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reticulum

bare c implementation of a legendary glsl shader which shows what can be done with (SDF)[https://en.wikipedia.org/wiki/Signed_distance_function] and a dash of divine sparkle. the code is fast enough to drive decent led matrices up to 64*64 from no-fpu microcontollers, e.g. Pimoroni Unicorn series (UART, SPI, I2C or UDP). by default runs a local ascii emulation via canonical mode (fast gpu-aware terminal emulator is recommended, e.g. alacritty).

$ clone && cd && make

//:~

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bare C implementation of a legendary GLSL shader. good for decent LED matrices.

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