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ci: don't upload debug build to cf, too big, and a bunch of fixes #136

ci: don't upload debug build to cf, too big, and a bunch of fixes

ci: don't upload debug build to cf, too big, and a bunch of fixes #136

Triggered via push August 3, 2024 17:57
Status Success
Total duration 4m 30s
Artifacts 18

build.yaml

on: push
Matrix: build-rust
Lint Rust
12s
Lint Rust
Matrix: build-godot
Matrix: publish-web
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9 warnings
Build Godot linux_x11 release
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot web debug
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot macos debug
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot macos release
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot windows release
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot web release
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot windows debug
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Godot linux_x11 debug
The following actions uses Node.js version which is deprecated and will be forced to run on node20: chickensoft-games/setup-godot@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Publish Web release
The following actions uses Node.js version which is deprecated and will be forced to run on node20: cloudflare/pages-action@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
linux-x86_64-debug Expired
17.4 MB
linux-x86_64-release Expired
15.3 MB
macos-x86_64-debug Expired
23.6 MB
macos-x86_64-release Expired
21.7 MB
rust-linux-x86_64-debug Expired
1.07 MB
rust-linux-x86_64-release Expired
504 KB
rust-macos-aarch64-debug Expired
1.33 MB
rust-macos-aarch64-release Expired
527 KB
rust-macos-x86_64-debug Expired
1.26 MB
rust-macos-x86_64-release Expired
550 KB
rust-wasm32-debug Expired
11.5 MB
rust-wasm32-release Expired
256 KB
rust-windows-x86_64-debug Expired
992 KB
rust-windows-x86_64-release Expired
454 KB
wasm32-debug Expired
19.3 MB
wasm32-release Expired
6.33 MB
windows-x86_64-debug Expired
15 MB
windows-x86_64-release Expired
12.4 MB