-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Paladin Taunt Skill - Avengers Shield #134
base: main
Are you sure you want to change the base?
Conversation
@thmsndk dont know if this was intentional changes? Questions
Comments
|
Not sure what you think was unintentional?
It only bounces to additional targets, if there are any
It only bounces between monsters currently
Yes it can jump to different mob types
It should
Yes, the skill has it's own cooldown as it is now
It should behave like other skills does, haven't tested
Not sure what you mean by shattery, it's pixel graphics after all :P
Nope
Nope, i've not spent time thinking about abuse.
Think I did fix it by deleting the projectile when
Probably because i've recorded it with HDR, HDR messes up gamma / brightness and I can't do anything about it, day/night cycles will also effect how it looks
|
@thmsndk maybe changes of filemodes was unintentional? What will happen if pala is wearing exoskeletal arm? |
No idea, Not something i've tested, and i've never used the exosketal arm. What are your concerns?
The projectile animation is not always correct, bouncing from 1 target to the next, I presume it is because the visuals are a little behind from the server, so the events does not happen exactly as expected. e.g. the server hit on |
@thmsndk i mainly asked about this things for you and community to consider, so it doesn't just slip undercover. About exoskeletal - idk, just that it works properly, cause 2 out of 3 palas in characters screen seems to be using it. In general im okay with that change, although maybe it need some polish, thanks for your work for community. |
7f17d5f
to
9653380
Compare
…ojectiles to chain
9653380
to
f06fbac
Compare
This PR adds a taunt ability to the paladin
Additionally the equipped shield will be shown when throwing. So i'm adding projectile animations for each shield, as that was the easiest way to animate the shield in offhand without rewriting projectile rendering
Engine Changes
attack_multiplier
as well as amp_cost_multiplier
complete_attack
returns truecommence_attack
sets attack viagSkill.attack_multiplier
commence_attack
sets mp_cost viagSkill.mp_cost_multiplier
commence_attack
can now be instructed aboutchained
as well asredirect
that will be passed on tocomplete_attack
Vote for the skill
https://discord.com/channels/238332476743745536/238332476743745536/1231408673516032080
Shield Animations
wshield
shield
mshield
tigershield
xshield
sshield
if no entry is found the crusader shield is used as a default animation.