• Backend - The logic and backend of the Unity Game + WebGL
• Unity - User-interactive assembly of the components within the circuit
• Frontend - Layout of the Unity WebGL with directions + the game
• components - AR visualization of the components in the circuit with a resistor
• components2 - AR visualization of the components in the circuit with a bulb
• MathWorks - developed simulations and logic of circuit with MATLAB & Simulink and combined it with a Unity Game developed on Unity and displayed using Unity WebGL
• echoAR - utilized echoAR by generating models, importing them into Reality Composer, and assembling them for a clear visualization of the required components in a circuit (resistor/bulb)