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Folder: decoders
Hampton edited this page Sep 6, 2015
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2 revisions
##What does it do?
This folder contains all the decoder.js
script files that are bundled with locoThrottle.js, plus whatever custom scripts the user chooses to add.
When you select the decoder.js
script in the UI, it automatically adds /decoders
to the beginning of your path. Easy, right?
##FAQ
-
Do all my
decoder.js
scripts HAVE to be here?-
Basically yes. Because of the automatic addition of
/decoders
to the inputted script path in the UI, if you put them anywhere else, you won't be able to get the program to select them and load them. This works that way because I want to cut down on complexity for new users, particularly non-tech-savvy people who might be confused by the concept of "put your scripts anywhere you want accessible by HTTP". If this proves to be an issue, it would be easy to change this behavior.
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Basically yes. Because of the automatic addition of
####Acknowledgements:
- ZephyrCab's UI would not be possible without MaterializeCSS
-
Physics Engine
- Mr. Bruce Kingsley of BruceKModelTrains.com was unbelievably helpful with the physics engine. Without him it would not have been possible (at least not for MANY more years).
- Mr. Chris Jakeman of the Open Rails Dev Team was also very helpful with the physics engine.
###Support the project: "Support the project", says the wiki page. Those words are somewhat misleading. God has blessed me with resources and time to work on this project, so I have decided I do not need donations for myself. It would be amazing if you would donate to Blood:Water Mission instead though! They help give clean water to people in third-world countries. Trust me, these folks need the money more than I do!