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.vs | ||
[Pp]ackages | ||
[Oo]bj | ||
[Bb]in | ||
*.user | ||
.git | ||
.gita | ||
!Binaries/*.zip | ||
Binaries | ||
*.lnk | ||
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*.db | ||
League-of-Legends-Bot/Binaries/LeagueAI.zip | ||
League-of-Legends-Bot/ServiceLeagueAI/Data/LeagueAI.Libraries.Embed.dll | ||
Data | ||
ServiceLeagueAI.xml |
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using LeagueAI.Libraries.Entities; | ||
using LeagueAI.Libraries.Game; | ||
using LeagueAI.Libraries.Helper; | ||
using LeagueAI.Libraries.Interfaces; | ||
using Newtonsoft.Json.Linq; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Drawing; | ||
using System.IO; | ||
using System.Text; | ||
using System.Threading; | ||
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namespace LeagueAI.Libraries.Api | ||
{ | ||
public sealed class ActivePlayerApi : BaseApiMember<GameApi> | ||
{ | ||
private readonly Dictionary<string, string> upgradeSkillMap; | ||
public ActivePlayerApi(GameApi api) : base(api) | ||
{ | ||
// Khởi tạo thứ tự cộng kỹ năng | ||
if (File.Exists(DEFINE.ConfigPath)) | ||
{ | ||
var content = ""; | ||
using (FileStream fileStream = new FileStream(DEFINE.ConfigPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) | ||
{ | ||
using (StreamReader streamReader = new StreamReader(fileStream, Encoding.Default)) | ||
{ | ||
content = streamReader.ReadToEnd(); | ||
} | ||
} | ||
JObject jobj = JObject.Parse(content); | ||
Dictionary<string, string> dictation = jobj?["SettingGame"]?["upgrandSkillMap"]?.ToObject<Dictionary<string, string>>(); | ||
upgradeSkillMap = dictation; | ||
return; | ||
} | ||
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upgradeSkillMap = new Dictionary<string, string>() | ||
{ | ||
{ "1", "Q" }, | ||
{ "2", "W" }, | ||
{ "3", "E" }, | ||
{ "4", "Q" }, | ||
{ "5", "W" }, | ||
{ "6", "R" }, | ||
{ "7", "Q" }, | ||
{ "8", "W" }, | ||
{ "9", "Q" }, | ||
{ "10", "W" }, | ||
{ "11", "R" }, | ||
{ "12", "Q" }, | ||
{ "13", "W" }, | ||
{ "14", "E" }, | ||
{ "15", "E" }, | ||
{ "16", "R" }, | ||
{ "17", "E" }, | ||
{ "18", "E" }, | ||
{ "19", "Q" }, | ||
{ "20", "W" }, | ||
{ "21", "E" }, | ||
{ "22", "R" }, | ||
}; | ||
} | ||
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public IEntity GetNearEnemyPosition() | ||
{ | ||
var handle = Program.GameHandle; | ||
if (handle == null || handle == IntPtr.Zero) return null; | ||
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// Lấy toạ độ của kẻ địch đang tấn công | ||
Point? target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyFocus.ToColorRGB().Value, handle); | ||
if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y)); | ||
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// Lấy toạ độ của kẻ địch trên màn hinh | ||
target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyLevelBox.ToColorRGB().Value, handle, deviantX: 30, deviantY: 30); | ||
if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y)); | ||
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// Lấy toạ độ của creep địch | ||
target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyCreep.ToColorRGB().Value, handle); | ||
if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y)); | ||
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return null; | ||
} | ||
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public void TryCastSpellOnTarget( | ||
string skill, | ||
int delay | ||
) | ||
{ | ||
// Tung kỹ năng vào vị trí kẻ địch gần nhất | ||
IEntity target = GetNearEnemyPosition(); | ||
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if (target == null) return; | ||
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skill = skill.ToUpper(); | ||
InputHelper.MoveMouse(target.Position.X, target.Position.Y); | ||
InputHelper.PressKey(skill, delay); | ||
Thread.Sleep(BotApi.IDLE_DELAY); | ||
} | ||
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public void TryNormalAttack(char keyAttack = 'a', int delay = 100) | ||
{ | ||
IEntity target = GetNearEnemyPosition(); | ||
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if (target == null) return; | ||
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InputHelper.PressKey(keyAttack.ToString(), delay); | ||
InputHelper.MoveMouse(target.Position.X, target.Position.Y); | ||
Thread.Sleep(BotApi.IDLE_DELAY); | ||
} | ||
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public void UpgradeSpell( | ||
string skill | ||
) | ||
{ | ||
// Lên cấp skill bằng phím tắt ctrl + skill | ||
InputHelper.KeyDown("ControlKey", 50); | ||
InputHelper.KeyDown(skill, 50); | ||
Thread.Sleep(BotApi.IDLE_DELAY); | ||
InputHelper.KeyUp(skill, 50); | ||
InputHelper.KeyUp("ControlKey", 50); | ||
Thread.Sleep(BotApi.IDLE_DELAY); | ||
} | ||
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public void UpgradeSpellOnLevelUp(double level = -1) | ||
{ | ||
if (level <= 0) | ||
return; | ||
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if (upgradeSkillMap.TryGetValue(level.ToString(), out string skill)) | ||
UpgradeSpell(skill); | ||
} | ||
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public double GetHealthPercent() | ||
{ | ||
// Lấy ra % máu hiện tại. | ||
ChampionStat stats = GameLCU.GetStats(); | ||
if (stats?.currentHealth != null | ||
&& stats?.maxHealth != null) | ||
{ | ||
return (stats?.currentHealth ?? 10) / (stats?.maxHealth ?? 100); | ||
} | ||
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return -1; | ||
} | ||
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public double GetManaPercent() | ||
{ | ||
// Lấy ra % mana hiện tại. | ||
ChampionStat stats = GameLCU.GetStats(); | ||
if (stats?.resourceValue != null | ||
&& stats?.resourceMax != null) | ||
{ | ||
return (stats?.resourceValue ?? 10) / (stats?.resourceMax ?? 100); | ||
} | ||
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return -1; | ||
} | ||
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public double GetLevel() => GameLCU.GetPlayerLevel(); | ||
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public double GetGolds() => GameLCU.GetPlayerGolds(); | ||
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public List<Item> GetItemBuyed(string summonerName) => GameLCU.GetPlayerItems(summonerName); | ||
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public string GetName() => GameLCU.GetPlayerName(); | ||
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public bool IsDead() => GameLCU.IsPlayerDead(); | ||
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public void Recall(int delay) | ||
{ | ||
InputHelper.PressKey("B", 50); | ||
Thread.Sleep(delay); | ||
} | ||
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public void TryCastSpellOnTarget(char skill, int delay) => TryCastSpellOnTarget(skill.ToString(), delay); | ||
} | ||
} |
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using LeagueAI.Libraries.Interfaces; | ||
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namespace LeagueAI.Libraries.Api | ||
{ | ||
public abstract class BaseApiMember<T> where T : IApi | ||
{ | ||
protected T Api { get; private set; } | ||
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public BaseApiMember(T api) | ||
{ | ||
Api = api; | ||
} | ||
} | ||
} |
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using LeagueAI.Libraries.Enums; | ||
using LeagueAI.Libraries.Helper; | ||
using LeagueAI.Libraries.Interfaces; | ||
using System.Threading; | ||
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namespace LeagueAI.Libraries.Api | ||
{ | ||
public sealed class BotApi : IApi | ||
{ | ||
public static int IDLE_DELAY { get; set; } = 150; | ||
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public void Log(object message) | ||
{ | ||
Logger.WriteLine(message); | ||
} | ||
public void Warn(object message) | ||
{ | ||
Logger.WriteLine(message, EMessageState.WARNING); | ||
} | ||
public void Error(object message) | ||
{ | ||
Logger.WriteLine(message, EMessageState.ERROR); | ||
} | ||
public void Wait(int ms) | ||
{ | ||
Thread.Sleep(ms); | ||
} | ||
public void ExecutePattern(string name) | ||
{ | ||
PatternsUlti.Execute(name); | ||
} | ||
} | ||
} |
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using InputManager; | ||
using LeagueAI.Libraries.Helper; | ||
using System.Drawing; | ||
using System.Threading; | ||
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namespace LeagueAI.Libraries.Api | ||
{ | ||
public sealed class CameraApi : BaseApiMember<GameApi> | ||
{ | ||
public bool isLocked { get; set; } | ||
public CameraApi(GameApi api) : base(api) | ||
{ | ||
isLocked = false; | ||
} | ||
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public void Toggle() | ||
{ | ||
// Khoá/mở camera | ||
string key = Configuration.Instance.SettingGame?.hotKeys?.evtCameraLockToggle?.ToString() ?? "y"; | ||
key = key?.Replace("[", "")?.Replace("]", "")?.ToUpper(); | ||
InputHelper.PressKey(key, 50); | ||
isLocked = !isLocked; | ||
} | ||
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public void LockAlly( | ||
int allyIndice | ||
) | ||
{ | ||
// Khoá camera vào đồng minh | ||
string key = "F" + allyIndice; | ||
InputHelper.KeyUp(key, 50); | ||
InputHelper.KeyDown(key, 50); | ||
Thread.Sleep(BotApi.IDLE_DELAY); | ||
} | ||
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public void PingComing() | ||
{ | ||
// Ping đang tới | ||
var startPoint = new Point(DEFINE.TargetClick[0], DEFINE.TargetClick[1]); | ||
var endPoint = new Point(DEFINE.TargetClick[0] + 100, DEFINE.TargetClick[1]); | ||
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Mouse.Move(startPoint.X, startPoint.Y); | ||
InputHelper.PressKey("V", 100); | ||
Mouse.ButtonDown(Mouse.MouseKeys.Left); | ||
Thread.Sleep(200); | ||
Mouse.Move(endPoint.X, endPoint.Y); | ||
Thread.Sleep(100); | ||
Mouse.ButtonUp(Mouse.MouseKeys.Left); | ||
Thread.Sleep(BotApi.IDLE_DELAY); | ||
} | ||
} | ||
} |
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using LeagueAI.Libraries.Helper; | ||
using System.Drawing; | ||
using System.Threading; | ||
using System.Windows.Forms; | ||
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namespace LeagueAI.Libraries.Api | ||
{ | ||
public sealed class ChatApi : BaseApiMember<GameApi> | ||
{ | ||
public ChatApi(GameApi api) : base(api) { } | ||
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public void TalkInGame(string message, int delayPressKey = 40, int delay = 200) | ||
{ | ||
Thread.Sleep(300); | ||
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InputHelper.PressKey(Keys.Enter, delay); | ||
InputHelper.InputWords(message, delayPressKey, delay); | ||
InputHelper.PressKey(Keys.Enter, delay); | ||
} | ||
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public void TalkInClient(string message, int delayPressKey = 20, int delay = 200) | ||
{ | ||
Thread.Sleep(1500); | ||
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var locationSafe = DEFINE.ColorBoxChatBanPick; | ||
var color = Color.FromArgb(locationSafe[0], locationSafe[1], locationSafe[2]); | ||
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var handle = Program.ClientHandle; | ||
if (handle == null || handle == System.IntPtr.Zero) return; | ||
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Point? target = ScreenHelper.GetColorPosition(color, handle, deviantX: 0, deviantY: 0); | ||
if (target == null) return; | ||
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InputHelper.LeftClick(target.Value.X, target.Value.Y, delay); | ||
InputHelper.InputWords(message, delayPressKey, delay); | ||
InputHelper.PressKey(Keys.Enter, delay); | ||
} | ||
} | ||
} |
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using LeagueAI.Libraries.Entities; | ||
using LeagueAI.Libraries.Enums; | ||
using LeagueAI.Libraries.Game; | ||
using LeagueAI.Libraries.Helper; | ||
using LeagueAI.Libraries.Interfaces; | ||
using System.Threading; | ||
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namespace LeagueAI.Libraries.Api | ||
{ | ||
public sealed class ClientApi : IApi | ||
{ | ||
public void WaitClientOpen( | ||
int timeout = 60 | ||
) | ||
{ | ||
while (!IsClientOpen()) | ||
{ | ||
if (timeout <= 0) | ||
{ | ||
Logger.WriteLine(DEFINE.NotOpenGameClientYetLog, EMessageState.ERROR); | ||
Program.Exit(1); | ||
} | ||
timeout -= 5; | ||
Thread.Sleep(5000); | ||
} | ||
} | ||
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public bool IsClientOpen() => ClientLCU.IsClientOpen(); | ||
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public void Initialize() => ClientLCU.Initialize(); | ||
public void BringToFont() => ClientLCU.BringToFont(); | ||
public void CenterScreen() => ClientLCU.CenterScreen(); | ||
public void CloseClient() => ClientLCU.CloseClient(); | ||
public void KillProcessRenderUxClient() => ClientLCU.KillProcessRenderUxClient(); | ||
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public void OpenClient() => ClientLCU.OpenClient(); | ||
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public Summoner LoadSummoner() => ClientLCU.GetCurrentSummoner(); | ||
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public void CreateLobby(EQueueRoom queueId) => ClientLCU.CreateLobby(queueId); | ||
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public ESearchMatchResult SearchMatch() => ClientLCU.SearchMatch(); | ||
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public void Reconnect() => ClientLCU.Reconnect(); | ||
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public void AcceptMatch() => ClientLCU.AcceptMatch(); | ||
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public bool IsMatchFound() => ClientLCU.IsMatchFound(); | ||
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public EGameflowPhase GetGameflowPhase() => ClientLCU.GetGameflowPhase(); | ||
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public EChampionPickResult PickChampion(EChampion champion) => ClientLCU.PickChampion(champion); | ||
public bool PickSkin(Summoner player) => ClientLCU.PickSkin(player); | ||
public string HonorPlayer() => ClientLCU.PostHonorAfterGameDone(); | ||
} | ||
} |
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