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When you first start up LCS Mod Manager, it will likely look something like this:
The overlay directory is automatically created and filled in. This folder is where all your applied mods will be stored, and lolcustomskin will look at this folder to patch League of Legends. We recommend that you don't change the overlay directory, but feel free to do so if you want to.
As the message tells you, you should browse to your League of Legends.exe, so that the manager can find your game directory. If you don't know where your installation is, you can also browse to your League of Legends shortcut.
Once you have done this, the initial setup is complete.
Here is an overview of what each UI element in the mod manager does:
- Game directory field and browse button. This field should be the location of the folder where League of Legends.exe is in.
- Overlay directory field and browse button. This field should be the location of where you want your converted mods to be.
- This listbox indicates all the enabled mods you have in your
mods/
folder. - This listbox indicates all the disabled mods you have in your
mods/
folder. - This is the message panel. It will alert you of errors and tells you what the program is doing.
- This button writes .WAD files into your overlay directory dependent on which mods you have enabled. Any mod in the disabled mods listbox will not be included.
- This button refreshes the mods listboxes, use this button if you added mods to your
mods/
folder outside of this interface. - This button allows you to browse to a folder and add it as a mod. Please have a look at the Mod Format Section to understand how to add mods properly.
- This button deletes any selected mods in both the disabled and enabled mods.
- Launches lolcustomskin, and tells it to look at the mods in your overlay directory. If you use this program to apply your mods, then make sure you also launch lolcustomskin with this program, otherwise it may not necessarily work.
- Move any selected disabled mods to the enabled mods listbox.
- Move any selected enabled mods to the disabled mods listbox.
Once you have chosen which mods you want enabled, click apply mods, and then launch lolcustomskin.
In the same directory as the LCS Mod Manager program, there is a mods/
folder. All mods should be added to this folder.
The way mods should be structured is as follows:
mods/
└── Star Guardian Alistar/
| └─────assets/
│ └─────characters/...
└── Pulsefire Nasus/
| └─────assets/
| └─────characters/...
└── Font Mod/
| └─────assets/
| └─────ux/...
|
...
So for modders, you should wrap the top level directories in a folder with the name of your mod, and users should select this folder when adding a mod folder. There is currently no support for .WAD modded files created by lolcustomskin-tools, but this may come in a future update.
You may encounter an asset conflict error, if so, this image should look familiar to you.
What this means, is that the marked mods are modding some of the same files, and so there is no obvious way to decide which mod should be included. As the message panel mentions, you should disable or delete the marked mods until the error disappears.