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DM3IO.cxx
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DM3IO.cxx
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////////////////////////////////////////////////////////////////////
//
// $Id: DM3IO.cxx 2021/06/05 12:18:12 kanai Exp $
//
// Copyright (c) 2021 Takashi Kanai
// Released under the MIT license
//
////////////////////////////////////////////////////////////////////
#include "envDep.h"
#include "DM3IO.hxx"
#include "BSPS.hxx"
bool DM3IO::inputFromFile( const char* const filename, std::vector<BSPS>& bsps )
{
ON::Begin();
ON_TextLog dump_to_stdout;
ON_TextLog* dump = &dump_to_stdout;
FILE* archive_fp = ON::OpenFile( filename, "rb" );
if ( !archive_fp )
{
dump->Print(" Unable to open file.\n" );
return false;
}
// create achive object from file pointer
ON_BinaryFile archive( ON::read3dm, archive_fp );
// read the contents of the file into "model"
bool rc = model_->Read( archive, dump );
// close the file
ON::CloseFile( archive_fp );
// print diagnostic
if ( rc )
dump->Print("Successfully read.\n");
else
dump->Print("Errors during reading.\n");
//
// convert to BSPS
//
// int c = 0;
int id = 0;
for ( int i = 0; i < model_->m_object_table.Count(); i++ )
{
if ( model_->m_object_table[i].m_object->ObjectType() == ON::brep_object )
{
// int si;
const ON_Brep* obj = (ON_Brep*) model_->m_object_table[i].m_object;
for ( int si = 0; si < obj->m_S.Count(); si++ )
{
const ON_Surface* srf = obj->m_S[si];
if ( srf )
{
cout << "Name: " << srf->ClassId()->ClassName() << endl;
//const ON_NurbsSurface* nbs;
ON_NurbsSurface nbs;
if ( !strcmp( srf->ClassId()->ClassName(), "ON_NurbsSurface") ||
!strcmp( srf->ClassId()->ClassName(), "ON_RevSurface") ||
!strcmp( srf->ClassId()->ClassName(), "ON_PlaneSurface") )
{
// cout << srf->ClassId()->ClassName() << endl;
srf->GetNurbForm( nbs );
if ( nbs.m_is_rat )
{
cout << "Rational surface." << endl;
// nbs.MakeNonRational();
}
if ( nbs.m_order[0] < 4 )
{
nbs.IncreaseDegree( 0, 3 );
}
if ( nbs.m_order[1] < 4 )
{
nbs.IncreaseDegree( 1, 3 );
}
// 片一方が 5 次の場合は,もう一方も 5 次まで引き上げる
if ( (nbs.m_order[0] == 6) && (nbs.m_order[1] != 6) )
{
nbs.IncreaseDegree( 1, 5 );
}
if ( (nbs.m_order[0] != 6) && (nbs.m_order[1] == 6) )
{
nbs.IncreaseDegree( 0, 5 );
}
//cout << "converted. " << endl;
}
else
{
cerr << "surface " << i << " " << si << " is not ON_NurbsSurface. " << endl;
continue;
}
// const ON_NurbsSurface* nbs = (ON_NurbsSurface*) srf;
cout << "ON_NurbsSurface dim = " << nbs.m_dim << " is_rat = "
<< nbs.m_is_rat << " order = "
<< nbs.m_order[0] << " X " << nbs.m_order[1] << " cv_count = "
<< nbs.m_cv_count[0] << " X " << nbs.m_cv_count[1] << endl;
// Knot は knot vector の形で格納されている
cout << "Knots count =" << nbs.KnotCount(0) << " X " << nbs.KnotCount(1)
<< endl;
BSPS bsp;
bsp.setID( id ); ++id;
bsp.setUdegree( nbs.m_order[0] - 1 );
bsp.setVdegree( nbs.m_order[1] - 1 );
// cout << "degree " << bsp.u_degree() << " " << bsp.v_degree() << endl;
double* knot = nbs.m_knot[0];
// cout << "U dir" << endl;
// m+1 個のノットベクトルを格納
//ukv.push_back( knot[0] );
bsp.addUkv( knot[0] );
for ( int i = 0; i < nbs.KnotCount(0); ++i )
{
bsp.addUkv( knot[i] );
// ukv.push_back( knot[i] );
//cout << i << " " << knot[i] << endl;
}
bsp.addUkv( knot[nbs.KnotCount(0)-1] );
//ukv.push_back( knot[nbs.KnotCount(0)-1] );
// for ( int i = 0; i < ukv.size(); ++i )
// cout << i << " " << ukv[i] << endl;
knot = nbs.m_knot[1];
// cout << "V dir" << endl;
// m+1 個のノットベクトルを格納
bsp.addVkv( knot[0] );
// vkv.push_back( knot[0] );
for ( int i = 0; i < nbs.KnotCount(1); ++i )
{
bsp.addVkv( knot[i] );
// vkv.push_back( knot[i] );
//cout << i << " " << knot[i] << endl;
}
bsp.addVkv( knot[nbs.KnotCount(1)-1] );
// vkv.push_back( knot[nbs.KnotCount(1)-1] );
// for ( int i = 0; i < vkv.size(); ++i )
// cout << i << " " << vkv[i] << endl;
//
// 制御点の格納
//
n_ucp_ = nbs.m_cv_count[0];
n_vcp_ = nbs.m_cv_count[1];
bsp.setNUcp( nbs.m_cv_count[0] );
bsp.setNVcp( nbs.m_cv_count[1] );
for ( int i = 0; i < nbs.m_cv_count[0]; ++i )
{
for ( int j = 0; j < nbs.m_cv_count[1]; ++j )
{
double* cv = nbs.CV( i, j );
double w = nbs.Weight( i, j );
Point4f p( cv[0], cv[1], cv[2], w );
bsp.addCp( p );
// cp.push_back( p );
// cout << i << " " << j << " " << p << endl;
}
}
// bsp.Print();
bsps.push_back( bsp );
cout << endl;
}
}
}
}
cout << "the number of patches " << bsps.size() << endl;
return true;
}
void DM3IO::normalizeCp( std::vector<BSPS>& bsps, Point3f& center, float* maxlen ) {
Point4f vmax4, vmin4;
for ( int j = 0; j < bsps.size(); ++j )
{
std::vector<Point4f>& cp = bsps[j].cp();
for ( int i = 0; i < cp.size(); ++i )
{
if ( (i == 0) && (j == 0) )
{
vmax4.set( cp[i] ); vmin4.set( cp[i] );
}
else
{
if (cp[i].x > vmax4.x) vmax4.x = cp[i].x;
if (cp[i].x < vmin4.x) vmin4.x = cp[i].x;
if (cp[i].y > vmax4.y) vmax4.y = cp[i].y;
if (cp[i].y < vmin4.y) vmin4.y = cp[i].y;
if (cp[i].z > vmax4.z) vmax4.z = cp[i].z;
if (cp[i].z < vmin4.z) vmin4.z = cp[i].z;
}
}
}
Point3f vmax( vmax4.x, vmax4.y, vmax4.z );
Point3f vmin( vmin4.x, vmin4.y, vmin4.z );
center = vmax + vmin; center.scale(.5);
Point3f len = vmax - vmin;
*maxlen = (std::fabs(len.x) > std::fabs(len.y) )
? std::fabs(len.x) : std::fabs(len.y);
*maxlen = ( *maxlen > std::fabs(len.z) ) ? *maxlen : std::fabs(len.z);
cout << "Cp are normalized." << endl;
for ( int j = 0; j < bsps.size(); ++j )
{
std::vector<Point4f>& cp = bsps[j].cp();
for ( int i = 0; i < cp.size(); ++i )
{
Point4f p1;
p1.x = (cp[i].x - center.x) / *maxlen;
p1.y = (cp[i].y - center.y) / *maxlen;
p1.z = (cp[i].z - center.z) / *maxlen;
p1.w = cp[i].w;
cp[i].set( p1 );
//cout << i << " " << p1 << endl;
}
}
}