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Original file line number | Diff line number | Diff line change |
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@@ -1,74 +1,82 @@ | ||
program cosplay2; | ||
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uses gears,sdlgfx,sdlmenus,colormenu,sdl; | ||
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Procedure RedrawOpening; | ||
{ The opening menu redraw procedure. } | ||
begin | ||
ClrScreen; | ||
ClearExtendedBorder( ZONE_Menu.GetRect() ); | ||
end; | ||
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Procedure BrowseByType( FPat: String; width,height,frames,ColorMode: Integer ); | ||
{ Browse the images by file pattern and color mode. } | ||
var | ||
FileMenu: RPGMenuPtr; | ||
SpriteName: String; | ||
begin | ||
FileMenu := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu ); | ||
if FPat = '' then begin | ||
{ We want all the mecha. All of them!!! } | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'aer_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'ara_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'btr_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'gca_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'ger_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'ghu_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'hov_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'orn_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'zoa_*.png' ); | ||
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end else BuildFileMenu( FileMenu , Graphics_Directory + FPat ); | ||
RPMSortAlpha( FileMenu ); | ||
AddRPGMenuItem( FileMenu, MsgString( 'EXIT' ), -1 ); | ||
SpriteName := ''; | ||
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repeat | ||
SpriteName := SelectFile( FileMenu , @RedrawOpening ); | ||
if SpriteName <> '' then SelectColorPalette( ColorMode, SpriteName, '200 0 0 200 200 0 0 200 0', width, height, frames, @ClrScreen ); | ||
until SpriteName = ''; | ||
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DisposeRPGMenu( FileMenu ); | ||
end; | ||
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var | ||
FileMenu: RPGMenuPtr; | ||
N: Integer; | ||
MySprite: SensibleSpritePtr; | ||
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begin | ||
FileMenu := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu ); | ||
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{MySprite := ConfirmSprite( 'Elisha_Demo.png', '80 40 120 255 230 200 166 47 32', 64, 64 );} | ||
{SDL_SaveBmp( MySprite^.img , 'out.bmp' );} | ||
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AddRPGMenuItem( FileMenu , 'Browse Portraits' , 1 ); | ||
AddRPGMenuItem( FileMenu , 'Browse Mecha' , 2 ); | ||
AddRPGMenuItem( FileMenu , 'Browse Monsters' , 3 ); | ||
AddRPGMenuItem( FileMenu , 'Browse All' , 4 ); | ||
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repeat | ||
N := SelectMenu( FileMenu , @RedrawOpening ); | ||
case N of | ||
1: BrowseByType( 'por_*.png' , 100, 150, 0, colormenu_mode_character ); | ||
2: BrowseByType( '' , 64, 64, 8, colormenu_mode_mecha ); | ||
3: BrowseByType( 'monster_*.png' , 64, 64, 8, colormenu_mode_allcolors ); | ||
4: BrowseByType( '*.png' , 211, 308, 0, colormenu_mode_allcolors ); | ||
end; | ||
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until N = -1; | ||
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DisposeRPGMenu( FileMenu ); | ||
unit cosplay; | ||
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interface | ||
uses gears,sdlgfx,sdlmenus,colormenu,sdl; | ||
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Procedure DoCosplay(); | ||
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implementation | ||
Procedure RedrawOpening; | ||
{ The opening menu redraw procedure. } | ||
begin | ||
ClrScreen; | ||
ClearExtendedBorder( ZONE_Menu.GetRect() ); | ||
end; | ||
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Procedure BrowseByType( FPat: String; width,height,frames,ColorMode: Integer ); | ||
{ Browse the images by file pattern and color mode. } | ||
var | ||
FileMenu: RPGMenuPtr; | ||
SpriteName: String; | ||
begin | ||
FileMenu := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu ); | ||
if FPat = '' then begin | ||
{ We want all the mecha. All of them!!! } | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'aer_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'ara_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'btr_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'gca_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'ger_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'ghu_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'hov_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'orn_*.png' ); | ||
BuildFileMenu( FileMenu , Graphics_Directory + 'zoa_*.png' ); | ||
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end else BuildFileMenu( FileMenu , Graphics_Directory + FPat ); | ||
RPMSortAlpha( FileMenu ); | ||
AddRPGMenuItem( FileMenu, MsgString( 'EXIT' ), -1 ); | ||
SpriteName := ''; | ||
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repeat | ||
SpriteName := SelectFile( FileMenu , @RedrawOpening ); | ||
if SpriteName <> '' then SelectColorPalette( ColorMode, SpriteName, '200 0 0 200 200 0 0 200 0', width, height, frames, @ClrScreen ); | ||
until SpriteName = ''; | ||
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DisposeRPGMenu( FileMenu ); | ||
end; | ||
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Procedure DoCosplay(); | ||
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var | ||
FileMenu: RPGMenuPtr; | ||
N: Integer; | ||
MySprite: SensibleSpritePtr; | ||
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begin | ||
FileMenu := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu ); | ||
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{MySprite := ConfirmSprite( 'Elisha_Demo.png', '80 40 120 255 230 200 166 47 32', 64, 64 );} | ||
{SDL_SaveBmp( MySprite^.img , 'out.bmp' );} | ||
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AddRPGMenuItem( FileMenu , 'Browse Portraits' , 1 ); | ||
AddRPGMenuItem( FileMenu , 'Browse Mecha' , 2 ); | ||
AddRPGMenuItem( FileMenu , 'Browse Monsters' , 3 ); | ||
AddRPGMenuItem( FileMenu , 'Browse All' , 4 ); | ||
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repeat | ||
N := SelectMenu( FileMenu , @RedrawOpening ); | ||
case N of | ||
1: BrowseByType( 'por_*.png' , 100, 150, 0, colormenu_mode_character ); | ||
2: BrowseByType( '' , 64, 64, 8, colormenu_mode_mecha ); | ||
3: BrowseByType( 'monster_*.png' , 64, 64, 8, colormenu_mode_allcolors ); | ||
4: BrowseByType( '*.png' , 211, 308, 0, colormenu_mode_allcolors ); | ||
end; | ||
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until N = -1; | ||
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DisposeRPGMenu( FileMenu ); | ||
end; | ||
end. |
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