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Refactor into fine-grained state-machines
- Remove evaluation caches now that evaluation is stored in state. For the same reason, evaluation can now be accessed as `o.state().evaluation()` instead of `o.evaluation()`. - Replace type-state pattern with simpler types for state-machines. - Use `derive_getters::Dissolve` and rename `into_inner()` to `into_parts()`, to better fit Rust conventions. - optimal-steepest: add fixed-step-size steepest state-machine. - Use tuple-structs for `State` wrappers.
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