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Clarified Ability Descriptions (EN) #2802
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Clarified Ability Descriptions (EN) #2802
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@@ -1578,11 +1578,11 @@ | |||
"WATERFALL": "Gain [40,80,120,SP] SHIELD, cure any negative status conditions and clear the tile.", | |||
"PYRO_BALL": "The user attacks by igniting a small stone and launching it as a fiery ball at the farthest enemy Pokémon, dealing [10,20,40,SP] SPECIAL and applying BURN for 2 seconds to all enemy Pokémon in its path.", | |||
"WHIRLPOOL": "Unleash a hail of 4 whirlpools toward the farthest enemy Pokémon, each dealing [125,SP]% ATK SPECIAL to the first enemy Pokémon in their path.", | |||
"SMOKE_SCREEN": "Channel undergound and reappear in the middle of the enemy team, dealing [10,20,40,SP] SPECIAL to all adjacent enemy Pokémon and applying smoke to the back row, making enemies BLINDED.", | |||
"SMOKE_SCREEN": "Channel undergound and reappear in the middle of the enemy team, dealing [10,20,40,SP] SPECIAL to all adjacent enemy Pokémon and applying smoke to the adjacent cells closest to the enemy's backline, making enemies BLINDED.", |
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This wording is likely confusing to users.
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How about "to all adjacent enemy Pokémon and applying smoke to the top-most tiles"?
"NIGHT_SHADE": "Deal [25,33,50,SP=0.5]% of target's max HP as TRUE.", | ||
"CHARGE_BEAM": "Fire a concentrated bundle of electricity that propagates to a maximum of 3 adjacent enemy Pokémon, dealing [15,30,60,SP] SPECIAL to each.", | ||
"POPULATION_BOMB": "Deal 10 SPECIAL [4,8,12,16,SP] times to the target.", | ||
"SCREECH": "Reduce DEF of all enemies in a 2-range radius by [1,2,4,SP].", | ||
"SAND_TOMB": "Deal [10,20,40,SP] SPECIAL to the target and inflict them with SILENCE and PARALYSIS for [3,5,8] seconds.", | ||
"WHIRLWIND": "Deal [40,80,120,SP] SPECIAL to the target and make them fly away.", | ||
"EMPTY_LIGHT": "Spit poison directly at an enemy Pokémon, dealing [33,SP] SPECIAL and reducing their SPE_DEF by 3. The ability then rebounds to another adjacent enemy (5 bounces max).", | ||
"UNBOUND": "Unbinds itself to become Hoopa's true form and gains a humongous amount of power.", | ||
"UNBOUND": "Unseals its true power, granting it 10 ATK and 100 max HP. This ability becomes $t(ability.HYPERSPACE_FURY).", |
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Maybe "gaining the ability" instead of "this ability becomes"
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Changed "This ability becomes" to "Gains the ability". If you'd prefer, I can make it a single sentence.
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a single sentence is probably best, yeah
"STONE_EDGE": "For [5,8] seconds, inflict the user with SILENCE, gain 2 RANGE, [20,SP] CRIT_CHANCE and apply [100,SP]% of its DEF as PHYSICAL on attacks.", | ||
"ROAR": "Blow away the target. If they hit a wall, deal [20,40,80,SP] SPECIAL. If they hit another Pokémon, both are dealt SPECIAL.", | ||
"INFESTATION": "Deal [10,SP] SPECIAL to the target for each allied BUG Pokémon on the battlefield and move the most powerful BUG Pokémon on the allied player's bench to the battlefield.", | ||
"INFESTATION": "Deal [10,SP] SPECIAL to the target for each allied BUG Pokémon on the battlefield and (once per combat) move the most powerful BUG Pokémon on the allied player's bench to the battlefield.", |
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maybe move this to the end
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What about this? This removes the parenthesis altogether in exchange for another sentence.
"...for each allied BUG Pokémon on the battlefield. Once per combat, move the most powerful BUG Pokémon on the allied player's bench to the battlefield.",
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That's good too. Much clearer
"MIST_BALL": "Launch a mist bubble in a straight line, dealing [25,SP] SPECIAL twice and lowering the AP of all enemy Pokémon hit by 30%.", | ||
"MUD_BUBBLE": "Heal the user for [10,20,40,SP] HP.", | ||
"LINK_CABLE": "Dash onto a new tile, then trigger an electric arc between Plusle and Minun, dealing [50,SP] SPECIAL. If Plusle or Minun are alone, deal this damage to adjacent enemy Pokémon instead.", | ||
"LINK_CABLE": "Dash to the farthest enemy Pokémon adjacent to an avaliable tile and trigger an electric arc between Plusle and Minun, dealing [50,SP] SPECIAL. If Plusle or Minun are alone, deal this damage to adjacent enemy Pokémon instead.", |
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typo available. You made the same typo at many different places
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Sorry about that. I used a reg. expression to find that typo and any variants, so they should be fixed now. Also, I pushed the changes from earlier.
There are some good additions but also several typos and many changes that feel worse than before, less clear or overly precise. I don't recommend merging in current state, and rather make a custom selection of changes. |
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heres my review
"ECHO": "Deal [3,6,9,SP] SPECIAL to all enemy Pokémon. Every time the user uses this ability, the damage increases by [3,6,9,SP].", | ||
"PETAL_DANCE": "Deal [20,30,50,SP] SPECIAL to the [3,4,5] closest enemy Pokémon.", | ||
"HYPER_VOICE": "Deal [25,50,100,SP] SPECIAL to all enemy Pokémon in the same row as the target and has [30,LK@]% chance to inflict CONFUSION for [1,2,3] seconds.", | ||
"SHADOW_CLONE": "Summon a clone with [50,SP]% of the user's max HP. The clone steals one random item from your current target.", | ||
"VOLT_SWITCH": "Dash into the enemy team's back line and deal [30,60,120,SP] SPECIAL to all enemy Pokémon in the path.", | ||
"VOLT_SWITCH": "Dash to the farthest enemy adjacent to an available tile and deal [30,60,120,SP] SPECIAL to all enemy Pokémon in the path.", |
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"VOLT_SWITCH": "Dash to the farthest enemy adjacent to an available tile and deal [30,60,120,SP] SPECIAL to all enemy Pokémon in the path.", | |
"VOLT_SWITCH": "Dash to the farthest enemy reachable and deal [30,60,120,SP] SPECIAL to all enemy Pokémon in the path.", |
"NUZZLE": "Dash to the farthest opponent, deal [30,60,120,SP] SPECIAL and inflict it with PARALYSIS for [3,4,5] seconds.", | ||
"LIQUIDATION": "Deal [20,40,80,SP] SPECIAL and lower the target's DEF by [2,4,8,SP].", | ||
"BURN": "BURN all enemy Pokémon for [5,10,20] seconds.", | ||
"POISON": "POISONNED the [1,2,3] closest enemy Pokémon for [3,6,9,SP=0.5] seconds.", | ||
"SLEEP": "Put [1,2,3] enemy Pokémon in the back line to SLEEP for [2,SP] seconds.", | ||
"SLEEP": "Put the [1,2,3] enemy Pokémon on the farthest row to SLEEP for [2,SP] seconds.", |
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i find the previous version more clear
@@ -1402,14 +1402,14 @@ | |||
"ORIGIN_PULSE": "A wave travels horizontally across the battlefield, dealing [100,SP] SPECIAL to all enemy Pokémon in its path.", | |||
"SEED_FLARE": "Emit a shockwave, deal [30,SP] SPECIAL to all enemy Pokémon in a 5 tile radius and decrease their SPE_DEF by 2.", | |||
"IRON_TAIL": "Deal [20,40,80,SP] SPECIAL to the target and increase the user's DEF by [1,3,5].", | |||
"BLAST_BURN": "Deal [30,60,120,SP] SPECIAL in an area around the user.", | |||
"BLAST_BURN": "Deal [30,60,120,SP] SPECIAL to all enemy Pokémon adjacent to user.", |
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"BLAST_BURN": "Deal [30,60,120,SP] SPECIAL to all enemy Pokémon adjacent to user.", | |
"BLAST_BURN": "Deal [30,60,120,SP] SPECIAL to all adjacent enemies.", |
@@ -1429,15 +1429,15 @@ | |||
"METEOR_MASH": "Deal [15,30,60,SP] SPECIAL 3 times to the target and increase the user's ATK by [2,SP].", | |||
"HURRICANE": "Deal [25,50,100,SP] SPECIAL to all enemy Pokémon behind the target and inflict them with PARALYSIS for 4 seconds.", | |||
"HEAL_BLOCK": "Deal [20,40,80,SP] SPECIAL and WOUND all adjacent enemy Pokémon for 5 seconds.", | |||
"ROAR_OF_TIME": "Grant RESURECTION and [20,SP]% ATK_SPEED to the strongest allied Pokémon (most items > most stars > most rare).", | |||
"ROAR_OF_TIME": "Grant RESURECTION and [20,SP]% ATK_SPEED to the strongest allied Pokémon (most items > most stars > most rare) that does not currently have RESURECTION.", |
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overly precise for me
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This change I kept for now, since it was specifically apart of the ask.
(I also personally feel like the precision is helpful here.)
"ROCK_TOMB": "Deal [30,60,120,SP] SPECIAL to the target and decrease their ATK_SPEED by [10,20,40]%.", | ||
"ROCK_SMASH": "Deal [25,50,100,SP] SPECIAL and ARMOR_REDUCTION for [3,6,9] seconds to the target.", | ||
"HEAD_SMASH": "Deal [40,80,150,SP] SPECIAL to the target and [10,20,40,SP] PHYSICAL to the user. Execute the target if they suffer from SLEEP or FREEZE.", | ||
"ROCK_HEAD": "Deal [120,SP]% of ATK + DEF as SPECIAL to the target.", | ||
"CRABHAMMER": "Deal [40,80,120,SP] SPECIAL to the target. Execute the target if they are below 30% HP. Can crit by default with a [30,LK]% increased CRIT_CHANCE.", | ||
"DIAMOND_STORM": "Deal [200,SP]% of the user's DEF as SPECIAL to all adjacent enemy Pokémon.", | ||
"DRACO_ENERGY": "Deal [100,SP]% of the user's HP as SPECIAL to the target.", | ||
"DYNAMAX_CANNON": "Shoot a Dynamax beam in a straight line. Enemy Pokémon hit take [50,SP]% of their max HP as SPECIAL.", | ||
"DYNAMAX_CANNON": "Shoot a Dynamax beam in a straight line through the target. Enemy Pokémon hit take [50,SP]% of their max HP as SPECIAL.", |
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overly precise for me
@@ -1682,16 +1682,16 @@ | |||
"ICE_FANG": "Deal [30,60,120,SP] SPECIAL and apply FREEZE for 1 second.", | |||
"THUNDER_FANG": "Deal [30,60,120,SP] SPECIAL and inflict PARALYSIS for 3 seconds.", | |||
"TAIL_WHIP": "Reduce the target's DEF by [30,SP]%.", | |||
"PSYSHIELD_BASH": "Dash into the enemy back line, dealing [60,SP] SPECIAL to all enemy Pokémon in the path and PROTECT the user for 1 second.", | |||
"PSYSHIELD_BASH": "Dash to the farthest enemy adjacent to an available tile, dealing [60,SP] SPECIAL to all enemy Pokémon in the path and PROTECT the user for 1 second.", |
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"PSYSHIELD_BASH": "Dash to the farthest enemy adjacent to an available tile, dealing [60,SP] SPECIAL to all enemy Pokémon in the path and PROTECT the user for 1 second.", | |
"PSYSHIELD_BASH": "Dash to the farthest enemy reeachable, dealing [60,SP] SPECIAL to all enemy Pokémon in the path and PROTECT the user for 1 second.", |
"QUIVER_DANCE": "Gain [5,SP] ATK, [5,SP] SPE_DEF, [10,SP]% ATK_SPEED and 20 AP.", | ||
"TORCH_SONG": "Blow out raging flames to the [1,2,3] strongest opponents. Each flame scorches its target and adjacent enemy Pokémon for [10,20,30,SP] SPECIAL. Gain 10 AP for each enemy Pokémon hit suffering from BURN, CURSE or SILENCE.", | ||
"TORCH_SONG": "Blow out raging flames to the [1,2,3] enemy Pokémon holding the most items. Each flame scorches its target and adjacent enemy Pokémon for [10,20,30,SP] SPECIAL. Gain 10 AP for each enemy Pokémon hit suffering from BURN, CURSE or SILENCE.", |
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no, item is one of the conditions only. The previous version is better
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@Exeatop Some clarification would be helpful here. The spreadsheet said that it was based on items. Is this the case or no?
"POWER_WHIP": "Unleash a giant vine toward the farthest enemy Pokémon, dealing [30,60,SP] SPECIAL to any enemy Pokémon in the path.", | ||
"DARK_HARVEST": "Teleport into the largest group of enemy Pokémon. Inflict the user with SILENCE for 3 seconds and drain the HP of adjacent enemy Pokémon, dealing [5,10,20,SP] SPECIAL per second and heal for 30% of the damage dealt.", | ||
"PSYSHOCK": "Burn [20,40,80,SP] PP from the target and gain SHIELD for the same amount. Excess damage is dealt as SPECIAL.", | ||
"HEAVY_SLAM": "Slam the ground, dealing [15,30,60,SP] SPECIAL to adjacent opponents and gain [10,20,40,SP] SHIELD. The more max HP the user has than the target, the greater the ability's power.", | ||
"RAPID_SPIN": "Deal [20,50,SP] SPECIAL and gain [20,30,SP]% of ATK as DEF and SPE_DEF", | ||
"BOUNCE": "Bounce [1,2,3,SP] times to the farthest enemy Pokémon, dealing [10,SP] SPECIAL to all adjacent enemy Pokémon each time.", | ||
"BLOOD_MOON": "Ursaluna concentrates all their energy in the blood-red moon on their forehead and projects it in a line, dealing [200,SP]% of ATK as SPECIAL to all enemy Pokémon in the path and applying WOUND for 3 seconds.", | ||
"BLOOD_MOON": "Ursaluna concentrates all their energy into the blood-red moon on their forehead and projects it forward, dealing [200,SP]% of ATK as SPECIAL and applying WOUND for 3 seconds to all enemy Pokémon in a line through the target.", |
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"BLOOD_MOON": "Ursaluna concentrates all their energy into the blood-red moon on their forehead and projects it forward, dealing [200,SP]% of ATK as SPECIAL and applying WOUND for 3 seconds to all enemy Pokémon in a line through the target.", | |
"BLOOD_MOON": "Ursaluna concentrates all their energy into the blood-red moon on their forehead and projects it in a line, dealing [200,SP]% of ATK as SPECIAL and applying WOUND for 3 seconds to all enemy Pokémon hit.", |
@@ -1700,7 +1700,7 @@ | |||
"MUDDY_WATER": "Spurt muddy water at up to 3 enemy Pokémon in front of the user, dealing [40,80,SP] SPECIAL and applying WOUND and ARMOR_REDUCTION for 4 seconds.", | |||
"ANCIENT_POWER": "Launch rocks at the target, dealing [40,80,120,SP] SPECIAL. Raise the user's AP by 25%.", | |||
"MOON_DREAM": "Put the target to SLEEP for [3,6,9] seconds and grant [10,20,30,SP] SHIELD to the 3 allied Pokémon closest to the target.", | |||
"STONE_AXE": "Deal [50,SP] TRUE to the target and lay sharp stones around them. The stones stay on the battlefield, dealing 10 PHYSICAL per second and applying WOUND to non ROCK or FLYING Pokémon that walk on it.", | |||
"STONE_AXE": "Deal [50,SP] TRUE to the target and lay sharp stones around them. The stones stay on the battlefield, dealing 10 PHYSICAL per second and applying WOUND for 1 second to any non ROCK or non FLYING Pokémon that walk on it.", |
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the 1 second is irrelevant because reapplied every second walking on it
"IVY_CUDGEL": "Deal [100,SP] SPECIAL to the target.", | ||
"FORCE_PALM": "Deal [60,SP] + [10,SP]% of the target's max HP as SPECIAL to the target and inflict them with PARALYSIS for 6 seconds, +[40,SP] SPECIAL and push the target away if they were already suffering from PARALYSIS.", | ||
"THUNDER_CAGE": "Trap the target and adjacent enemy Pokémon in an electric prison, dealing [60,SP] SPECIAL and inflicting LOCKED and PARALYSIS for 3 seconds.", | ||
"HEADBUTT": "Deal [20,40,80,SP] SPECIAL to the target and inflict them with FLINCH for 5 seconds. The damage is doubled if the target has a SHIELD.", | ||
"STEEL_WING": "Dash into the enemy team's back line, dealing [10,20,40,SP] SPECIAL + 3x DEF as SPECIAL and stealing 1 DEF to all enemy Pokémon in the path.", | ||
"STEEL_WING": "Dash to the farthest enemy that is adjacent to an available tile, dealing [10,20,40,SP] SPECIAL + 3x DEF as SPECIAL and stealing 1 DEF to all enemy Pokémon in the path.", |
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"STEEL_WING": "Dash to the farthest enemy that is adjacent to an available tile, dealing [10,20,40,SP] SPECIAL + 3x DEF as SPECIAL and stealing 1 DEF to all enemy Pokémon in the path.", | |
"STEEL_WING": "Dash to the farthest enemy reachable, dealing [10,20,40,SP] SPECIAL + 3x DEF as SPECIAL and stealing 1 DEF to all enemy Pokémon in the path.", |
This is a correction of the ability descriptions.
Requested corrections + details found here: https://docs.google.com/spreadsheets/d/1fFGMYCfEzF32LSpMWqcwJbDnaztN-dZz5-iU_NghiyY/edit?gid=0#gid=0
Please double check PETAL_BLIZZARD. Not sure if that is the proper usage for 'RANGE.'