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// @ts-check | ||
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// Adding game objects to screen | ||
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// Start a KAPLAY game | ||
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// @ts-check | ||
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// Use state() component to handle basic AI | ||
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// Start kaboom | ||
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// @ts-check | ||
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// audio playback & control | ||
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kaplay({ | ||
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// @ts-config | ||
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// bench marking sprite rendering performance | ||
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kaplay(); | ||
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// @ts-check | ||
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kaplay({ | ||
buttons: { | ||
"jump": { | ||
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// @ts-check | ||
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// Start the game in burp mode | ||
kaplay({ | ||
burp: true, | ||
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// @ts-check | ||
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kaplay(); | ||
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loadSprite("bean", "/sprites/bean.png"); | ||
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// @ts-check | ||
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// Collision handling | ||
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// Start kaboom | ||
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// @ts-check | ||
// Custom component | ||
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kaplay(); | ||
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// @ts-check | ||
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// bean is holding a concert to celebrate kaboom2000! | ||
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kaplay({ | ||
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// @ts-check | ||
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kaplay(); | ||
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function addPoint(c, ...args) { | ||
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// @ts-check | ||
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// Simple dialogues with character avatars | ||
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kaplay({ | ||
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// @ts-check | ||
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// Drag & drop interaction | ||
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kaplay(); | ||
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Original file line number | Diff line number | Diff line change |
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// @ts-check | ||
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kaplay(); | ||
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add([ | ||
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