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julienkay committed Sep 23, 2024
1 parent 3c50ce5 commit d55d373
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11 changes: 11 additions & 0 deletions com.doji.midas/CHANGELOG.md
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Expand Up @@ -5,6 +5,17 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).


## [1.3.0] - 2024-09-23

### Added

- Added method overloads to allow spreading the depth estimation over multiple frames.

### Changed

- Updated Sentis dependency to 2.1.0

## [1.2.0] - 2024-09-03

### Changed
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6 changes: 3 additions & 3 deletions com.doji.midas/Runtime/AssemblyInfo.cs
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Expand Up @@ -7,7 +7,7 @@
[assembly: AssemblyProduct("Doji.Midas")]
[assembly: AssemblyCopyright("Copyright © Julien Kipp 2023-2024")]

[assembly: AssemblyVersion("1.2.0.0")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0")]
[assembly: AssemblyVersion("1.3.0.0")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0")]
[assembly: InternalsVisibleTo("Doji.Midas.Editor")]
2 changes: 1 addition & 1 deletion com.doji.midas/Runtime/Scripts/Midas.cs
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Expand Up @@ -199,7 +199,7 @@ public void EstimateDepth(Texture input) {

/// <summary>
/// Runs depth estimation, but distributes the computation over several frames.
/// This is done by running only the given number of layers of the neural network per frame.
/// This is done by running only the given number of layers of the neural network at a time.
/// To call this method use <see cref="MonoBehaviour.StartCoroutine"/>.
/// </summary>
public IEnumerator _EstimateDepth(Texture input, EstimationFinished callback = null, int numLayersPerFrame = 20) {
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2 changes: 1 addition & 1 deletion com.doji.midas/package.json
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@@ -1,6 +1,6 @@
{
"name": "com.doji.midas",
"version": "1.2.0",
"version": "1.3.0",
"displayName": "MiDaS",
"description": "Monocular Depth Estimation with Unity Sentis",
"dependencies": {
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2 changes: 1 addition & 1 deletion projects/Midas/ProjectSettings/ProjectSettings.asset
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Expand Up @@ -139,7 +139,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 1.2.0
bundleVersion: 1.3.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
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