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World Builder is a modding tool for Cyberpunk 2077, which is focused on allowing for additions to the game-world, in a native way that is as close as possible to the game.
By default World Builder has access to all game-resources (E.g. Entities, Meshes, Decals, Sounds...), additionally any custom resources can be made available for spawning.
World Builder's also allows for more "Meta" type additions, such as reflection probes, area nodes (E.g. for interior audio muffling), community nodes (NPC groups that can be configured based on time of day) and much more.
World Builder tries to stay as close as possible to the way the engine handles the game world, thus each type of object (Mesh, entity, light, etc.) directly corresponds to a type of worldNode
Generally, you can make any type of custom resource (Like material files for decals, or particle files) available by creating a .txt file in the corresponding entSpawner\\data\\spawnables\\... folder
In the following the exact steps for meshes and entities will be explained
For Entities:
Navigate to the following directory: entSpawner\\data\\spawnables\\entity\\templates
Create a new .txt file with your custom entity paths and save it in this folder.
For Meshes:
Navigate to the following directory: entSpawner\\data\\spawnables\\mesh\\all
Create a new .txt file with your custom mesh paths and save it in this folder.
Troubleshooting
Ensure you have the latest version of the tool, as well as the latest version of all the requirements
In case of issues with the UI, deleting Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\entSpawner\data\config.json might help
Custom entity or mesh is lacking appearances? Read up on cache exclusions
Contact and Support
For feature requests / questions and troubleshooting, either use: