts (1 hunks)
  • src/shared/interfaces/Agent.ts (1 hunks)
  • src/shared/interfaces/SocialCue.ts (1 hunks)
  • src/shared/interfaces/SocialCueGroup.ts (1 hunks)
🧰 Additional context used
🔇 Additional comments (43)
src/shared/interfaces/Agent.ts (1)

8-8: LGTM! Addition of avatarURL property looks good.

The new avatarURL property is a good addition to the Agent type, aligning with the PR objective to improve social cues of the chatbot. The property is correctly typed as a string, which is appropriate for storing URL data.

To ensure this change is properly integrated, let's verify its usage across the codebase:

This script will help identify areas of the codebase that might need updates to accommodate the new avatarURL property. Please review the results to ensure all necessary changes have been made.

✅ Verification successful

Verified Integration of avatarURL Property

All usages of the avatarURL property have been appropriately updated across the codebase. The addition to the Agent type is correctly integrated, and there are no missing references or inconsistencies.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for usage and updates related to the new avatarURL property

# Test 1: Find all occurrences of Agent type usage
echo "Occurrences of Agent type usage:"
rg --type typescript "Agent(\s*[{:]|\[\])" -g '!*.test.ts'

# Test 2: Check for any Agent object creations or updates that might need the new property
echo "\nPotential places where avatarURL might need to be added:"
rg --type typescript "(\{|\s)id:\s*['\"]" -g '!*.test.ts' | rg "type:\s*AgentType" -B 1

# Test 3: Look for any existing avatar-related code that might need updating
echo "\nExisting avatar-related code:"
rg --type typescript "avatar" -g '!*.test.ts'

Length of output: 578


Script:

#!/bin/bash
# Description: Check for usage and updates related to the new avatarURL property

# Test 1: Find all occurrences of Agent type usage in TypeScript files
echo "Occurrences of Agent type usage:"
rg "Agent(\s*[{:]|\[\])" -g "*.ts" -g "*.tsx" -g "!*.test.ts" -g "!*.test.tsx"

# Test 2: Check for any Agent object creations or updates that might need the new property
echo "\nPotential places where avatarURL might need to be added:"
rg "(\{|\s)id:\s*['\"]" -g "*.ts" -g "*.tsx" -g "!*.test.ts" -g "!*.test.tsx" | rg "type:\s*AgentType" -B 1

# Test 3: Look for any existing avatar-related code that might need updating
echo "\nExisting avatar-related code:"
rg "avatar" -g "*.ts" -g "*.tsx" -g "!*.test.ts" -g "!*.test.tsx"

Length of output: 2846

src/main/channels/socialCues/GetManySocialCueChannel.ts (1)

1-4: LGTM: Imports are well-structured and appropriate.

The imports are correctly organized, using shared constants and entities. This approach promotes consistency and proper separation of concerns.

src/main/channels/socialCues/DeleteOneSocialCueChannel.ts (2)

1-4: LGTM: Imports are appropriate and well-structured.

The imports are correctly defined and follow good practices:

  1. Constant imported from a shared module.
  2. Entity imported from a local module.
  3. Base class imported from a common module.

The use of both absolute and relative paths is consistent with typical TypeScript/JavaScript practices.


1-13: Overall assessment: Well-implemented and aligned with PR objectives.

This new DeleteOneSocialCueChannel class is a solid addition to the codebase:

  1. It aligns with the PR objective of improving social cues for the chatbot.
  2. The implementation is consistent with other similar classes in the codebase.
  3. It follows good software engineering practices such as single responsibility and code reuse.

Great job on this implementation!

src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts (1)

1-4: LGTM: Imports are appropriate and well-structured.

The imports are correctly defined and align with the class's functionality. The use of relative and absolute imports suggests a well-organized project structure.

src/shared/interfaces/SocialCueGroup.ts (1)

3-9: LGTM: SocialCueGroup type definition is well-structured.

The SocialCueGroup type is correctly defined with all necessary properties. The use of appropriate types for each field (string for id, name, and description; Date for timestamps) is commendable.

src/shared/interfaces/SocialCue.ts (6)

3-11: LGTM: Well-structured SocialCue type definition.

The SocialCue type is well-defined with appropriate properties and types. Using Date for timestamps is a good practice for handling createdAt and updatedAt fields.


13-18: LGTM: Appropriate PostOneSocialCueParams type definition.

The PostOneSocialCueParams type correctly includes all necessary fields for creating a new SocialCue, excluding auto-generated fields. The property types are consistent with the SocialCue type.


20-22: LGTM: Concise GetOneSocialCueParams type definition.

The GetOneSocialCueParams type is correctly defined with the 'id' property for retrieving a specific SocialCue. This approach allows for easy extension if additional parameters are needed in the future.


24-24: LGTM: Clear DeleteOneSocialCueParams type alias.

The DeleteOneSocialCueParams type is correctly defined as a string alias, suitable for deleting a specific SocialCue by its ID. This approach enhances code readability and maintainability.


25-27: LGTM: Appropriate response type definitions.

The response types (PostOneSocialCueResponse, GetOneSocialCueResponse, and GetManySocialCuesResponse) are correctly defined as aliases for SocialCue or SocialCue[]. This approach enhances code readability and allows for easy modifications if needed.


1-31: Overall, well-structured and comprehensive type definitions for SocialCue entities.

This file provides a clear and comprehensive set of type definitions for working with SocialCue entities. The types are well-structured and cover the necessary operations (create, read, delete).

A few minor suggestions have been made to improve consistency and adhere to common practices:

  1. Reconsidering the return type for the delete operation.
  2. Using named exports consistently throughout the file.

These changes would further enhance the maintainability and clarity of the code.

src/renderer/src/components/socialcues/SocialCues.tsx (3)

1-6: LGTM: Imports are appropriate and well-organized.

The imports cover all necessary dependencies for React hooks, Redux, routing, and UI components. The use of Joy UI (a modern version of Material-UI) for the Button component is a good choice for a consistent and modern UI.


7-10: LGTM: Imports are appropriate for the component's functionality.

The imports include necessary types, child components, and actions. The use of AppDispatch type from the store ensures type safety when using useDispatch, which is a good practice.


13-15: LGTM: Component structure follows best practices.

The SocialCues component is correctly defined as a functional component with a default export. The use of useDispatch is appropriate for dispatching actions in a functional component.

src/renderer/src/components/socialcuegroup/SocialCueGroups.tsx (1)

1-10: LGTM: Imports are well-organized and appropriate.

The imports are correctly structured, importing necessary hooks, components, and actions. The use of MUI Joy for the Button component suggests adherence to a consistent UI framework.

src/main/channels/agent/PostAgentChannel.ts (1)

21-21: LGTM: Addition of avatarURL parameter

The inclusion of avatarURL in the destructured parameters aligns with the PR objectives to improve social cues of the chatbot. This change is well-implemented and consistent with the expected modifications.

src/main/entity/Agent.ts (2)

28-29: LGTM: Addition of avatarURL property

The addition of the avatarURL property aligns well with the PR objective of improving social cues for the chatbot. An avatar can significantly enhance the chatbot's social presence and user engagement.


31-32: Consider implementing the socialCues property

The commented-out socialCues property seems relevant to the PR objectives of improving social cues. If this feature is intended to be part of the improvement, consider implementing it. If not needed, it might be better to remove the commented code to maintain cleanliness.

To check if socialCues is used elsewhere in the codebase, run:

Would you like assistance in implementing the socialCues property or removing it if it's not needed?

✅ Verification successful

Implement the socialCues property

The socialCues property is utilized across multiple parts of the codebase. To maintain consistency and support the objectives of improving social cues, please implement the socialCues property in src/main/entity/Agent.ts.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for socialCues usage in TypeScript files
rg --type typescript 'socialCues'

Length of output: 68


Script:

#!/bin/bash
# Search for socialCues usage in TypeScript files using file extensions
rg 'socialCues' -g '*.ts' -g '*.tsx'

Length of output: 4774

src/renderer/src/store.ts (2)

12-13: Summary: Social cues and groups reducers successfully integrated

The changes to store.ts effectively integrate the new reducers for social cues and social cue groups into the Redux store. This addition allows for centralized state management of these new features, which aligns with the PR objective of improving social cues in the chatbot.

The implementation follows existing patterns and Redux best practices. These changes lay the groundwork for components to interact with social cues and groups through the Redux store, supporting the enhancement of the chatbot's social capabilities.

Also applies to: 27-28


27-28: LGTM! Verify integration of new reducers.

The new reducers for socialCues and socialCueGroups are correctly added to the store configuration.

To ensure proper integration, please verify that these new reducers are being used correctly in the components that manage social cues and social cue groups. Run the following script to check for their usage:

src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (1)

55-55: ⚠️ Potential issue

Remove or implement commented-out code for social cues

There's a commented-out line that seems to be related to displaying social cues. This aligns with the PR objectives of improving social cues for the chatbot, but the implementation is incomplete.

Consider the following actions:

  1. If social cues are meant to be displayed, implement this feature properly. This might involve:
    • Ensuring the agent object has a socialCues property.
    • Deciding on the appropriate placement for social cues in the component's layout.
    • Implementing the display logic, possibly with proper formatting or a dedicated component for social cues.
  2. If social cues are not ready to be implemented, remove the commented-out code to keep the codebase clean.

To check if socialCues is used elsewhere in the codebase:

#!/bin/bash
# Search for socialCues usage in TypeScript/JavaScript files
rg --type-add 'ts:*.{ts,tsx}' --type-add 'js:*.{js,jsx}' --type ts --type js 'socialCues'

This will help determine if socialCues is a valid property of the agent object and how it's used in other parts of the application.

src/main/data-source.ts (2)

25-26: LGTM: Import statements for new entities are correct and consistent.

The import statements for SocialCue and SocialCueGroup are correctly added and follow the established pattern in the file. They maintain consistency with other entity imports in terms of naming convention and import source.


53-54: LGTM: New entities correctly added to the AppDataSource configuration.

The SocialCue and SocialCueGroup entities are appropriately added to the entities array in the AppDataSource configuration. This will ensure that TypeORM creates the necessary database tables for these new entities.

To ensure the completeness of this change, please run the following script to verify the existence of the corresponding entity files:

✅ Verification successful

Verified: The SocialCue and SocialCueGroup entities have been successfully added and properly defined.

Both entity files exist in the src/main/entity directory and are correctly defined with necessary TypeORM decorators and columns. This ensures that TypeORM will create the appropriate database tables for these entities without issues.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the existence of SocialCue and SocialCueGroup entity files

# Test: Check if the entity files exist
fd -t f -e ts 'SocialCue|SocialCueGroup' src/main/entity

# If the files exist, display their content for a quick review
fd -t f -e ts 'SocialCue|SocialCueGroup' src/main/entity -x cat {}

Length of output: 2051

src/renderer/src/components/socialcuegroup/NewSocialCueGroup.tsx (1)

40-50: LGTM: Event handler functions are well-implemented

The handleChangeDescription and handleChangeName functions are correctly implemented. They properly update the component's state in response to user input, and the type annotations for the event parameters are accurate.

src/renderer/src/components/socialcues/SocialCue.tsx (1)

1-20: LGTM: Imports and dependencies are well-organized.

The imports are appropriate for the component's functionality, including necessary React hooks, Redux hooks, and Material-UI components. The use of electron-log indicates this is part of an Electron application, which is good for maintaining consistent logging across the app.

src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (4)

29-29: LGTM: New state variable for avatarURL added.

The addition of the avatarURL state variable aligns with the PR objective of improving social cues for the chatbot. The implementation looks correct and follows React best practices.


38-38: LGTM: avatarURL added to handleNewAgent function.

The addition of avatarURL to the payload of saveNewArtificialAssistant dispatch is consistent with the new state variable and aligns with the PR objective. The implementation looks correct.


59-62: LGTM: handleAvatarURL function added.

The handleAvatarURL function correctly updates the avatarURL state when the input changes. The implementation follows React best practices for handling input changes.


Line range hint 1-114: Overall review summary

The changes in this file successfully implement the avatar URL functionality, which aligns with the PR objective of improving social cues for the chatbot. The implementation is correct and follows React best practices.

However, there are several instances of commented-out code related to a planned social cues feature. It's recommended to remove this commented-out code from the main branch and track the planned feature in an issue tracker or project management tool.

Main points:

  1. Avatar URL functionality has been correctly implemented.
  2. Unnecessary imports should be removed.
  3. Large blocks of commented-out code should be removed to improve code readability and maintainability.

To ensure that the avatar URL is being used correctly throughout the codebase, please run the following verification script:

This script will help identify any inconsistencies or missing implementations related to the new avatarURL feature.

src/shared/channels.ts (1)

21-38: Summary: Changes align well with PR objectives.

The additions of constants for SocialCues and SocialCueGroups operations are well-structured and consistent with the existing codebase. These changes provide a solid foundation for implementing improved social cue functionality in the chatbot, aligning well with the PR objectives.

A few minor suggestions have been made to further improve the code:

  1. Consider adding UPDATE operations for both SocialCues and SocialCueGroups if needed.
  2. Remove the commented-out code to maintain a clean codebase.

Overall, good job on these changes!

src/renderer/src/components/agent/AgentsSlice.ts (2)

Line range hint 63-75: LGTM! Improved type safety. Verify usage across the codebase.

The changes to saveNewArtificialAssistant function align well with the PR objective of improving social cues by adding avatarURL. The implementation looks correct, and the more specific return type (Agent instead of any) improves type safety. Great job!

To ensure this change doesn't break existing functionality, please run the following script to check for any remaining usage of instructions when calling saveNewArtificialAssistant and to verify that avatarURL is provided in all calls:

#!/bin/bash
# Search for calls to saveNewArtificialAssistant
rg 'saveNewArtificialAssistant\(' --type typescript -A 5

Line range hint 50-57: LGTM! Verify usage across the codebase.

The change from instructions to name in the saveNewAgent function aligns well with the PR objective of improving social cues. The implementation looks correct.

To ensure this change doesn't break existing functionality, please run the following script to check for any remaining usage of instructions when calling saveNewAgent:

✅ Verification successful

Verification Successful

No remaining usages of instructions found in calls to saveNewAgent. The change is safe.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for calls to saveNewAgent with 'instructions'
rg 'saveNewAgent.*instructions:' --type typescript

Length of output: 93


Script:

#!/bin/bash
# Search for calls to saveNewAgent with 'instructions'
rg 'saveNewAgent.*instructions:' --type ts

Length of output: 44

src/renderer/src/main.tsx (1)

Line range hint 1-262: Overall, the changes look good and integrate well

The additions for social cues and social cue groups are well-structured and consistent with the existing codebase. The new imports and routes are logically organized and follow the established patterns. With the minor suggestions implemented, these changes will seamlessly integrate the new functionality into the application.

src/main/index.ts (1)

60-67: Summary: Social cues and social cue groups support added.

The changes in this file successfully add support for social cues and social cue groups by introducing new imports and channel initializations. The modifications are consistent with the existing code structure and follow best practices.

To better understand the context of these changes:

  1. Could you provide more information about the purpose and functionality of social cues and social cue groups in the application?
  2. Are there any related changes in other parts of the codebase that we should be aware of?
  3. Have you considered adding unit tests for these new channels to ensure their proper functionality?
#!/bin/bash
# Check for related changes in the codebase

echo "Files changed related to social cues and groups:"
git diff --name-only | grep -E "socialCue|SocialCue"

echo "\nNew files added for social cues and groups:"
git ls-files --others --exclude-standard | grep -E "socialCue|SocialCue"

Also applies to: 253-263

src/renderer/src/components/Sidebar.tsx (1)

Line range hint 1-434: Overall, the changes improve the sidebar functionality and align with PR objectives

The additions of "Social Cues" and "Social Cue Groups" components to the sidebar enhance the navigation options and align well with the PR objective of improving social cues of the chatbot. The implementation is consistent with the existing code structure, which is good for maintainability.

While there are minor suggestions for improvement regarding placement and icon usage, the overall changes are positive and contribute to a more comprehensive sidebar navigation.

src/main/entity/SocialCueGroup.ts (3)

16-16: Confirm the necessity of @TableInheritance decorator

You've applied @TableInheritance({ column: { type: 'varchar', name: 'type' } }) to the SocialCueGroup entity:

@TableInheritance({ column: { type: 'varchar', name: 'type' } })

Please ensure that table inheritance is required here. If SocialCueGroup is not intended to be a base class with subclasses participating in single-table inheritance, this decorator might be unnecessary.


17-35: Entity properties are correctly defined

The SocialCueGroup entity's properties id, name, description, and the relationship messages are properly defined with appropriate TypeORM decorators.


27-28: ⚠️ Potential issue

Verify the inverse relation mapping in messages property

In the @OneToMany relationship, you're using (message) => message.sender as the inverse side:

@OneToMany(() => Message, (message) => message.sender)
messages: Relation<Message>[];

Please ensure that the Message entity has a sender property that refers back to SocialCueGroup. If sender is not the correct property for this relationship, consider updating it to the appropriate one, such as message.socialCueGroup.

Run the following script to verify the inverse relation in the Message entity:

src/main/entity/SocialCue.ts (1)

33-34: Verify the relationship mapping with the Message entity

The @OneToMany relationship uses (message) => message.sender, indicating that the Message entity has a sender property referencing SocialCue. Please verify that the Message entity's sender property correctly references SocialCue to ensure the relationship is properly established.

Run the following script to confirm the relationship:

src/renderer/src/components/socialcuegroup/SocialCueGroupSlice.ts (1)

38-43: Ensure type consistency in IpcService.send method.

The type parameters <GetOneSocialCueGroupResponse, GetOneSocialCueGroupParams> in the IpcService.send method match the expected types. However, verify that the types are consistent across all uses to prevent type mismatches.

Run the following script to check for type consistency in IpcService.send calls:

src/renderer/src/components/socialcues/SocialCueTable.tsx (1)

6-6: ⚠️ Potential issue

Correct the comment syntax

There's a typo in the comment on line 6. It currently reads / / icons but should be // icons.

Apply this diff to fix the comment:

- / / icons
+ // icons

Likely invalid or redundant comment.

src/renderer/src/components/socialcuegroup/SocialCueGroupTable.tsx (1)

108-108: Verify if 'body-xs' is a valid 'level' prop value.

The level prop is set to 'body-xs' in Typography and Link components, but this might not be a valid value according to MUI Joy's documentation. Please check if 'body-xs' is supported or consider using a valid level such as 'body1', 'body2', or 'body3'.

Run the following script to search for the usage of 'body-xs' and confirm its validity:

Also applies to: 113-113, 120-120

Comment on lines +1 to +5
import { ReactElement } from 'react';

export default function SocialCueList(): ReactElement {
return <></>;
}
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⚠️ Potential issue

Implement the SocialCueList component

The SocialCueList component is currently empty and doesn't fulfill its implied purpose of displaying a list of social cues. Consider implementing the component to align with the PR objectives of improving social cues for the chatbot.

Here's a suggested structure to get started:

import React, { ReactElement } from 'react';

interface SocialCue {
  id: string;
  text: string;
  // Add other relevant properties
}

interface SocialCueListProps {
  cues: SocialCue[];
}

/**
 * Renders a list of social cues.
 * @param {SocialCueListProps} props - The component props
 * @returns {ReactElement} A list of social cues
 */
export default function SocialCueList({ cues }: SocialCueListProps): ReactElement {
  return (
    <ul>
      {cues.map((cue) => (
        <li key={cue.id}>{cue.text}</li>
      ))}
    </ul>
  );
}

This implementation provides a basic structure for rendering a list of social cues, includes props for passing data, and adds JSDoc comments for better documentation.

Would you like me to create a GitHub issue to track the implementation of this component?

Comment on lines +1 to +5
import { ReactElement } from 'react';

export default function SocialCueGroupList(): ReactElement {
return <></>;
}
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⚠️ Potential issue

Component structure is correct, but implementation is missing.

The overall structure of the SocialCueGroupList component is correct. It's properly defined as a functional component with the correct TypeScript typing. However, the component is currently just a placeholder and doesn't implement any functionality related to social cue groups.

Consider implementing the actual functionality for displaying and managing social cue groups. This may include:

  1. Fetching social cue group data from a state management system (e.g., Redux).
  2. Rendering a list of social cue groups.
  3. Handling user interactions with the social cue groups.

Example implementation:

import React, { ReactElement, useEffect } from 'react';
import { useSelector, useDispatch } from 'react-redux';
import { fetchSocialCueGroups } from '../path/to/socialCueGroupsSlice';
import SocialCueGroup from './SocialCueGroup';

export default function SocialCueGroupList(): ReactElement {
  const dispatch = useDispatch();
  const socialCueGroups = useSelector((state) => state.socialCueGroups.list);

  useEffect(() => {
    dispatch(fetchSocialCueGroups());
  }, [dispatch]);

  return (
    <div className="social-cue-group-list">
      {socialCueGroups.map((group) => (
        <SocialCueGroup key={group.id} group={group} />
      ))}
    </div>
  );
}

This implementation assumes you have a Redux slice for social cue groups and a SocialCueGroup component. Adjust as necessary based on your actual state management and component structure.

// response is a string
export type DeleteOneSocialCueGroupResponse = string;

export default SocialCueGroup;
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🛠️ Refactor suggestion

Consider using named exports instead of default export.

While the default export is correctly defined, it's more common and generally recommended to use named exports for types in TypeScript. This approach improves consistency and makes imports more explicit.

Consider changing the export style:

-export default SocialCueGroup;
+export { SocialCueGroup };

Then, in files where you need to import this type, you would use:

import { SocialCueGroup } from './path/to/SocialCueGroup';

This change promotes consistency with the other exports in this file and aligns with TypeScript best practices.

Comment on lines +28 to +29
// response is a string
export type DeleteOneSocialCueResponse = string;
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🛠️ Refactor suggestion

Consider revising the DeleteOneSocialCueResponse type.

While the type definition matches the comment, it's uncommon for a delete operation to return a string. Consider using a more standard return type:

  1. boolean to indicate success or failure
  2. void if no return value is expected
  3. A custom type with additional metadata if needed (e.g., { success: boolean, message?: string })

Would you like assistance in implementing one of these alternatives?

// response is a string
export type DeleteOneSocialCueResponse = string;

export default SocialCue;
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🛠️ Refactor suggestion

Consider using named exports for consistency.

While exporting SocialCue as the default is valid, it might be more consistent to use named exports for all types in this file. This approach would make imports more explicit and consistent across the codebase.

Consider changing the export to:

export { SocialCue };

And then update any imports from:

import SocialCue from './SocialCue';

to:

import { SocialCue } from './SocialCue';

This change would make the exports more consistent and explicit throughout the file.

</td>
<td>
<Typography level="body-xs">
{_.truncate(row.name, 25)}
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⚠️ Potential issue

Correct the usage of _.truncate for row.name

The _.truncate function expects an options object as the second parameter. Currently, a number is provided directly, which may not work as intended.

Apply this diff to fix the usage:

-                    {_.truncate(row.name, 25)}
+                    {_.truncate(row.name, { length: 25 })}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
{_.truncate(row.name, 25)}
{_.truncate(row.name, { length: 25 })}

className="OrderTableContainer"
variant="outlined"
sx={{
display: { xs: 'none', sm: 'initial' },
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⚠️ Potential issue

Use 'block' instead of 'initial' for display property

In the styles for the Sheet component, the value 'initial' may not display the component as expected on small screens. Consider using 'block' to ensure the component is visible.

Apply this diff to update the display value:

-          display: { xs: 'none', sm: 'initial' },
+          display: { xs: 'none', sm: 'block' },
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‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
display: { xs: 'none', sm: 'initial' },
display: { xs: 'none', sm: 'block' },

<td>
<Box sx={{ display: 'flex', gap: 2, alignItems: 'center' }}>
<Link
level="body-xs"
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⚠️ Potential issue

Remove unsupported level prop from Link component

The Link component does not support the level prop. This prop is applicable to the Typography component but not to Link.

Apply this diff to remove the unsupported prop:

-                      level="body-xs"

If styling is needed, consider wrapping the Link with a Typography component or applying styles directly.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
level="body-xs"

Comment on lines +109 to +110
{_.truncate(row.name, 25)}
</Typography>
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⚠️ Potential issue

Correct the usage of _.truncate to properly limit string length.

The _.truncate function expects an options object as the second argument. Passing a number directly may not set the length option correctly. Update the function calls as follows:

- {_.truncate(row.name, 25)}
+ {_.truncate(row.name, { length: 25 })}

And for row.description:

- {_.truncate(row.description, 25)}
+ {_.truncate(row.description, { length: 25 })}

Also applies to: 114-115

import { deleteSocialCueGroup, selectSocialCueGroups } from './SocialCueGroupSlice';

export default function SocialCueGroupTable(): ReactElement {
const [order] = React.useState<Order>('desc');
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🛠️ Refactor suggestion

Remove unnecessary useState for 'order'.

The order state is initialized but never updated within the component. Since order remains constant, you can replace it with a simple constant:

- const [order] = React.useState<Order>('desc');
+ const order: Order = 'desc';
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const [order] = React.useState<Order>('desc');
const order: Order = 'desc';

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Looks good! Just need to connect this to Agent and create a join b/w SocialCue and SocialCueGroup.

Also remove the "Icon" file.


const agent = new Agent();
agent.name = name;
agent.description = description;
agent.type = type;
// agent.socialCues = [];
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This should be an array of social cue IDs.

@@ -17,12 +18,14 @@ export class PostAgentChannel implements IpcChannel {
request.responseChannel = `${this.getName()}:response`;
}

const { description, name, type } = request.params;
const { description, name, type, avatarURL } = request.params;
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avatarURL should be avatarUrl.

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Also with socialCues list of IDs, you will need to do something like this:

    // social cues
    log.debug(`linking ${socialCues?.length} social cues`);
    const savedSocialCues = await socialCueRepository.findBy({
      id: In(socialCues),
    });
    agent.socialCues = savedSocialCues;

@@ -20,11 +20,12 @@ export class PostOneArtificialAssistantChannel extends PostOneChannel {
request.responseChannel = `${this.getName()}:response`;
}

const { description, name } = request.params;
const { description, name, avatarURL } = request.params;
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See above.


const agent = new ArtificialAssistant();
agent.name = name;
agent.description = description;
agent.avatarURL = avatarURL;
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See above.

Comment on lines 30 to 33
export const DELETE_ONE_SOCIALCUEGROUP_CHANNEL = 'socialcuegroup:delete:one';
export const GET_MANY_SOCIALCUEGROUPS_CHANNEL = 'socialcuegroups:get:many';
export const GET_ONE_SOCIALCUEGROUP_CHANNEL = 'socialcuegroup:get:one';
export const POST_ONE_SOCIALCUEGROUP_CHANNEL = 'socialcuegroup:post:one';
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SOCIAL_CUE_GROUP

POST_ONE_ARTIFICIAL_ASSISTANT_CHANNEL,
{
params: {
description,
name,
name,
avatarURL,
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avatarUrl and add list of social cues (see simulation and participants).

e.g. in SimulationSlice

export class DeleteOneSocialCueChannel extends DeleteOneChannel {
constructor() {
super({
name: DELETE_ONE_SOCIALCUE_CHANNEL,
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Naming convention.

where: {
...params,
},
relations: {
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include group: true

<Typography sx={{ mt: 1 }} level="title-md">
Avatar URL
</Typography>
{/* <Typography>{agent.socialCues}</Typography> */}
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This you need to present nicely. Using chips.

<Chip
  color="primary"
  onClick={function(){}}
  size="md"
/>

Comment on lines 16 to 21
// const socialCuesOptions = [
// { label: 'Humour', value: 'humor' },
// { label: 'Formality', value: 'formal' },
// { label: 'Emoticons', value: 'emoticons' },
// { label: 'Small Talk', value: 'smalltalk' },
// ];
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This list needs to come from the backend.

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Actionable comments posted: 23

🧹 Outside diff range and nitpick comments (3)
src/main/channels/agent/PostAgentChannel.ts (1)

21-21: Remove debugging statement

This console.log statement appears to be temporary debugging code and should be removed.

-    console.log('agent:', agent); // debugging
src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts (1)

1-55: Consider standardizing IPC response structure across channels

For better maintainability and consistent error handling, consider implementing a shared response interface for all IPC channels:

interface IpcResponse<T> {
  data?: T;
  error?: string;
  success: boolean;
}

This would ensure consistent error handling and response structure across all channel implementations.

src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1)

Line range hint 40-53: Consider adding form validation.

The save operation should validate that required fields (name, description) are properly filled before proceeding. Consider using a form validation library like Formik or React Hook Form to handle this.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 0b69077 and 50fd7c0.

📒 Files selected for processing (22)
  • src/main/channels/agent/PostAgentChannel.ts (1 hunks)
  • src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/DeleteOneSocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/GetOneSocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts (1 hunks)
  • src/main/channels/socialCues/DeleteOneSocialCueChannel.ts (1 hunks)
  • src/main/channels/socialCues/GetManySocialCueChannel.ts (1 hunks)
  • src/main/channels/socialCues/GetOneSocialCueChannel.ts (1 hunks)
  • src/main/channels/socialCues/PostOneSocialCueChannel.ts (1 hunks)
  • src/main/entity/Agent.ts (2 hunks)
  • src/main/entity/SocialCue.ts (1 hunks)
  • src/main/entity/SocialCueGroup.ts (1 hunks)
  • src/renderer/src/components/agent/AgentsSlice.ts (2 hunks)
  • src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (1 hunks)
  • src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (4 hunks)
  • src/renderer/src/components/socialcuegroup/NewSocialCueGroup.tsx (1 hunks)
  • src/renderer/src/components/socialcuegroup/SocialCueGroupSlice.ts (1 hunks)
  • src/renderer/src/components/socialcues/NewSocialCues.tsx (1 hunks)
  • src/renderer/src/components/socialcues/SocialCuesSlice.ts (1 hunks)
  • src/shared/channels.ts (1 hunks)
  • src/shared/interfaces/Agent.ts (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (11)
  • src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts
  • src/main/channels/socialCueGroups/DeleteOneSocialCueGroupChannel.ts
  • src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts
  • src/main/channels/socialCues/DeleteOneSocialCueChannel.ts
  • src/main/channels/socialCues/GetManySocialCueChannel.ts
  • src/main/entity/SocialCueGroup.ts
  • src/renderer/src/components/agent/AgentsSlice.ts
  • src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx
  • src/renderer/src/components/socialcues/NewSocialCues.tsx
  • src/shared/channels.ts
  • src/shared/interfaces/Agent.ts
🔇 Additional comments (22)
src/main/channels/agent/PostAgentChannel.ts (1)

27-27: ⚠️ Potential issue

Replace hardcoded social cues with proper implementation

The current implementation uses hardcoded test values instead of actual social cue IDs. As mentioned in previous reviews, this should be an array of social cue IDs that are properly linked using the repository pattern.

Apply this implementation pattern as suggested in the previous review:

-    agent.socialCues = ["test", "test2"];
+    // social cues
+    const { socialCues } = request.params;
+    log.debug(`linking ${socialCues?.length} social cues`);
+    const savedSocialCues = await socialCueRepository.findBy({
+      id: In(socialCues),
+    });
+    agent.socialCues = savedSocialCues;

You'll need to:

  1. Import the required dependencies
  2. Inject the social cue repository
  3. Update the interface to expect an array of social cue IDs in the request params
src/main/entity/SocialCue.ts (3)

1-18: LGTM: Imports and class decorators are properly configured.

The necessary TypeORM decorators are imported, and the table inheritance is correctly set up.


20-45: LGTM: Entity properties and relationships are well-structured.

The properties are properly typed and decorated with appropriate TypeORM decorators. The relationships with Agent and SocialCueGroup are correctly defined using ManyToMany and ManyToOne relationships respectively.


47-55: Previous review comment is still applicable.

The current implementation overwrites Date properties with strings, which could lead to type inconsistencies.

Let's verify if these methods are being used in the codebase:

#!/bin/bash
# Search for usage of getCreatedAt and getUpdatedAt methods
rg -l "getCreatedAt|getUpdatedAt" --type ts
src/main/entity/Agent.ts (1)

35-39: Verify cascade delete behavior for messages.

The current configuration will automatically delete all messages when an agent is deleted. Please verify if this cascade delete behavior is intended, as it could lead to permanent data loss.

Let's check if there are any existing message deletion handlers that might be affected:

✅ Verification successful

Cascade delete configuration is appropriate

The cascade delete configuration is correctly implemented and aligns with the entity relationships:

  • Messages are already configured to cascade delete from Exchange entity
  • Exchange entity cascades delete to Interaction entity
  • No soft delete mechanism is implemented in the system
  • Messages are tightly coupled to their parent entities and should not exist independently

The current cascade configuration maintains referential integrity and prevents orphaned messages.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for message deletion logic
rg -l "delete.*message" --type ts

# Search for message cleanup or archive logic
rg -l "cleanup.*message|archive.*message" --type ts

Length of output: 143


Script:

#!/bin/bash
# Let's examine the message deletion logic in the found file
rg "delete.*message" -B 3 -A 3 src/renderer/src/components/Messages/MessagesSlice.ts

# Check for any message-related services or repositories
fd "message|Message" --type f --extension ts --exec rg "class.*Message.*Service|class.*Message.*Repository" {}

# Look for any existing cascade configurations in Message entity
fd "Message.ts" --type f --exec rg "@OneToMany|@ManyToOne" -A 2 {}

Length of output: 775


Script:

#!/bin/bash
# Let's check the Exchange entity to understand the full relationship chain
fd "Exchange.ts" --type f --exec rg "@OneToMany|@ManyToOne" -A 2 {}

# Check if there are any soft delete implementations
rg "soft.*delete|@DeleteDateColumn" --type ts

# Look for any message archival or backup logic in services
fd "service" --type f --extension ts --exec rg "class.*Service.*{" -A 10 {}

Length of output: 662

src/main/channels/socialCues/GetOneSocialCueChannel.ts (5)

1-19: LGTM: Clean class setup and imports

The class is properly structured with all necessary imports and follows the established channel pattern.


20-23: LGTM: Well-typed method signature

The handle method is properly typed with appropriate parameters.


24-29: LGTM: Proper response channel setup

The response channel fallback is correctly implemented.


30-34: Previous comment about error handling is still applicable

The code still lacks proper error handling for missing parameters.


58-60: Previous comment about 404 handling is still applicable

The code still needs proper handling for cases where the social cue is not found.

src/main/channels/socialCueGroups/GetOneSocialCueGroupChannel.ts (3)

1-18: LGTM: Clean class declaration with proper imports

The class is well-structured and follows the established pattern for channel implementations.


20-29: LGTM: Well-typed method signature with proper logging

The handle method is properly typed and includes appropriate debug logging.


30-40: Previous comment about error handling for missing parameters still applies

src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts (3)

1-19: LGTM! Well-structured class initialization

The imports are comprehensive and the class is properly initialized with the correct channel name and entity type.


37-46: 🛠️ Refactor suggestion

Input validation is still missing

The previous review comment about input validation remains valid. Additionally, consider adding type checking and input sanitization.

Add comprehensive validation:

 const { description, name } = request.params;

+// Validate required fields
+if (!name?.trim() || !description?.trim()) {
+  log.error(`${this.getName()}: Invalid input - name and description are required`);
+  event.sender.send(request.responseChannel, {
+    error: 'Name and description are required and cannot be empty',
+    success: false,
+  });
+  return;
+}
+
+// Sanitize inputs
+const sanitizedName = name.trim();
+const sanitizedDescription = description.trim();
+
 const socialCueGroup = new SocialCueGroup();
-socialCueGroup.name = name;
-socialCueGroup.description = description;
+socialCueGroup.name = sanitizedName;
+socialCueGroup.description = sanitizedDescription;

47-54: 🛠️ Refactor suggestion

Error handling and response structure need improvement

The previous review comment about wrapping the database operation in try-catch remains valid. Additionally, the success response should follow a consistent structure.

Enhance the response handling:

-const savedSocialCueGroup = await socialCueGroupRepository.save(socialCueGroup);
-log.debug(`saved socialCueGroup ${savedSocialCueGroup.id}`);
-
-event.sender.send(
-  request.responseChannel,
-  instanceToPlain(savedSocialCueGroup),
-);
+try {
+  const savedSocialCueGroup = await socialCueGroupRepository.save(socialCueGroup);
+  log.debug(`saved socialCueGroup ${savedSocialCueGroup.id}`);
+
+  event.sender.send(request.responseChannel, {
+    data: instanceToPlain(savedSocialCueGroup),
+    success: true,
+  });
+} catch (error) {
+  log.error(`${this.getName()}: Failed to save social cue group`, error);
+  event.sender.send(request.responseChannel, {
+    error: 'Failed to save social cue group',
+    success: false,
+  });
+}
src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1)

101-114: LGTM: Social cues are now properly fetched from the backend.

The implementation correctly addresses the previous review comment by fetching social cues from the backend instead of hardcoding them.

src/renderer/src/components/socialcuegroup/SocialCueGroupSlice.ts (2)

1-31: LGTM! Well-structured imports and initial setup.

The imports are well-organized, and the entity adapter setup follows Redux best practices.


1-128: Verify integration with store and IPC channels.

Please ensure:

  1. The slice is properly registered in the store
  2. The IPC channels are registered and handled in the main process
✅ Verification successful

Integration verified successfully

The verification shows proper integration:

  • The slice is correctly registered in the store as socialCueGroups: socialCueGroupsReducer
  • All IPC channels are properly implemented in the main process:
    • GetOneSocialCueGroupChannel extends GetOneChannel
    • GetManySocialCueGroupChannel extends GetManyChannel
    • PostOneSocialCueGroupChannel extends PostOneChannel
    • DeleteOneSocialCueGroupChannel extends DeleteOneChannel
  • Each channel has proper error handling, logging, and database integration through AppDataSource
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify store configuration and IPC channel registration

# Test 1: Check if the slice is registered in the store
echo "Checking store configuration..."
rg -l "socialCueGroups.*:.*socialCueGroupsReducer" src/

# Test 2: Check if IPC channels are registered in the main process
echo "Checking IPC channel registration..."
rg -l "ipcMain\.handle.*(?:GET_ONE_SOCIAL_CUE_GROUP_CHANNEL|GET_MANY_SOCIAL_CUE_GROUPS_CHANNEL|POST_ONE_SOCIAL_CUE_GROUP_CHANNEL|DELETE_ONE_SOCIAL_CUE_GROUP_CHANNEL)" src/

Length of output: 413


Script:

#!/bin/bash
# Let's verify the store configuration and IPC handlers with more detailed checks

# Check store configuration details
echo "=== Store Configuration Details ==="
rg -A 5 "socialCueGroups.*:.*" src/renderer/src/store.ts

# Check IPC handlers in main process
echo -e "\n=== IPC Handlers in Main Process ==="
rg -l "GET_ONE_SOCIAL_CUE_GROUP_CHANNEL" src/main/
rg -l "GET_MANY_SOCIAL_CUE_GROUPS_CHANNEL" src/main/
rg -l "POST_ONE_SOCIAL_CUE_GROUP_CHANNEL" src/main/
rg -l "DELETE_ONE_SOCIAL_CUE_GROUP_CHANNEL" src/main/

# Check for any IPC handler implementations
echo -e "\n=== IPC Handler Implementations ==="
rg -A 5 "ipcMain.handle.*SOCIAL_CUE_GROUP" src/main/

Length of output: 1030


Script:

#!/bin/bash
# Let's check the actual implementation of IPC handlers

echo "=== Checking IPC Handler Implementation Details ==="
# Check content of IPC handler files
echo "GetOne Handler:"
cat src/main/channels/socialCueGroups/GetOneSocialCueGroupChannel.ts

echo -e "\nGetMany Handler:"
cat src/main/channels/socialCueGroups/GetManySocialCueGroupChannel.ts

echo -e "\nPostOne Handler:"
cat src/main/channels/socialCueGroups/PostOneSocialCueGroupChannel.ts

echo -e "\nDeleteOne Handler:"
cat src/main/channels/socialCueGroups/DeleteOneSocialCueGroupChannel.ts

Length of output: 4697

src/renderer/src/components/socialcues/SocialCuesSlice.ts (3)

73-73: Remove console.log statement to clean up production code

The console.log('Response:', response); statement is useful for debugging but should be removed or replaced with a proper logging mechanism in production code to prevent unnecessary console output.

Apply this diff to remove the console.log statement:

 console.log('Response:', response);

Note: This issue was previously identified; ensure the change has been made.


112-112: Remove console.debug statement to clean up production code

The console.debug('saveNewSocialCue.fulfilled', socialCue); statement may not be necessary in production. Consider removing it or using a dedicated logging tool if detailed logging is required.

Apply this diff to remove the console.debug statement:

 console.debug('saveNewSocialCue.fulfilled', socialCue);

Note: This issue was previously identified; ensure the change has been made.


81-86: ⚠️ Potential issue

Ensure correct parameter usage in deleteSocialCue thunk

The deleteSocialCue thunk receives id directly as a parameter, but according to the DeleteOneSocialCueParams interface, it should accept an object with an id property. This inconsistency may lead to type errors.

Update the thunk to destructure the parameter and match the expected interface:

>('socialCues/deleteSocialCue', async (id) => {
+>('socialCues/deleteSocialCue', async ({ id }) => {
   await IpcService.send<string, { id }>(DELETE_ONE_SOCIAL_CUE_CHANNEL, {
     params: { id },
   });
   return id;
 });

Note: This issue was previously identified; ensure the change has been made.

agent.name = name;
agent.description = description;
agent.type = type;
agent.avatarUrl = avatarUrl
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⚠️ Potential issue

Fix undefined variable and destructuring

The avatarUrl variable is used before it's declared. You need to destructure it from request.params.

+    const { name, description, type, avatarUrl } = request.params;
     agent.name = name;
     agent.description = description;
     agent.type = type;
     agent.avatarUrl = avatarUrl;

Committable suggestion was skipped due to low confidence.

Comment on lines +32 to +33
@Column({ default: '' })
group: string;
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⚠️ Potential issue

Rename 'group' column to avoid SQL keyword conflicts.

Using 'group' as a column name can cause issues as it's a reserved SQL keyword.

Apply this diff to specify a different column name:

-@Column({ default: '' })
-group: string;
+@Column({ default: '', name: 'social_cue_group' })
+group: string;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
@Column({ default: '' })
group: string;
@Column({ default: '', name: 'social_cue_group' })
group: string;

Comment on lines 41 to 46
@ManyToMany(() => SocialCue, (socialCue) => socialCue.agents, {
cascade: true,
onDelete: 'CASCADE',
})
@JoinTable()
socialCues: SocialCue[];
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🛠️ Refactor suggestion

Review the ManyToMany relationship configuration.

The current implementation has several points that need attention:

  1. The cascade delete configuration could unintentionally delete shared social cues used by other agents.
  2. No loading strategy is specified, which defaults to lazy loading. This might cause N+1 query problems if social cues are frequently accessed.
  3. Consider adding an index on the join table for better query performance.

Consider this improved implementation:

  @ManyToMany(() => SocialCue, (socialCue) => socialCue.agents, {
-   cascade: true,
-   onDelete: 'CASCADE',
+   cascade: ['insert', 'update'],  // Don't cascade delete
+   eager: true,  // If social cues are frequently accessed
  })
- @JoinTable()
+ @JoinTable({
+   name: 'agent_social_cues',
+   // Add indices for better query performance
+   synchronize: true,
+ })
  socialCues: SocialCue[];
📝 Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
@ManyToMany(() => SocialCue, (socialCue) => socialCue.agents, {
cascade: true,
onDelete: 'CASCADE',
})
@JoinTable()
socialCues: SocialCue[];
@ManyToMany(() => SocialCue, (socialCue) => socialCue.agents, {
cascade: ['insert', 'update'], // Don't cascade delete
eager: true, // If social cues are frequently accessed
})
@JoinTable({
name: 'agent_social_cues',
// Add indices for better query performance
synchronize: true,
indices: [
{
name: "IDX_AGENT_SOCIAL_CUES",
columns: ["agentId", "socialCueId"]
}
]
})
socialCues: SocialCue[];

Comment on lines +41 to +50
const repository = AppDataSource.getRepository(this.entity);
const instances = await repository.find({
where: {
...params,
},
relations: {
},
take: 1,
});

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🛠️ Refactor suggestion

⚠️ Potential issue

Add missing group relation as requested

As per the previous review comment, please include the group relation.

Apply this diff:

   relations: {
+    group: true,
   },

Consider using findOne() for better performance

Since you're only taking one record, consider using findOne() instead of find() with take: 1.

-    const instances = await repository.find({
+    const instance = await repository.findOne({
       where: {
         ...params,
       },
       relations: {
+        group: true,
       },
-      take: 1,
     });
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const repository = AppDataSource.getRepository(this.entity);
const instances = await repository.find({
where: {
...params,
},
relations: {
},
take: 1,
});
const repository = AppDataSource.getRepository(this.entity);
const instance = await repository.findOne({
where: {
...params,
},
relations: {
group: true,
},
});

Comment on lines +46 to +47
relations: {
},
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💡 Codebase verification

Add socialCues relation to the query

The SocialCueGroup entity has a @OneToMany relationship with SocialCue entities through the socialCues property. This relationship should be included in the query's relations object to properly load associated social cues.

relations: {
  socialCues: true
},
🔗 Analysis chain

Consider adding necessary relations

The empty relations object might indicate missing relationships. If this entity has relationships with other entities (like social cues), they should be included here to ensure proper data loading.

Let's check for potential relationships:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for relationships in the SocialCueGroup entity definition
ast-grep --pattern 'class SocialCueGroup {
  $$$
  @ManyToOne($$$) $$$
  $$$
}' 

Length of output: 81


Script:

#!/bin/bash
# Let's try a broader search for the entity definition and its relationships
# First, find the entity file
fd -e ts "SocialCueGroup" --type f

# Then let's look for any relationship decorators in the entity
rg -l "@(OneToMany|ManyToOne|OneToOne|ManyToMany)" $(fd -e ts "SocialCueGroup" --type f)

# Also search for the content of the entity file to analyze its structure
fd -e ts "SocialCueGroup" --type f -x cat {}

Length of output: 10430

Comment on lines +51 to +53
const savedSocialCueGroup = await socialCueRepository.findOneBy({
id: group,
});
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⚠️ Potential issue

Use the correct repository to fetch SocialCueGroup

Currently, the code uses socialCueRepository to find a SocialCueGroup by ID. This is incorrect because socialCueRepository manages SocialCue entities, not SocialCueGroup entities. You should use the SocialCueGroup repository instead.

Apply this diff to fix the issue:

+    const socialCueGroupRepository = AppDataSource.getRepository(SocialCueGroup);

-    const savedSocialCueGroup = await socialCueRepository.findOneBy({
+    const savedSocialCueGroup = await socialCueGroupRepository.findOneBy({
       id: group,
     });

Also, don't forget to import SocialCueGroup at the top of the file:

+import { SocialCueGroup } from '../../entity/SocialCueGroup';
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const savedSocialCueGroup = await socialCueRepository.findOneBy({
id: group,
});
const socialCueGroupRepository = AppDataSource.getRepository(SocialCueGroup);
const savedSocialCueGroup = await socialCueGroupRepository.findOneBy({
id: group,
});

Comment on lines +54 to +56
if (savedSocialCueGroup) {
socialCue.group = savedSocialCueGroup;
}
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⚠️ Potential issue

Ensure the updated socialCue.group is persisted to the database

After setting socialCue.group = savedSocialCueGroup, the updated socialCue needs to be saved again to persist the change. Otherwise, the relationship between SocialCue and SocialCueGroup will not be stored in the database.

Apply this diff to fix the issue:

     if (savedSocialCueGroup) {
       socialCue.group = savedSocialCueGroup;
+      await socialCueRepository.save(socialCue);
     }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
if (savedSocialCueGroup) {
socialCue.group = savedSocialCueGroup;
}
if (savedSocialCueGroup) {
socialCue.group = savedSocialCueGroup;
await socialCueRepository.save(socialCue);
}

Comment on lines +29 to +31
const initialState = socialCuesAdapter.getInitialState({
status: 'idle',
});
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🛠️ Refactor suggestion

Consider typing the status property in the state

Defining a specific type for the status property can help with type safety and readability. This ensures that the status only accepts predefined values like 'idle', 'loading', or 'failed'.

You can define a type and apply it to the state:

+type SocialCuesStatus = 'idle' | 'loading' | 'succeeded' | 'failed';

 const initialState = socialCuesAdapter.getInitialState({
-  status: 'idle',
+  status: 'idle' as SocialCuesStatus,
 });
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const initialState = socialCuesAdapter.getInitialState({
status: 'idle',
});
type SocialCuesStatus = 'idle' | 'loading' | 'succeeded' | 'failed';
const initialState = socialCuesAdapter.getInitialState({
status: 'idle' as SocialCuesStatus,
});

Comment on lines +61 to +72
async ({ description, formulation, name, group }) => {
const response = await IpcService.send<SocialCue, PostOneSocialCueParams>(
POST_ONE_SOCIAL_CUE_CHANNEL,
{
params: {
name,
description,
formulation,
group,
},
},
);
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🛠️ Refactor suggestion

Ensure consistent parameter naming with established conventions

The parameter group might represent a group identifier. For clarity and consistency, especially if other parts of the codebase use groupId, consider renaming it to groupId.

Apply this diff to rename the parameter:

 async ({ description, formulation, name, group }) => {
   const response = await IpcService.send<SocialCue, PostOneSocialCueParams>(
     POST_ONE_SOCIAL_CUE_CHANNEL,
     {
       params: {
         name,
         description,
         formulation,
-        group,
+        groupId: group,
       },
     },
   );

Ensure that corresponding interfaces and calling code are updated accordingly.

Committable suggestion was skipped due to low confidence.

Comment on lines +95 to +116
builder
.addCase(fetchSocialCues.pending, (state) => {
state.status = 'loading';
})
.addCase(fetchSocialCues.fulfilled, (state, action) => {
socialCuesAdapter.setAll(state, action.payload);
state.status = 'idle';
})
.addCase(fetchSocialCue.pending, (state) => {
state.status = 'loading';
})
.addCase(fetchSocialCue.fulfilled, (state, action) => {
socialCuesAdapter.setOne(state, action.payload);
state.status = 'idle';
})
.addCase(saveNewSocialCue.fulfilled, (state, action) => {
const socialCue = action.payload;
console.debug('saveNewSocialCue.fulfilled', socialCue);
socialCuesAdapter.addOne(state, socialCue);
})
.addCase(deleteSocialCue.fulfilled, socialCuesAdapter.removeOne);
},
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⚠️ Potential issue

Handle rejected cases in async thunks for better error management

Currently, the extraReducers handle pending and fulfilled actions but omit rejected cases. Handling rejected actions allows the application to respond to errors appropriately, such as updating the UI or logging errors.

Consider adding .addCase handlers for the rejected state of each thunk:

 builder
   .addCase(fetchSocialCues.pending, (state) => {
     state.status = 'loading';
   })
   .addCase(fetchSocialCues.fulfilled, (state, action) => {
     socialCuesAdapter.setAll(state, action.payload);
     state.status = 'idle';
+  })
+  .addCase(fetchSocialCues.rejected, (state, action) => {
+    state.status = 'failed';
+    // Optionally, store the error message
+    // state.error = action.error.message;
   })

Repeat similar handlers for fetchSocialCue, saveNewSocialCue, and deleteSocialCue thunks.

Committable suggestion was skipped due to low confidence.

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Actionable comments posted: 4

🧹 Outside diff range and nitpick comments (1)
src/main/entity/Agent.ts (1)

32-33: Consider adding URL validation for avatarUrl.

While the implementation is correct, consider adding validation to ensure the avatarUrl contains a valid URL format when it's not empty.

-  @Column({ default: '' })
+  @Column({ default: '', 
+    transformer: {
+      to: (value: string) => value,
+      from: (value: string) => {
+        if (value && !isValidUrl(value)) {
+          console.warn(`Invalid URL format for avatarUrl: ${value}`);
+        }
+        return value;
+      }
+    }
+  })
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 50fd7c0 and fe7ce90.

📒 Files selected for processing (6)
  • src/main/channels/agent/PostAgentChannel.ts (2 hunks)
  • src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts (1 hunks)
  • src/main/entity/Agent.ts (2 hunks)
  • src/main/entity/SocialCue.ts (1 hunks)
  • src/renderer/src/components/agent/AgentsSlice.ts (1 hunks)
  • src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (4)
  • src/main/channels/agent/PostAgentChannel.ts
  • src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts
  • src/main/entity/SocialCue.ts
  • src/renderer/src/components/agent/AgentsSlice.ts
🔇 Additional comments (3)
src/main/entity/Agent.ts (2)

41-46: Previous concerns about ManyToMany relationship configuration remain valid.

The implementation still needs to address the cascade delete configuration, loading strategy, and indexing concerns raised in the previous review.


35-39: Review cascade delete strategy for messages.

The current configuration will delete all associated messages when an agent is deleted. Consider if this is the desired behavior or if messages should be preserved for audit/history purposes.

Let's check if messages are referenced elsewhere in the codebase:

✅ Verification successful

Based on the search results, I can now generate a final response as we have sufficient information about how messages are used in the system:

Cascade delete strategy for messages is appropriate

The current cascade delete configuration is correct for the following reasons:

  • Messages are tightly coupled to their parent entities (Agents and Exchanges) and don't serve an independent purpose
  • The system implements message management through dedicated channels (GetMessagesChannel, PostMessageChannel) that handle the complete message lifecycle
  • There's no evidence of audit/history requirements - messages are treated as conversational data that belongs to specific exchanges
  • The codebase shows messages are actively managed with explicit delete operations (DELETE_MESSAGE_CHANNEL) indicating messages are meant to be deletable
  • Messages are part of interactive exchanges and simulations, not long-term records that need preservation
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if messages are referenced in other entities or used for historical purposes
ast-grep --pattern 'class $_ {
  $$$
  @ManyToOne(() => Message)
  $$$
}'

# Check for any audit/history related usage
rg -i "message.*history|audit.*message" 

Length of output: 117


Script:

#!/bin/bash
# Let's try a broader search for Message entity relationships and usage

# Check for Message entity references in TypeORM relationships
ast-grep --pattern '@$_ToMany(() => Message'
ast-grep --pattern '@$_ToOne(() => Message'

# Search for Message imports and usage
rg "import.*Message" -A 5

# Look for message-related operations
rg -i "delete.*message|archive.*message|message.*log"

# Check Message entity definition
fd -e ts -e js "Message" --exec cat {}

Length of output: 28877

src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1)

1-11: Consider organizing imports by category.

Group imports into categories for better maintainability:

  1. React and related libraries
  2. Third-party libraries
  3. Local components and utilities

The duplicate React import issue was previously identified and should be addressed.

Comment on lines 31 to 36
const [name, setName] = useState('');
const [description, setDescription] = useState('');
const [avatarUrl, setAvatarUrl] = useState('');
const [socialCues, setSocialCues] = useState<string[]>([]);

const availableSocialCues = useSelector(selectSocialCues);
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🛠️ Refactor suggestion

Add form validation for required fields.

Consider implementing form validation to ensure required fields are filled before submission:

  • Name should not be empty
  • Description should have a minimum length
  • Avatar URL should be a valid URL

Comment on lines 27 to 29
useEffect(() => {
dispatch(fetchSocialCues());
}, [dispatch]);
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⚠️ Potential issue

Add loading and error states for social cues fetching.

Consider adding loading and error states to provide better user feedback:

+ const [isLoading, setIsLoading] = useState(false);
+ const [error, setError] = useState<string | null>(null);
  useEffect(() => {
+   setIsLoading(true);
+   setError(null);
    dispatch(fetchSocialCues())
+     .unwrap()
+     .catch((err) => setError('Failed to load social cues'))
+     .finally(() => setIsLoading(false));
  }, [dispatch]);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
useEffect(() => {
dispatch(fetchSocialCues());
}, [dispatch]);
const [isLoading, setIsLoading] = useState(false);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
setIsLoading(true);
setError(null);
dispatch(fetchSocialCues())
.unwrap()
.catch((err) => setError('Failed to load social cues'))
.finally(() => setIsLoading(false));
}, [dispatch]);

Comment on lines +38 to 50
const handleNewArtificialAssistant = async (): Promise<void> => {
const { payload } = await dispatch(
saveNewArtificialAssistant({
description,
name,
}),
avatarUrl,
socialCues,
})
);
log.debug(`saveNewAgent response.payload:`, payload);
log.debug('saveNewAgent response.payload:', payload);
if (payload.id) {
navigate(`/agents/artificial/assistants/${payload.id}`);
}
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⚠️ Potential issue

Improve error handling in handleNewArtificialAssistant.

Add proper error handling and user feedback:

  const handleNewArtificialAssistant = async (): Promise<void> => {
+   try {
      const { payload } = await dispatch(
        saveNewArtificialAssistant({
          description,
          name,
          avatarUrl,
          socialCues,
        })
      ).unwrap();
      if (payload.id) {
        navigate(`/agents/artificial/assistants/${payload.id}`);
      }
+   } catch (error) {
+     log.error('Failed to save assistant:', error);
+     // Add user feedback here (e.g., show error toast)
+   }
  };

Committable suggestion was skipped due to low confidence.

Comment on lines 78 to 111
<FormControl>
<FormControl>
<FormLabel>Name</FormLabel>
<Input value={name} onChange={handleChangeName} />
<FormHelperText>{`This is the agent's name.`}</FormHelperText>
</FormControl>
<FormLabel>Name</FormLabel>
<Input value={name} onChange={handleChangeName} />
<FormHelperText>This is the agent's name.</FormHelperText>
</FormControl>

<FormControl>
<FormLabel>Description</FormLabel>
<Textarea value={description} onChange={handleChangeDescription} />
<FormHelperText>
{`This is this agent's description, which will be sent to the language
model.`}
</FormHelperText>
<FormHelperText>This is the agent's description, which will be sent to the language model.</FormHelperText>
</FormControl>

<FormControl>
<FormLabel>Avatar URL</FormLabel>
<Input value={avatarUrl} onChange={handleAvatarUrl} />
<FormHelperText>This is the agent's URL.</FormHelperText>
</FormControl>
<Button onClick={handleNewAgent}>Save</Button>

<FormControl>
<FormLabel>Social Cues</FormLabel>
{availableSocialCues.map((option) => (
<Checkbox
key={option.name}
sx={{ mt: 1 }}
value={option.name}
checked={socialCues.includes(option.name)}
onChange={handleSocialCuesChange}
label={option.name}
/>
))}
<FormHelperText>This is the agent's social cues, which will be sent to the language model.</FormHelperText>
</FormControl>

<Button onClick={handleNewArtificialAssistant}>Save</Button>
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⚠️ Potential issue

Enhance form accessibility.

Add proper accessibility attributes:

  • Add aria-required to required fields
  • Add aria-describedby to connect inputs with helper text
  • Add proper labels for screen readers

Example improvement:

  <FormControl>
-   <FormLabel>Name</FormLabel>
+   <FormLabel id="name-label">Name *</FormLabel>
    <Input
      value={name}
      onChange={handleChangeName}
+     aria-required="true"
+     aria-labelledby="name-label"
+     aria-describedby="name-helper-text"
    />
-   <FormHelperText>This is the agent's name.</FormHelperText>
+   <FormHelperText id="name-helper-text">Enter a unique name for your AI assistant.</FormHelperText>
  </FormControl>

Committable suggestion was skipped due to low confidence.

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Actionable comments posted: 14

🧹 Outside diff range and nitpick comments (1)
src/main/entity/Agent.ts (1)

32-33: Optimize the avatarUrl column definition

The empty string default is defined both in the decorator and property initialization, which is redundant.

Consider this optimization:

- @Column({ default: '' })
- avatarUrl: string = '';
+ @Column({ type: 'varchar', default: '' })
+ avatarUrl: string;
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between fe7ce90 and 1a1ee4b.

📒 Files selected for processing (8)
  • src/main/channels/agent/PostAgentChannel.ts (2 hunks)
  • src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts (2 hunks)
  • src/main/entity/Agent.ts (2 hunks)
  • src/renderer/src/components/agent/AgentsSlice.ts (1 hunks)
  • src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (3 hunks)
  • src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1 hunks)
  • src/renderer/src/components/interaction/InteractionsSlice.ts (0 hunks)
  • src/shared/interfaces/Agent.ts (1 hunks)
💤 Files with no reviewable changes (1)
  • src/renderer/src/components/interaction/InteractionsSlice.ts
🚧 Files skipped from review as they are similar to previous changes (2)
  • src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx
  • src/shared/interfaces/Agent.ts
🔇 Additional comments (6)
src/main/entity/Agent.ts (3)

7-7: LGTM: Import statements are correctly added

The new imports are necessary for the ManyToMany relationship implementation with SocialCue entity.

Also applies to: 10-10, 15-15


38-40: Verify the impact of eager loading social cues

While eager loading is enabled for socialCues, we should verify if this is necessary for all Agent queries.

#!/bin/bash
# Check usage patterns of social cues in queries
rg -A 5 "socialCues.*find.*Agent"
rg -A 5 "from.*Agent.*join.*socialCues"

36-36: Verify the impact of eager message loading

Removing the Relation type wrapper might force eager loading of all messages. For agents with many messages, this could impact performance.

src/main/channels/agent/PostAgentChannel.ts (1)

3-11: LGTM! Imports are properly structured

The new imports for logging and the SocialCue entity are appropriate for the added functionality.

src/main/channels/agent/artificial/assistant/PostOneArtificialAssistantChannel.ts (1)

Line range hint 20-58: Verify client-side handling of error responses

The new error handling changes require verification of client-side code to ensure proper handling of error responses.

src/renderer/src/components/agent/AgentsSlice.ts (1)

64-79: 🛠️ Refactor suggestion

Consider adding validation for avatarUrl and socialCues.

The implementation correctly adds support for avatar URLs and social cues, but consider adding validation to ensure:

  1. avatarUrl is a valid URL format
  2. socialCues array contains valid social cue IDs

Let's verify if there are any existing validation utilities we can reuse:

#!/bin/bash
# Search for URL validation utilities
rg -l "validateUrl|isValidUrl|urlPattern"

# Search for social cue validation
rg -l "validateSocialCue|SocialCueValidator"

Consider adding validation before sending to IPC:

 async ({ 
   description, 
   name, 
   avatarUrl, 
   socialCues, 
 }) => {
+  // Validate avatarUrl
+  if (!isValidUrl(avatarUrl)) {
+    throw new Error('Invalid avatar URL format');
+  }
+
+  // Validate socialCues
+  if (!Array.isArray(socialCues) || !socialCues.every(isValidSocialCueId)) {
+    throw new Error('Invalid social cues format');
+  }
+
   const response = await IpcService.send<{ agent: Agent }>(

Comment on lines +42 to +43
@Column({ type: 'varchar' })
type: AgentType;
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🛠️ Refactor suggestion

Consider adding enum validation for the type column

Since type is used for table inheritance and uses an enum, consider adding validation to ensure only valid enum values are stored.

- @Column({ type: 'varchar' })
+ @Column({ 
+   type: 'enum', 
+   enum: AgentType,
+   enumName: 'agent_type_enum' 
+ })
  type: AgentType;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
@Column({ type: 'varchar' })
type: AgentType;
@Column({
type: 'enum',
enum: AgentType,
enumName: 'agent_type_enum'
})
type: AgentType;

Comment on lines +30 to +37
// todo: array should come from the front end
const socialCueRepository = AppDataSource.getRepository(SocialCue);
const savedSocialCue = await socialCueRepository.findOneBy({ id: socialCues });
if (savedSocialCue) {
agent.socialCues = [savedSocialCue];
}

log.debug(`got socialCues:`, socialCues);
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⚠️ Potential issue

Revise social cues implementation to handle multiple IDs

The current implementation has several issues:

  1. It only handles a single social cue ID instead of an array of IDs
  2. The todo comment suggests incomplete frontend integration
  3. The implementation doesn't follow the recommended pattern using the In operator

Apply this diff to properly handle multiple social cues:

-    // todo: array should come from the front end
     const socialCueRepository = AppDataSource.getRepository(SocialCue);
-    const savedSocialCue = await socialCueRepository.findOneBy({ id: socialCues });
-    if (savedSocialCue) {
-      agent.socialCues = [savedSocialCue];
-    }
+    if (Array.isArray(socialCues) && socialCues.length > 0) {
+      log.debug(`linking ${socialCues.length} social cues`);
+      const savedSocialCues = await socialCueRepository.findBy({
+        id: In(socialCues),
+      });
+      agent.socialCues = savedSocialCues;
+    }

     log.debug(`got socialCues:`, socialCues);

Don't forget to add the In operator import:

import { In } from 'typeorm';

@@ -17,14 +20,23 @@ export class PostAgentChannel implements IpcChannel {
request.responseChannel = `${this.getName()}:response`;
}

const { description, name, type } = request.params;
const { description, name, type, socialCues } = request.params;
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⚠️ Potential issue

Include avatarUrl in parameter destructuring

The AI summary indicates that avatarUrl is a new property, but it's missing from the parameter destructuring.

Apply this diff to include avatarUrl:

-    const { description, name, type, socialCues } = request.params;
+    const { description, name, type, socialCues, avatarUrl } = request.params;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const { description, name, type, socialCues } = request.params;
const { description, name, type, socialCues, avatarUrl } = request.params;

Comment on lines +23 to +37
const { description, name, type, socialCues } = request.params;

const agent = new Agent();
agent.name = name;
agent.description = description;
agent.type = type;

// todo: array should come from the front end
const socialCueRepository = AppDataSource.getRepository(SocialCue);
const savedSocialCue = await socialCueRepository.findOneBy({ id: socialCues });
if (savedSocialCue) {
agent.socialCues = [savedSocialCue];
}

log.debug(`got socialCues:`, socialCues);
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💡 Codebase verification

Frontend expects array of social cues but backend handles single ID

There's a mismatch between frontend and backend implementations:

  • Frontend sends socialCues as an array: socialCues: string[] in AgentsSlice.ts
  • Backend code treats it as a single ID: findOneBy({ id: socialCues })
  • The shared interface expects array: socialCues: SocialCue[] in Agent.ts

This needs to be fixed to handle array of social cues consistently across the stack:

  • Update PostAgentChannel to use findByIds() instead of findOneBy()
  • Process all social cue IDs from the frontend array
  • Assign the full array of found social cues to the agent
🔗 Analysis chain

Verify frontend integration and type definitions

Since this change is part of a broader social cues integration, please ensure:

  1. The frontend sends an array of social cue IDs
  2. Type definitions in shared interfaces match this implementation

Let's verify the integration:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check frontend implementation and type definitions
echo "Checking frontend implementation of social cues:"
rg -t typescript -t javascript "socialCues.*payload" src/renderer

echo -e "\nChecking type definitions:"
rg -t typescript "socialCues.*:" src/shared/interfaces

Length of output: 370


Script:

#!/bin/bash
# Let's try different commands to check frontend and type definitions

# Check for social cues in frontend files
echo "Checking frontend implementation:"
rg "socialCues" src/renderer

echo -e "\nChecking type definitions and interfaces:"
rg "socialCues" src/shared

# Check Agent entity definition
echo -e "\nChecking Agent entity definition:"
rg "class Agent" -A 10

# Check related API/channel definitions
echo -e "\nChecking API endpoints and channels:"
rg "PostAgentChannel" -A 10

Length of output: 6455

Comment on lines +25 to +29
// todo: return error
if (!request.params) {
event.sender.send(request.responseChannel, {});
return;
}
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⚠️ Potential issue

Improve error handling for missing params

The current implementation silently fails by returning an empty object. Consider implementing proper error handling to provide meaningful feedback.

- // todo: return error
- if (!request.params) {
-   event.sender.send(request.responseChannel, {});
-   return;
- }
+ if (!request.params) {
+   event.sender.send(request.responseChannel, {
+     success: false,
+     error: 'Missing required parameters',
+   });
+   return;
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// todo: return error
if (!request.params) {
event.sender.send(request.responseChannel, {});
return;
}
if (!request.params) {
event.sender.send(request.responseChannel, {
success: false,
error: 'Missing required parameters',
});
return;
}

);
log.debug(`saveNewAgent response.payload:`, payload);
log.debug('saveNewAgent response.payload:', payload);
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⚠️ Potential issue

Remove debug logging statement.

Production code should not contain debug logging statements.

- log.debug('saveNewAgent response.payload:', payload);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
log.debug('saveNewAgent response.payload:', payload);

Comment on lines +93 to +97
<FormControl>
<FormLabel>Avatar URL</FormLabel>
<Input value={avatarUrl} onChange={handleAvatarUrl} />
<FormHelperText>This is the agent's URL.</FormHelperText>
</FormControl>
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⚠️ Potential issue

Add URL validation for avatar URL input.

The avatar URL input should validate that the entered value is a valid URL.

Here's how you can add basic URL validation:

 const handleAvatarUrl = (event: ChangeEvent<HTMLInputElement>): void => {
+  const url = event.target.value;
+  try {
+    if (url) {
+      new URL(url);
+    }
+    setAvatarUrl(url);
+    setUrlError('');
+  } catch (e) {
+    setUrlError('Please enter a valid URL');
+  }
 };

 // Add state for URL validation
+const [urlError, setUrlError] = useState('');

 // Update FormControl
 <FormControl error={!!urlError}>
   <FormLabel>Avatar URL</FormLabel>
   <Input value={avatarUrl} onChange={handleAvatarUrl} />
-  <FormHelperText>This is the agent's URL.</FormHelperText>
+  <FormHelperText>{urlError || "This is the agent's avatar URL."}</FormHelperText>
 </FormControl>

Committable suggestion was skipped due to low confidence.

Comment on lines +114 to +143
<FormControl>
<FormLabel>Social Cues</FormLabel>
<Select
multiple
value={socialCues}
onChange={handleSocialCuesChange}
renderValue={(selected): ReactElement => (
<Box sx={{ display: 'flex', gap: '0.25rem' }}>
{selected.map((selectedOption) => (
<Chip variant="soft" color="primary" key={selectedOption.value}>
{selectedOption.label}
</Chip>
))}
</Box>
)}
slotProps={{
listbox: {
sx: {
width: '100%',
},
},
}}
>
{availableSocialCues.map((socialCue) => (
<Option value={socialCue.id} key={socialCue.id}>
{socialCue.name}
</Option>
))}
</Select>
</FormControl>
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🛠️ Refactor suggestion

Improve social cues selection UX.

The current implementation could be enhanced with search functionality and better value handling.

Consider these improvements:

 <Select
   multiple
   value={socialCues}
   onChange={handleSocialCuesChange}
+  filterOptions={(options, { inputValue }) => {
+    return options.filter((option) =>
+      option.label.toLowerCase().includes(inputValue.toLowerCase())
+    );
+  }}
+  placeholder="Select social cues..."
   renderValue={(selected): ReactElement => (
     <Box sx={{ display: 'flex', gap: '0.25rem', flexWrap: 'wrap' }}>
       {selected.map((selectedOption) => (
         <Chip
           variant="soft"
           color="primary"
           key={selectedOption.value}
+          endDecorator={<CloseIcon onClick={() => handleRemoveCue(selectedOption.value)} />}
         >
           {selectedOption.label}
         </Chip>
       ))}
     </Box>
   )}
 >

Committable suggestion was skipped due to low confidence.

Comment on lines +72 to 82
const response = await IpcService.send<{ agent: Agent }>(
POST_ONE_ARTIFICIAL_ASSISTANT_CHANNEL,
{
params: {
description,
name,
name,
avatarUrl,
socialCues,
},
},
);
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🛠️ Refactor suggestion

Enhance error handling for IPC communication.

Consider improving error handling for IPC communication across all thunks. Currently, errors from the IPC channel are not explicitly handled.

Add try-catch blocks with specific error handling:

 async ({ description, name, avatarUrl, socialCues }) => {
+  try {
     const response = await IpcService.send<{ agent: Agent }>(
       POST_ONE_ARTIFICIAL_ASSISTANT_CHANNEL,
       {
         params: {
           description,
           name,
           avatarUrl,
           socialCues,
         },
       },
     );
     return response;
+  } catch (error) {
+    log.error('Failed to create artificial assistant:', error);
+    throw error;
+  }
 });
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const response = await IpcService.send<{ agent: Agent }>(
POST_ONE_ARTIFICIAL_ASSISTANT_CHANNEL,
{
params: {
description,
name,
name,
avatarUrl,
socialCues,
},
},
);
try {
const response = await IpcService.send<{ agent: Agent }>(
POST_ONE_ARTIFICIAL_ASSISTANT_CHANNEL,
{
params: {
description,
name,
avatarUrl,
socialCues,
},
},
);
return response;
} catch (error) {
log.error('Failed to create artificial assistant:', error);
throw error;
}

Comment on lines +50 to +56
{ description: string; name: string}
>('agents/saveNewAgent', async ({ description, name, type }) => {
const response = await IpcService.send<{ agent: any }>(POST_AGENT_CHANNEL, {
params: {
description,
name,
type
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💡 Codebase verification

⚠️ Potential issue

Type definition needs to be updated to match Agent interface

The type definition in saveNewAgent thunk is incomplete and should match the shared Agent interface:

-  { description: string; name: string}
+  { description: string; name: string; type: AgentType; avatarUrl: string; socialCues: SocialCue[] }

The current implementation:

  1. Correctly uses type parameter despite missing in type definition
  2. Missing required fields avatarUrl and socialCues that are part of the Agent interface
  3. Should use the AgentType enum instead of string for type safety
🔗 Analysis chain

Fix type definition mismatch and consider standardizing parameters.

  1. The type definition is missing the type parameter that's being used in the function:
-  { description: string; name: string}
+  { description: string; name: string; type: string }
  1. Consider standardizing parameters across all agent creation functions. Other functions like saveNewArtificialParticipant still use instructions, while this one doesn't.

Let's verify the usage of instructions parameter across the codebase:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other agent creation functions that might need parameter standardization
rg -A 5 "createAsyncThunk.*Agent.*description.*instructions"

Length of output: 90


Script:

#!/bin/bash
# Let's search for all agent-related thunks and their parameters
rg -A 10 "createAsyncThunk.*[Aa]gent" 

# Also search specifically for the saveNewAgent usage
ast-grep --pattern 'createAsyncThunk<$_>($_, async ({ $$ }) => { $$ })'

Length of output: 1078


Script:

#!/bin/bash
# Let's search for the Agent type definition and other agent-related interfaces
rg -A 5 "interface.*Agent" 

# Also search for POST_AGENT_CHANNEL usage to understand the expected payload
rg -A 5 "POST_AGENT_CHANNEL.*=.*"

Length of output: 2915


Script:

#!/bin/bash
# Let's check the shared Agent interface definition
cat src/shared/interfaces/Agent.ts

# And check the AgentType definition
cat src/shared/interfaces/AgentType.ts

Length of output: 535

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Quality Gate Failed Quality Gate failed

Failed conditions
15.3% Duplication on New Code (required ≤ 3%)
C Reliability Rating on New Code (required ≥ A)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

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Actionable comments posted: 11

🧹 Outside diff range and nitpick comments (14)
src/shared/interfaces/Agent.ts (2)

13-20: Add JSDoc documentation and consider optional fields

The PostOneAgentParams type would benefit from:

  1. JSDoc documentation explaining its purpose and usage
  2. Making avatarUrl and socialCues optional to support creating agents without these fields
+/**
+ * Parameters for creating a new agent.
+ * @property {string} id - Unique identifier for the agent
+ * @property {AgentType} type - Type of the agent
+ * @property {string} description - Description of the agent
+ * @property {string} name - Name of the agent
+ * @property {string} [avatarUrl] - Optional URL for agent's avatar
+ * @property {SocialCue[]} [socialCues] - Optional social cues for the agent
+ */
 export type PostOneAgentParams = {
   id: string;
   type: AgentType;
   description: string;
   name: string;
-  avatarUrl: string;
-  socialCues: SocialCue[];
+  avatarUrl?: string;
+  socialCues?: SocialCue[];
 };

22-24: Add JSDoc documentation for consistency

For consistency with other types, consider adding JSDoc documentation.

+/**
+ * Parameters for retrieving a specific agent.
+ * @property {string} id - Unique identifier of the agent to retrieve
+ */
 export type GetOneAgentParams = {
   id: string;
 };
src/main/channels/agent/artificial/assistant/GetOneArtificialAssistantChannel.ts (2)

36-37: Fix params object logging

The current logging might not properly stringify the params object.

-log.debug(`using query: ${params}`);
+log.debug('using query:', JSON.stringify(params, null, 2));

55-56: Include status in the response

The response should include a status field to help the client handle different scenarios appropriately.

-    event.sender.send(request.responseChannel, instanceToPlain(instance));
+    event.sender.send(request.responseChannel, {
+      data: instanceToPlain(instance),
+      status: instance ? 200 : 404,
+    });
src/renderer/src/components/agent/Agent.tsx (2)

22-27: Consider using debug level consistently

The changes improve the component's behavior by adding proper null checks and following React hooks best practices.

Consider using the debug logger consistently instead of console.log elsewhere in the code:

-console.log("Agent Avatar URL:", agent.avatarUrl);
+log.debug(`Agent Avatar URL: ${agent.avatarUrl}`);

68-92: Consider adding ARIA labels for better accessibility

The social cues implementation is well-structured with proper empty state handling and type safety.

Consider adding ARIA labels to improve accessibility:

-      <List component="ol" marker="decimal">
+      <List 
+        component="ol" 
+        marker="decimal"
+        aria-label="Agent social cues list"
+      >
src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (1)

16-22: Add input validation to getInitials function

The function works for basic cases but could be more robust by handling edge cases:

 function getInitials(name: string): string {
+  if (!name?.trim()) {
+    return '';
+  }
   return name
+    .trim()
     .split(' ')
+    .filter(Boolean)
     .map((word) => word[0])
     .join('')
     .toUpperCase();
 }
src/renderer/src/components/socialcues/NewSocialCues.tsx (2)

1-9: Clean up unused event type imports

The following imports are defined but never used in the component:

  • MouseEvent
  • KeyboardEvent
  • FocusEvent
import {
  ChangeEvent,
  ReactElement,
  useEffect,
  useState,
-  MouseEvent,
-  KeyboardEvent,
-  FocusEvent,
} from 'react';
🧰 Tools
🪛 eslint

[error] 6-6: 'MouseEvent' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 7-7: 'KeyboardEvent' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 8-8: 'FocusEvent' is defined but never used.

(@typescript-eslint/no-unused-vars)


28-31: Consider consolidating form state management

Instead of managing multiple separate state variables, consider using a single form state object. This would make it easier to handle form validation and submission.

- const [description, setDescription] = useState('');
- const [name, setName] = useState<string>('');
- const [group, setGroup] = useState<string>('');
- const [formulation, setFormulation] = useState<string>('');
+ const [formState, setFormState] = useState({
+   description: '',
+   name: '',
+   group: '',
+   formulation: '',
+ });
src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (3)

9-9: Remove commented out React import.

Remove the commented out React import as it's redundant and no longer needed.

- // import React from 'react';

99-112: Remove commented out code.

Remove the commented out social cues implementation as it's been replaced with the Select component.

-      {/* <FormControl>
-        <FormLabel>Social Cues</FormLabel>
-        {availableSocialCues.map((option) => (
-          <Checkbox
-            key={option.name}
-            sx={{ mt: 1 }}
-            value={option.name}
-            checked={socialCues.includes(option.name)}
-            onChange={handleSocialCuesChange}
-            label={option.name}
-          />
-        ))}
-        <FormHelperText>This is the agent's social cues, which will be sent to the language model.</FormHelperText>
-      </FormControl> */}

81-97: Enhance form accessibility and validation.

Add proper accessibility attributes and form validation:

  1. Add required field indicators
  2. Add aria attributes
  3. Add form validation before submission
+const [formErrors, setFormErrors] = useState({
+  name: '',
+  description: '',
+});
+
+const validateForm = (): boolean => {
+  const errors = {
+    name: '',
+    description: '',
+  };
+  
+  if (!name.trim()) {
+    errors.name = 'Name is required';
+  }
+  if (!description.trim()) {
+    errors.description = 'Description is required';
+  }
+  
+  setFormErrors(errors);
+  return !Object.values(errors).some(Boolean);
+};
+
 <FormControl>
-  <FormLabel>Name</FormLabel>
+  <FormLabel id="name-label">Name *</FormLabel>
   <Input
     value={name}
     onChange={handleChangeName}
+    aria-required="true"
+    aria-labelledby="name-label"
+    aria-describedby="name-helper-text"
+    error={!!formErrors.name}
   />
-  <FormHelperText>This is the agent's name.</FormHelperText>
+  <FormHelperText id="name-helper-text">
+    {formErrors.name || "This is the agent's name."}
+  </FormHelperText>
 </FormControl>

Also applies to: 114-143

🧰 Tools
🪛 eslint

[error] 84-84: ' can be escaped with &apos;, &lsquo;, &#39;, &rsquo;.

(react/no-unescaped-entities)


[error] 90-90: ' can be escaped with &apos;, &lsquo;, &#39;, &rsquo;.

(react/no-unescaped-entities)


[error] 96-96: ' can be escaped with &apos;, &lsquo;, &#39;, &rsquo;.

(react/no-unescaped-entities)

src/renderer/src/components/Sidebar.tsx (2)

366-376: Enhance accessibility and visual hierarchy

Consider these improvements for the subsections:

  1. Add unique icons for better visual distinction
  2. Include aria-labels for improved accessibility
 <ListItemButton
   sx={{ mt: 0.5 }}
   selected={pathname === '/socialcues'}
   role="menuitem"
   component={Link}
   to="/socialcues"
+  aria-label="Social Cues"
 >
+  <EmojiEmotionsIcon />
   <ListItemContent>
     <Typography level="body-sm">Cues</Typography>
   </ListItemContent>
 </ListItemButton>
 <ListItemButton
   sx={{ mt: 0.5 }}
   selected={pathname === '/socialcuegroups'}
   role="menuitem"
   component={Link}
   to="/socialcuegroups"
+  aria-label="Social Cue Groups"
 >
+  <GroupWorkIcon />
   <ListItemContent>
     <Typography level="body-sm">Cue Groups</Typography>
   </ListItemContent>
 </ListItemButton>

Also applies to: 377-387


390-390: Fix indentation for better code readability

The closing ListItem tag has incorrect indentation.

-              </ListItem>
+          </ListItem>
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 1a1ee4b and 840ba34.

📒 Files selected for processing (9)
  • src/main/channels/agent/artificial/assistant/GetOneArtificialAssistantChannel.ts (1 hunks)
  • src/main/index.ts (3 hunks)
  • src/renderer/index.html (1 hunks)
  • src/renderer/src/components/Sidebar.tsx (2 hunks)
  • src/renderer/src/components/agent/Agent.tsx (3 hunks)
  • src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (2 hunks)
  • src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1 hunks)
  • src/renderer/src/components/socialcues/NewSocialCues.tsx (1 hunks)
  • src/shared/interfaces/Agent.ts (1 hunks)
🧰 Additional context used
🪛 eslint
src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx

[error] 84-84: ' can be escaped with &apos;, &lsquo;, &#39;, &rsquo;.

(react/no-unescaped-entities)


[error] 90-90: ' can be escaped with &apos;, &lsquo;, &#39;, &rsquo;.

(react/no-unescaped-entities)


[error] 96-96: ' can be escaped with &apos;, &lsquo;, &#39;, &rsquo;.

(react/no-unescaped-entities)

src/renderer/src/components/socialcues/NewSocialCues.tsx

[error] 6-6: 'MouseEvent' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 7-7: 'KeyboardEvent' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 8-8: 'FocusEvent' is defined but never used.

(@typescript-eslint/no-unused-vars)


[error] 68-68: Unexpected any. Specify a different type.

(@typescript-eslint/no-explicit-any)


[error] 68-68: Missing return type on function.

(@typescript-eslint/explicit-function-return-type)

🔇 Additional comments (16)
src/renderer/index.html (1)

7-19: Verify required image sources in the codebase

Let's analyze the codebase to determine which image domains are actually needed for the social cues feature.

✅ Verification successful

Let me gather more information about image usage in the codebase, particularly focusing on the actual usage of images in the components.


Let me try one more search focusing specifically on the renderer source files where image usage is most likely to occur:


Based on the gathered information, I can now provide a final response:

CSP img-src '*' is appropriate for the application's needs

The codebase shows the following image source requirements:

  • Local assets: robot.png used in MessagesPane component
  • Dynamic avatar URLs: The application handles dynamic avatar URLs through the avatarUrl property
  • No specific third-party image domains are hardcoded

The current CSP with img-src * is appropriate as the application needs to handle dynamic avatar URLs that could come from any domain. Restricting to specific domains would limit the application's functionality.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all image URLs and sources in the codebase to determine required CSP domains

echo "Searching for image URLs and sources in the codebase..."

# Look for image URLs in string literals
rg -i "https?://[^\s'\"]+" --type ts --type tsx --type js --type jsx -A 2 -B 2

# Look for avatar URL assignments
ast-grep --pattern 'avatarUrl = $_' 

# Look for img src attributes in JSX
ast-grep --pattern '<img src={$_}' 

# Look for image-related imports
rg -i "import.*\.(png|jpg|jpeg|gif|svg|webp)" 

Length of output: 527


Script:

#!/bin/bash
# Search for image-related code patterns more thoroughly

# Look for img tags and URL patterns in all relevant files
rg -i '<img.*src' --type html --type jsx --type tsx --type js

# Look for background-image CSS properties
rg -i 'background.*url\(' --type css --type scss --type jsx --type tsx

# Search for HTTP/HTTPS URL patterns in all text files
rg -i 'https?://' --type txt --type md --type json --type js --type jsx --type ts

# Check if there are any configuration files that might define image sources
fd -e json -e config -e yml -e yaml -x cat {}

Length of output: 7809


Script:

#!/bin/bash
# Search specifically in renderer source files
echo "Searching in renderer source files..."

# Use find to locate all relevant files and grep through them
fd -e ts -e tsx -e js -e jsx -e css -e scss . src/renderer/src -x cat {} | grep -i -E '(img|image|url|src=|background)'

# Look for specific image-related code in the MessagesPane component since we found a robot.png import there
cat src/renderer/src/components/Messages/MessagesPane.tsx

# Check the actual HTML file content
cat src/renderer/index.html

Length of output: 11489

src/main/channels/agent/artificial/assistant/GetOneArtificialAssistantChannel.ts (3)

5-12: LGTM: Well-organized imports

The imports are properly organized and each serves a specific purpose in the implementation.


19-21: LGTM: Clean constructor implementation

The constructor properly initializes the base class with the required parameters.


44-44: Verify social cues relation configuration

The code includes social cues in the relations query. Let's verify the entity configuration.

✅ Verification successful

Social cues relation is properly configured

The verification confirms that the social cues relation is correctly set up:

  • In src/main/entity/Agent.ts, the socialCues relation is properly defined with @ManyToMany(() => SocialCue) and @JoinTable()
  • In src/main/entity/SocialCue.ts, the inverse relation is correctly configured with @ManyToMany(() => Agent, (agent) => agent.socialCues)
  • The relation configuration in GetOneArtificialAssistantChannel.ts is valid and matches the entity setup
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if the ArtificialAssistant entity properly defines the socialCues relation
ast-grep --pattern 'class ArtificialAssistant {
  $$$
  @ManyToMany(() => SocialCue)
  $$$
  socialCues: SocialCue[];
  $$$
}'

# Check if the relation is properly configured in the SocialCue entity
ast-grep --pattern 'class SocialCue {
  $$$
  @ManyToMany(() => ArtificialAssistant)
  $$$
}'

Length of output: 224


Script:

#!/bin/bash
# Let's try a broader search for entity definitions and relations
# Search for ArtificialAssistant entity file
fd "ArtificialAssistant.entity" --exec cat {}

# Search for SocialCue entity file
fd "SocialCue.entity" --exec cat {}

# Also search for any TypeORM relation configurations between these entities
rg -l "ArtificialAssistant.*SocialCue|SocialCue.*ArtificialAssistant" --type ts

Length of output: 167


Script:

#!/bin/bash
# Let's try a different approach to find the entity files and their relations
# Search for files containing entity definitions
rg -A 5 "@Entity\(\)" --type ts

# Search specifically for files containing socialCues property or relation
rg -A 5 "socialCues.*:" --type ts

# Look for TypeORM relation decorators in context
rg -A 5 "@ManyToMany|@OneToMany|@ManyToOne" --type ts

Length of output: 21016

src/renderer/src/components/agent/Agent.tsx (3)

3-3: LGTM: Import statements are properly organized

All new imports are utilized in the component and follow the Material-UI Joy framework conventions.

Also applies to: 7-10


30-30: LGTM: Proper null safety handling

The fallback to an empty array prevents potential runtime errors when accessing socialCues.


54-58: LGTM: Avatar implementation follows best practices

The Avatar component is well-implemented with proper fallback handling and accessibility considerations.

src/renderer/src/components/agent/artificial/assistant/ArtificialAssistant.tsx (4)

3-3: LGTM: Imports are appropriate

The new imports from MUI Joy and react-router-dom are correctly added and necessary for the new social cues list and navigation functionality.

Also applies to: 7-9


28-34: LGTM: Improved useEffect implementation

Good improvements:

  • Added null check for agentId to prevent unnecessary API calls
  • Correctly included dispatch in the dependency array

37-37: Update social cues presentation to use Chips

As per the previous review comment, social cues should be presented using MUI Chips instead of list items for better visual presentation.

Here's how you could implement this:

-      <List component="ol" marker="decimal">
+      <Box sx={{ display: 'flex', gap: 1, flexWrap: 'wrap' }}>
         {socialCues.length > 0 ? (
           socialCues.map((cue) => (
-            <ListItem key={cue.id}>
-              <Typography level="body-md">
-                <Link
-                  level="body-md"
-                  component={RouterLink}
-                  to={`/socialcues/${cue.id}`}
-                >
-                  {cue.name}
-                </Link>
-                : {cue.description}
-              </Typography>
-            </ListItem>
+            <Chip
+              key={cue.id}
+              color="primary"
+              onClick={() => navigate(`/socialcues/${cue.id}`)}
+              size="md"
+              variant="soft"
+            >
+              {cue.name}
+            </Chip>
           ))
         ) : (
-          <ListItem>
-            <Typography level="body-md">No social cues available.</Typography>
-          </ListItem>
+          <Typography level="body-md">No social cues available.</Typography>
         )}
-      </List>
+      </Box>

Also applies to: 85-110


64-79: Incomplete avatar implementation

While the initials avatar is a good fallback, the implementation is missing the actual avatar URL display as mentioned in previous reviews.

Consider this implementation:

+      <Typography sx={{ mt: 1 }} level="title-md">
+        Avatar URL
+      </Typography>
+      <Typography>{agent.avatarUrl}</Typography>
       <Box
         sx={{
           width: 80,
           height: 80,
           borderRadius: '50%',
           backgroundColor: 'grey.400',
           display: 'flex',
           alignItems: 'center',
           justifyContent: 'center',
           mt: 1,
         }}
       >
+        {agent.avatarUrl ? (
+          <img
+            src={agent.avatarUrl}
+            alt={`${agent.name}'s avatar`}
+            style={{
+              width: '100%',
+              height: '100%',
+              borderRadius: '50%',
+              objectFit: 'cover',
+            }}
+          />
+        ) : (
           <Typography level="h4" sx={{ color: 'white' }}>
             {getInitials(agent.name)}
           </Typography>
+        )}
       </Box>
src/renderer/src/components/socialcues/NewSocialCues.tsx (1)

34-37: LGTM! Proper data fetching setup

The effect is correctly implemented with proper dependency array and clear purpose.

src/renderer/src/components/agent/artificial/assistant/NewArtificialAssistant.tsx (1)

36-48: 🛠️ Refactor suggestion

Add error handling and remove debug log.

The handler needs proper error handling and the debug log should be removed.

 const handleNewArtificialAssistant = async (): Promise<void> => {
+  try {
     const { payload } = await dispatch(
       saveNewArtificialAssistant({
         description,
         name,
         avatarUrl,
         socialCues,
       })
     );
-    log.debug('saveNewAgent response.payload:', payload);
     if (payload.id) {
       navigate(`/agents/artificial/assistants/${payload.id}`);
     }
+  } catch (error) {
+    log.error('Failed to save assistant:', error);
+    // Add user feedback here (e.g., show error toast)
+  }
 };

Likely invalid or redundant comment.

src/main/index.ts (2)

60-67: Missing imported files issue already reported

A previous review has already identified the missing imported files for social cues and social cue groups. Please address the existing feedback.


254-265: Channel initialization looks good

The social cue and social cue group channels are properly initialized following the established pattern and maintain consistent code organization.

Let's verify the channel naming consistency:

✅ Verification successful

Channel naming is consistent and follows the established pattern

The verification confirms that all social cue and social cue group channels follow the consistent naming pattern:

  • Operation prefix: Post|Get|Delete
  • Cardinality: One|Many
  • Entity: SocialCue|SocialCueGroup
  • Suffix: Channel

All channels properly extend their respective base classes (PostOneChannel, GetOneChannel, GetManyChannel, DeleteOneChannel), maintaining consistency with the codebase's channel architecture.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify naming consistency of social cue channels
# Expected pattern: (Post|Get|Delete)(One|Many)(SocialCue|SocialCueGroup)Channel

# Check channel class names in social cue files
rg -l "class.*Channel.*{" ./channels/socialCues/ ./channels/socialCueGroups/ | \
while read -r file; do
  echo "=== $file ==="
  rg "class.*Channel.*{" "$file"
done

Length of output: 191


Script:

#!/bin/bash
# Let's fix the regex and try again
rg "class.*Channel" ./channels/socialCues/ ./channels/socialCueGroups/ -A 1

Length of output: 208


Script:

#!/bin/bash
# Alternative approach: Search for Channel classes in the entire codebase
# to verify naming patterns across all channels
rg "class \w+Channel" -A 1

Length of output: 15322


Script:

#!/bin/bash
# Let's also check if these directories exist
ls -la ./channels/socialCues/ ./channels/socialCueGroups/ 2>/dev/null || echo "Directories not found"

Length of output: 112


Script:

#!/bin/bash
# Search for social cue related channels in the entire codebase
rg "class.*(SocialCue|SocialCueGroup).*Channel" -A 1

Length of output: 1719

src/renderer/src/components/Sidebar.tsx (1)

29-29: LGTM! Appropriate icon choice for social features

The Groups3Icon import is well-placed and semantically appropriate for the Social section.

@@ -1,10 +1,29 @@
import AgentType from './AgentType';
import SocialCue from './SocialCue';
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🛠️ Refactor suggestion

Consider making new properties optional and adding URL validation

The new properties avatarUrl and socialCues are marked as required, which could break existing code. Consider:

  1. Making them optional using the ? operator
  2. Adding a URL format validation for avatarUrl
-  avatarUrl: string;
-  socialCues: SocialCue[];
+  avatarUrl?: string; // URL format validation needed
+  socialCues?: SocialCue[];

Also applies to: 9-10

Comment on lines 4 to 11
type Agent = {
id: string;
type: AgentType;
description: string;
name: string;
avatarUrl: string;
socialCues: SocialCue[];
};
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💡 Codebase verification

Based on the code analysis, I can now provide the final response:

Breaking changes detected in Agent type implementation

The new required fields avatarUrl and socialCues are only being used in saveNewArtificialAssistant but are missing in other agent creation functions:

  • saveNewAgent
  • saveNewArtificialParticipant
  • saveNewArtificialEvaluator
  • saveNewHumanAssistant
  • saveNewHumanParticipant

These functions don't provide the newly required fields when creating Agent objects, which will cause TypeScript errors and potential runtime issues.

🔗 Analysis chain

Verify the impact of new required fields

The addition of required fields avatarUrl and socialCues to the Agent type might affect existing code that creates or uses Agent objects.


Let me try a different search strategy to find the usage of the Agent type.


Let me try one more search to find Agent object creation patterns with a corrected regex:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for Agent type usage to verify impact
echo "Searching for Agent type usage..."
rg -t typescript "Agent" --glob "!{test,spec,**/__tests__/**}*.{ts,tsx}" -C 2

echo "Searching for agent creation/initialization..."
ast-grep --pattern 'const $_ : Agent = {$$$}'

Length of output: 340


Script:

#!/bin/bash
# Search for Agent type usage and initialization
echo "Searching for Agent type imports and usage..."
rg "Agent" -l

echo "Searching for files containing Agent type definition..."
rg "type Agent = " -l

echo "Searching for Agent object creation..."
rg "{(\s*id:|.*,\s*id:)" -A 5 --type ts

Length of output: 4289


Script:

#!/bin/bash
# Search for Agent object creation and initialization
echo "Searching for Agent object creation patterns..."
rg "const\s+\w+:\s*Agent\s*=" -A 6

echo "Checking NewAgent component implementation..."
cat src/renderer/src/components/agent/NewAgent.tsx

echo "Checking AgentsSlice for agent creation..."
cat src/renderer/src/components/agent/AgentsSlice.ts

Length of output: 10117

Comment on lines +11 to +14
<meta
http-equiv="Content-Security-Policy"
content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'; img-src *;"
/>
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⚠️ Potential issue

Security Risk: Overly permissive Content Security Policy

The current CSP modification (img-src *) allows loading images from any source, which significantly weakens security by:

  • Enabling potential XSS attacks through malicious image sources
  • Allowing data exfiltration via image requests
  • Permitting tracking pixels from any domain

Instead of using a wildcard, explicitly list the required domains:

-  content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'; img-src *;"
+  content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'; img-src 'self' https://lumiere-a.akamaihd.net https://*.example.com;"

Replace https://*.example.com with the actual domains needed for social cues and avatars.

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +39 to 46
const repository = AppDataSource.getRepository(this.entity);
const instances = await repository.find({
where: {
...params,
},
relations: { socialCues: true },
take: 1,
});
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⚠️ Potential issue

Add error handling for database operations

The database query lacks error handling which could lead to unhandled exceptions.

-    const repository = AppDataSource.getRepository(this.entity);
-    const instances = await repository.find({
-      where: {
-        ...params,
-      },
-      relations: { socialCues: true },
-      take: 1,
-    });
+    try {
+      const repository = AppDataSource.getRepository(this.entity);
+      const instances = await repository.find({
+        where: {
+          ...params,
+        },
+        relations: { socialCues: true },
+        take: 1,
+      });
+    } catch (error) {
+      log.error('Database query failed:', error);
+      event.sender.send(request.responseChannel, {
+        error: 'Failed to retrieve artificial assistant',
+        status: 500,
+      });
+      return;
+    }

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +33 to +34
// todo: error handling
const { params } = request;
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⚠️ Potential issue

Implement error handling as noted in TODO

The TODO comment indicates missing error handling. This is critical for robust IPC communication.

Consider implementing comprehensive error handling:

 // todo: error handling
 const { params } = request;
+if (!params) {
+  event.sender.send(request.responseChannel, {
+    error: 'Invalid parameters provided',
+    status: 400,
+  });
+  return;
+}

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +68 to +74
const handleSocialCueGroupChange = (event: any, newValue: string | null) => {
if (newValue) {
setGroup(newValue);
const selectedGroup = socialCueGroups.find((g) => g.id === newValue);
console.log(`Selected group: ${selectedGroup?.name} (ID: ${newValue})`);
}
};
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🛠️ Refactor suggestion

Improve type safety and remove debug logging

  1. The event handler uses any type which should be avoided
  2. Remove the console.log statement from production code
- const handleSocialCueGroupChange = (event: any, newValue: string | null) => {
+ const handleSocialCueGroupChange = (
+   _event: React.SyntheticEvent | null,
+   newValue: string | null,
+ ): void => {
    if (newValue) {
      setGroup(newValue);
      const selectedGroup = socialCueGroups.find((g) => g.id === newValue);
-     console.log(`Selected group: ${selectedGroup?.name} (ID: ${newValue})`);
    }
  };
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const handleSocialCueGroupChange = (event: any, newValue: string | null) => {
if (newValue) {
setGroup(newValue);
const selectedGroup = socialCueGroups.find((g) => g.id === newValue);
console.log(`Selected group: ${selectedGroup?.name} (ID: ${newValue})`);
}
};
const handleSocialCueGroupChange = (
_event: React.SyntheticEvent | null,
newValue: string | null,
): void => {
if (newValue) {
setGroup(newValue);
const selectedGroup = socialCueGroups.find((g) => g.id === newValue);
}
};
🧰 Tools
🪛 eslint

[error] 68-68: Unexpected any. Specify a different type.

(@typescript-eslint/no-explicit-any)


[error] 68-68: Missing return type on function.

(@typescript-eslint/explicit-function-return-type)

Comment on lines +76 to +114
return (
<>
<FormControl>
<FormLabel>Name</FormLabel>
<Input value={name} onChange={handleChangeName} />
<FormHelperText>{`This is the social cue's name.`}</FormHelperText>
</FormControl>

<FormControl>
<FormLabel>Description</FormLabel>
<Textarea value={description} onChange={handleChangeDescription} />
<FormHelperText>
This is an internal description for this social cue.
</FormHelperText>
</FormControl>

<FormControl>
<FormLabel>Formulation</FormLabel>
<Textarea value={formulation} onChange={handleChangeFormulation} />
<FormHelperText>
This is the formulation for this social cue.
</FormHelperText>
</FormControl>

<FormControl>
<FormLabel>Social Cue Group</FormLabel>
<Select value={group} onChange={handleSocialCueGroupChange}>
{socialCueGroups.map((cueGroup) => (
<Option value={cueGroup.id} key={cueGroup.id}>
{cueGroup.name}
</Option>
))}
</Select>
<FormHelperText>Select the most appropriate group for this social cue.</FormHelperText>
</FormControl>

<Button onClick={handleNewSocialCue}>Save</Button>
</>
);
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🛠️ Refactor suggestion

Enhance form accessibility and loading state handling

  1. Add proper ARIA attributes for better accessibility
  2. Handle loading state for social cue groups
+ const [isLoading, setIsLoading] = useState(false);

  useEffect(() => {
+   setIsLoading(true);
    dispatch(fetchSocialCueGroups())
+     .finally(() => setIsLoading(false));
  }, [dispatch]);

  return (
    <>
-     <FormControl>
+     <FormControl required aria-label="Create new social cue form">
        <FormLabel>Name</FormLabel>
-       <Input value={name} onChange={handleChangeName} />
+       <Input
+         value={name}
+         onChange={handleChangeName}
+         aria-required="true"
+         placeholder="Enter social cue name"
+       />
        ...
      </FormControl>

      <FormControl>
        <FormLabel>Social Cue Group</FormLabel>
        <Select
          value={group}
          onChange={handleSocialCueGroupChange}
+         loading={isLoading}
+         disabled={isLoading}
        >
          {socialCueGroups.map((cueGroup) => (
            <Option value={cueGroup.id} key={cueGroup.id}>
              {cueGroup.name}
            </Option>
          ))}
        </Select>
      </FormControl>

-     <Button onClick={handleNewSocialCue}>Save</Button>
+     <Button
+       onClick={handleNewSocialCue}
+       disabled={isLoading || !name.trim()}
+       aria-label="Save new social cue"
+     >
+       {isLoading ? 'Loading...' : 'Save'}
+     </Button>
    </>
  );

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +32 to +34
useEffect(() => {
dispatch(fetchSocialCues());
}, []);
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🛠️ Refactor suggestion

Add error handling to social cues fetch.

The useEffect hook should handle potential errors when fetching social cues.

 useEffect(() => {
-  dispatch(fetchSocialCues());
+  dispatch(fetchSocialCues())
+    .unwrap()
+    .catch((error) => {
+      log.error('Failed to fetch social cues:', error);
+      // Add user feedback here (e.g., show error toast)
+    });
 }, []);

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +67 to +69
const handleAvatarUrl = (event: ChangeEvent<HTMLInputElement>): void => {
setAvatarUrl(event.target.value);
};
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🛠️ Refactor suggestion

Add URL validation for avatar URL.

The avatar URL input should validate that the entered value is a valid URL.

+const [urlError, setUrlError] = useState('');
+
 const handleAvatarUrl = (event: ChangeEvent<HTMLInputElement>): void => {
-  setAvatarUrl(event.target.value);
+  const url = event.target.value;
+  try {
+    if (url) {
+      new URL(url);
+    }
+    setAvatarUrl(url);
+    setUrlError('');
+  } catch (e) {
+    setUrlError('Please enter a valid URL');
+  }
 };

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +161 to +162
webSecurity: false, // Disable this if security is not a concern (use with caution)
nodeIntegration: true, // If you need Node.js support
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⚠️ Potential issue

Critical: Security configurations introduce vulnerabilities

The current configuration changes introduce significant security risks:

  1. Disabling webSecurity removes Same-Origin-Policy protection, potentially exposing the app to XSS attacks
  2. Enabling nodeIntegration gives renderer processes full Node.js access, violating the principle of least privilege

Consider these safer alternatives:

  1. Keep webSecurity: true and handle cross-origin requests properly using:
    • A proper CORS setup on your backend
    • IPC channels for necessary cross-origin communications
  2. Keep nodeIntegration: false and use contextIsolation with preload scripts:
-        webSecurity: false,
-        nodeIntegration: true,
+        webSecurity: true,
+        nodeIntegration: false,
+        contextIsolation: true,

Then expose only the necessary APIs through the preload script using contextBridge.exposeInMainWorld().

Committable suggestion skipped: line range outside the PR's diff.

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improve social cues of chatbot
2 participants