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juliendequaire/README.md

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Welcome to my GitHub profile! Below is an overview of my professional experience, skills, and projects.

‍💻 About Me

I am a seasoned Principal Online Programmer with extensive experience in network and replication systems, particularly in game development. With a career spanning over 14 years at Ubisoft and Invoke Studios, I have developed a deep expertise in building online frameworks, replication systems, and network engines for AAA games.


🛠 Skills

  • Programming Languages: C, C++, C#
  • Frameworks: Replication systems, Sockets Programming
  • Tools: Microsoft Azure, AWS, Gamelift
  • Database Technologies: SQL
  • Game Development: Networking, Protocols, Replication, Game Programming

💼 Experience

Ubisoft Montréal - Senior Network Engineer

Feb 2025 - Actual
Montréal, Québec, Canada

  • Lead network and online programming for ongoing projects, focusing on optimization, replication, and prediction systems.

Invoke Studios - Principal Online Programmer

Oct 2024 - Jan 2025
Montréal, Québec, Canada

  • Lead network and online programming for ongoing projects, focusing on optimization, replication, and prediction systems.

Ubisoft Montréal - Senior Network Engineer

May 2021 - Oct 2024

  • Led the replication framework design and implementation for AC Codename Invictus.
  • Developed APIs for networking code to integrate with Gameplay/UI systems.
  • Worked on prediction, rollback, and bandwidth optimization for multiplayer functionality.

Senior Online Engineer - Roller Champions

Dec 2018 - Apr 2021

  • Led the design of online framework with focus on Dedicated Server implementation, optimizations, and client-server interaction.

Technical Lead - For Honor

Sep 2017 - Dec 2018

  • Designed and implemented dedicated servers for For Honor, worked on Async Operation framework and network engine improvements.

Senior Network Programmer - For Honor

Nov 2015 - Sep 2017

  • Refined replication systems, improved matchmaking, voice chat, and online session management.

Network Programmer - Rainbow Six Siege

Dec 2014 - Dec 2015

  • Optimized network server code for gameplay replication and implemented shooting mechanics and destruction replication.

Network Programmer - Assassin's Creed Unity

Sep 2013 - Nov 2014

  • Designed P2P communication systems, optimized network object replication, and managed session handling for multiplayer.

🎓 Education

Bachelor’s in Software Engineering
Reims University of Champagne-Ardennes
2008


� Contact Me


Thanks for visiting my profile! Feel free to explore my repositories and reach out if you'd like to collaborate.

Julien's GitHub Contribution Graph

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  1. factorio_aws_server factorio_aws_server Public

    A Terraform-based solution to deploy a Factorio server on AWS EC2 with HTTP API control for start, stop, and status operations

    Shell 1