Releases: khuckins/BG3-adventurers-guide-to-tamriel-2e566
Releases · khuckins/BG3-adventurers-guide-to-tamriel-2e566
Adventurer's Guide to Tamriel 0.4.2.1
- Fix issue where AGTT_Target_Hex would disappear after choosing it and leaving the character creation/level up screen.
Adventurer's Guide to Tamriel 0.4.2.0
- Add the Aedra, Daedra, Tribunal, and Lorkhan as selectable Deities
- Implement the Alteration spells Oakflesh and Razor Skin
Adventurer's Guide to Tamriel v0.4.1.1
- Fix Name of Minor Disguise
Adventurer's Guide to Tamriel v0.4.1.0
- Introduce Nightblade Subclass for Rogue
- Fix Magic Missile not being able to target enemies
- Minor bugfixes
Mage Class and 2nd Level Spells
- Add the Mage class
- Add 2nd Level Alteration, Destruction, Illusion, and Mysticism Spells
Adventurer's Guide to Tamriel Race Module v0.3.0.5
Birthsign release!
- Adds the Birthsigns as Backgrounds
- Fixes a few issues relating to Racial passives
Adventurer's Guide to Tamriel Spell Module v0.3.1.0
Preview build including Cantrips and 1st level spells for Restoration, Mysticism, and Destruction.
Restoration Cantrips and Spells may be found in the Cleric Cantrips and Spells list. Mysticism and Destruction may be found under the Wizard Cantrips and Spells list.
This module does NOT include the Race module.
Adventurer's Guide to Tamriel Race Module v0.3.0.2
- Ensure included Races are drawing from the regular class spell lists for Bretons, Altmer, Telvanni, and Indoril, ensuring compatibility with Mods that add additional spells.
- Give Bosmer more options to transform to than just a Boar
Adventurer's Guide to Tamriel Race Module v0.3.0.1
Merge branch 'main' of https://github.com/khuckins/BG3-adventurers-gu…
Adventurer's Guide to Tamriel Race Module v0.3.0.0
Includes Human and Elven subraces, along with progressions and racial abilities.