Skip to content

This was a coding test to implement this playable maze game, that can load any map, and a pathfinder AI for it, that solves any map with the least amount of steps. This was my take on it in 2017. The implementation of the game itself is trivial, however implementing the pathfinder AI for it turned out to be quite challenging, mostly because of t…

Notifications You must be signed in to change notification settings

k4d4m/Maze-Pathfinding

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Maze-Pathfinding

This was a coding test to implement this playable maze game, that can load any map, and a pathfinder AI for it, that solves any map with the least amount of steps. This was my take on it in 2017. The implementation of the game itself is trivial, however implementing the pathfinder AI for it turned out to be quite challenging, mostly because of the trap mechanism. It's most likely not flawless since I've done it in a limited time frame.

About

This was a coding test to implement this playable maze game, that can load any map, and a pathfinder AI for it, that solves any map with the least amount of steps. This was my take on it in 2017. The implementation of the game itself is trivial, however implementing the pathfinder AI for it turned out to be quite challenging, mostly because of t…

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages